コード例 #1
0
ファイル: WorldScene.cs プロジェクト: MasterQ32/BlocksWorld
		public WorldScene()
		{
			this.world = new World();
			this.world.DetailInterationTriggered += World_DetailInterationTriggered;
			this.debug = new DebugRenderer();
			this.worldRenderer = new WorldRenderer(this.world);

			using (var stream = typeof(WorldScene).Assembly.GetManifestResourceStream("BlocksWorld.Textures.UI.png"))
			{
				this.uiTextures = Image.FromStream(stream);
			}

			this.largeFont = new Font(FontFamily.GenericSansSerif, 16.0f);
			this.smallFont = new Font(FontFamily.GenericSansSerif, 8.0f);
			this.ui = new UIRenderer(1280, 720);
			this.ui.Paint += Ui_Paint;

			this.network = new Network(new TcpClient("localhost", 4523));
			this.receiver = new BasicReceiver(this.network, this.world);
			this.sender = new PhraseTranslator(this.network);

			this.network[NetworkPhrase.LoadWorld] = this.LoadWorldFromNetwork;
			this.network[NetworkPhrase.SpawnPlayer] = this.SpawnPlayer;
			this.network[NetworkPhrase.UpdateProxy] = this.UpdateProxy;
			this.network[NetworkPhrase.DestroyProxy] = this.DestroyProxy;

			this.network[NetworkPhrase.CreateDetail] = this.CreateDetail;
			this.network[NetworkPhrase.UpdateDetail] = this.UpdateDetail;
			this.network[NetworkPhrase.DestroyDetail] = this.DestroyDetail;

			this.network[NetworkPhrase.SetInteractions] = this.SetInteractions;
		}
コード例 #2
0
ファイル: WorldScene.cs プロジェクト: MasterQ32/BlocksWorld
        public WorldScene()
        {
            this.world = new World();
            this.world.DetailInterationTriggered += World_DetailInterationTriggered;
            this.debug         = new DebugRenderer();
            this.worldRenderer = new WorldRenderer(this.world);

            using (var stream = typeof(WorldScene).Assembly.GetManifestResourceStream("BlocksWorld.Textures.UI.png"))
            {
                this.uiTextures = Image.FromStream(stream);
            }

            this.largeFont = new Font(FontFamily.GenericSansSerif, 16.0f);
            this.smallFont = new Font(FontFamily.GenericSansSerif, 8.0f);
            this.ui        = new UIRenderer(1280, 720);
            this.ui.Paint += Ui_Paint;

            this.network  = new Network(new TcpClient("localhost", 4523));
            this.receiver = new BasicReceiver(this.network, this.world);
            this.sender   = new PhraseTranslator(this.network);

            this.network[NetworkPhrase.LoadWorld]    = this.LoadWorldFromNetwork;
            this.network[NetworkPhrase.SpawnPlayer]  = this.SpawnPlayer;
            this.network[NetworkPhrase.UpdateProxy]  = this.UpdateProxy;
            this.network[NetworkPhrase.DestroyProxy] = this.DestroyProxy;

            this.network[NetworkPhrase.CreateDetail]  = this.CreateDetail;
            this.network[NetworkPhrase.UpdateDetail]  = this.UpdateDetail;
            this.network[NetworkPhrase.DestroyDetail] = this.DestroyDetail;

            this.network[NetworkPhrase.SetInteractions] = this.SetInteractions;
        }
コード例 #3
0
ファイル: Player.cs プロジェクト: MasterQ32/BlocksWorld
        public Player(Server server, TcpClient tcp, int id)
        {
            this.id     = id;
            this.server = server;

            this.network  = new Network(tcp);
            this.receiver = new BasicReceiver(this.Network, this.server.World);

            this.network[NetworkPhrase.SetPlayer]          = this.SetPlayer;
            this.network[NetworkPhrase.SpawnDetail]        = this.SpawnDetail;
            this.network[NetworkPhrase.DestroyDetail]      = this.DestroyDetail;
            this.network[NetworkPhrase.TriggerInteraction] = this.TriggerInteraction;

            this.client    = new PhraseTranslator(this.network);
            this.broadcast = new PhraseTranslator(this.server);
            this.others    = new PhraseTranslator(this);

            this.client.SendWorld(this.server.World);

            this.client.SpawnPlayer(new Vector3(16.0f, 4.0f, 3.0f));

            foreach (var detail in this.server.World.Details)
            {
                this.CreateDetail(detail);
            }

            this.server.World.BlockChanged  += World_BlockChanged;
            this.server.World.DetailCreated += (s, e) =>
            {
                this.CreateDetail(e.Detail);
            };
            this.server.World.DetailChanged += (s, e) =>
            {
                this.client.UpdateDetail(e.Detail);
            };
            this.server.World.DetailRemoved += (s, e) =>
            {
                e.Detail.InteractionsChanged -= Detail_InteractionsChanged;
                this.client.DestroyDetail(e.Detail);
            };
        }