public Game() : base(1280, 720, GraphicsMode.Default, "BlocksWorld", GameWindowFlags.Default, DisplayDevice.Default, 3, 3, GraphicsContextFlags.Debug | GraphicsContextFlags.ForwardCompatible) { this.modelEditorScene = new ModelEditorScene(); this.worldScene = new WorldScene(); }
public Game() : base( 1280, 720, GraphicsMode.Default, "BlocksWorld", GameWindowFlags.Default, DisplayDevice.Default, 3, 3, GraphicsContextFlags.Debug | GraphicsContextFlags.ForwardCompatible) { this.modelEditorScene = new ModelEditorScene(); this.worldScene = new WorldScene(); }