コード例 #1
0
ファイル: Game1.cs プロジェクト: stunga/BQ
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            dwaynet  = this.Content.Load <Texture2D>("Dwayne Angry Face");
            bulletT  = this.Content.Load <Texture2D>("Bullet");
            diamondt = this.Content.Load <Texture2D>("Diamonds");
            escp     = this.Content.Load <Texture2D>("Escp");
            shopt    = this.Content.Load <Texture2D>("shop");
            dpadt    = this.Content.Load <Texture2D>("dpad");
            font     = this.Content.Load <SpriteFont>("SpriteFont1");
            gui      = new UI(font, bulletT, shopt, diamondt, dpadt, wallet);
            gui.show();
            font          = Content.Load <SpriteFont>("SpriteFont1");
            font1         = Content.Load <SpriteFont>("SpriteFont2");
            shootEffect   = Content.Load <SoundEffect>("pm_ag_1_2_abstract_guns_281");
            gameMusic     = Content.Load <SoundEffect>("Bakugan - Aquos Arena");
            musicInstance = gameMusic.CreateInstance();
            dwayne        = new Dwayne(dwaynet, bulletT, shootEffect, this.Content);
            largefont     = Content.Load <SpriteFont>("LARGEFONT");
            for (int x = 0; x < 3; x++)
            {
                UB[x] = this.Content.Load <Texture2D>("UB " + (x + 1));
            }
            URateT = this.Content.Load <Texture2D>("URate");
            //LoadLevel();
            LoadOverWorld();
        }
コード例 #2
0
ファイル: Game1.cs プロジェクト: stunga/BQ
 public void ResetGame()
 {
     dwayne     = new Dwayne(dwaynet, bulletT, shootEffect, this.Content);;
     levelIndex = 1;
     LoadOverWorld();
     gui.score = 0;
     curretnUB = 0;
     for (int x = 0; x < 2; x++)
     {
         upgradeable[x] = true;
         cost[x]        = 10;
     }
     wallet.Reset();
 }