コード例 #1
0
ファイル: MystWorld.cs プロジェクト: BangRocket/BlockReplace
        internal static void OnResolveOpen(object sender, OpenWorldEventArgs e)
        {
            try {
                MystWorld world = new MystWorld().OpenWorld(e.Path);
                if (world == null) {
                    return;
                }

                string regPath = IO.Path.Combine(e.Path, _REGION_DIR);
                if (!Directory.Exists(regPath)) {
                    return;
                }

                if (world.Level.Version < 19133) {
                    return;
                }

                e.AddHandler(Open);
            }
            catch (Exception) {
                return;
            }
        }
コード例 #2
0
ファイル: MystWorld.cs プロジェクト: BangRocket/BlockReplace
        /// <summary>
        /// Creates a new Beta-compatible Minecraft world and returns a new <see cref="BetaWorld"/> to represent it.
        /// </summary>
        /// <param name="path">The path to the directory where the new world should be stored.</param>
        /// <param name="cacheSize">The preferred cache size in chunks for each opened dimension in this world.</param>
        /// <returns>A new <see cref="BetaWorld"/> object representing a new world.</returns>
        /// <remarks>This method will attempt to create the specified directory immediately if it does not exist, but will not
        /// write out any world data unless it is explicitly saved at a later time.</remarks>
        public static MystWorld Create(string path, int cacheSize)
        {
            MystWorld world = new MystWorld().CreateWorld(path);
            world._prefCacheSize = cacheSize;

            return world;
        }
コード例 #3
0
ファイル: MystWorld.cs プロジェクト: BangRocket/BlockReplace
        /// <summary>
        /// Opens an existing Beta-compatible Minecraft world and returns a new <see cref="BetaWorld"/> to represent it.
        /// </summary>
        /// <param name="path">The path to the directory containing the world's level.dat, or the path to level.dat itself.</param>
        /// <param name="cacheSize">The preferred cache size in chunks for each opened dimension in this world.</param>
        /// <returns>A new <see cref="BetaWorld"/> object representing an existing world on disk.</returns>
        public static MystWorld Open(string path, int cacheSize)
        {
            MystWorld world = new MystWorld().OpenWorld(path);
            world._prefCacheSize = cacheSize;

            return world;
        }