public static bool IsOwner(MyCubeGrid grid, long id) { if (grid == null || id == 0) { return(false); } return(GridCache.GetOwners(grid).Contains(id) || GridCache.GetBuilders(grid).Contains(id)); }
public static void IncreaseCount(MyCubeBlockDefinition def, long playerId, int amount = 1, long gridId = 0) { if (!BlockLimiterConfig.Instance.EnableLimits) { return; } var faction = MySession.Static.Factions.GetPlayerFaction(playerId); foreach (var limit in Limits) { if (!limit.IsMatch(def)) { continue; } var foundGrid = GridCache.TryGetGridById(gridId, out var grid); if (foundGrid && !limit.IsGridType(grid)) { limit.FoundEntities.Remove(gridId); continue; } if (limit.IgnoreNpcs) { if (MySession.Static.Players.IdentityIsNpc(playerId)) { continue; } if (foundGrid && MySession.Static.Players.IdentityIsNpc(GridCache.GetBuilders(grid).FirstOrDefault())) { continue; } } if (limit.LimitPlayers && playerId > 0) { limit.FoundEntities.AddOrUpdate(playerId, amount, (l, i) => i + amount); } if (limit.LimitGrids && gridId > 0) { limit.FoundEntities.AddOrUpdate(gridId, amount, (l, i) => i + amount); } if (limit.LimitFaction && faction != null) { limit.FoundEntities.AddOrUpdate(faction.FactionId, amount, (l, i) => i + amount); } } }
public static bool IsExcepted(object target) { if (target == null) { return(false); } var allExceptions = new HashSet <string>(BlockLimiterConfig.Instance.GeneralException); if (allExceptions.Count == 0) { return(false); } MyIdentity identity = null; MyFaction faction = null; long identityId = 0; ulong playerSteamId = 0; string displayName = ""; HashSet <long> gridOwners = new HashSet <long>(); switch (target) { case HashSet <long> owners: gridOwners.UnionWith(owners); break; case ulong steamId: if (steamId == 0) { return(false); } playerSteamId = steamId; identityId = GetPlayerIdFromSteamId(steamId); identity = MySession.Static.Players.TryGetIdentity(identityId); displayName = identity.DisplayName; faction = MySession.Static.Factions.GetPlayerFaction(identityId); break; case string name: if (allExceptions.Contains(name)) { return(true); } if (TryGetPlayerByNameOrId(name, out identity)) { identityId = identity.IdentityId; faction = MySession.Static.Factions.GetPlayerFaction(identityId); displayName = identity.DisplayName; playerSteamId = GetSteamIdFromPlayerId(identityId); } break; case long id: if (id == 0) { return(false); } identityId = id; identity = MySession.Static.Players.TryGetIdentity(id); if (identity != null) { faction = MySession.Static.Factions.GetPlayerFaction(id); displayName = identity.DisplayName; playerSteamId = GetSteamIdFromPlayerId(id); } else { faction = (MyFaction)MySession.Static.Factions.TryGetFactionById(id); } if (MyEntities.TryGetEntityById(id, out var entity)) { if (allExceptions.Contains(entity.DisplayName)) { return(true); } } if (GridCache.TryGetGridById(id, out var foundGrid)) { gridOwners.UnionWith(GridCache.GetOwners(foundGrid)); gridOwners.UnionWith(GridCache.GetBuilders(foundGrid)); if (allExceptions.Contains(foundGrid.DisplayName)) { return(true); } } break; case MyFaction targetFaction: if (allExceptions.Contains(targetFaction.Tag) || allExceptions.Contains(targetFaction.FactionId.ToString())) { return(true); } break; case MyPlayer player: if (player.IsBot || player.IsWildlifeAgent) { return(true); } playerSteamId = player.Character.ControlSteamId; if (playerSteamId == 0) { return(false); } if (allExceptions.Contains(playerSteamId.ToString())) { return(true); } identityId = GetPlayerIdFromSteamId(playerSteamId); if (identityId > 0) { if (allExceptions.Contains(identityId.ToString())) { return(true); } identity = MySession.Static.Players.TryGetIdentity(identityId); displayName = identity.DisplayName; } break; case MyCubeGrid grid: { if (allExceptions.Contains(grid.DisplayName) || allExceptions.Contains(grid.EntityId.ToString())) { return(true); } var owners = GridCache.GetOwners(grid); owners.UnionWith(GridCache.GetBuilders(grid)); if (owners.Count == 0) { break; } gridOwners.UnionWith(owners); break; } } foreach (var owner in gridOwners) { if (owner == 0) { continue; } if (allExceptions.Contains(owner.ToString())) { return(true); } identity = MySession.Static.Players.TryGetIdentity(owner); playerSteamId = GetSteamIdFromPlayerId(owner); if (playerSteamId > 0 && allExceptions.Contains(playerSteamId.ToString())) { return(true); } if (identity != null) { if (allExceptions.Contains(identity.DisplayName)) { return(true); } } faction = MySession.Static.Factions.GetPlayerFaction(owner); if (faction != null && (allExceptions.Contains(faction.Tag) || allExceptions.Contains(faction.FactionId.ToString()))) { return(true); } } if (playerSteamId > 0 && allExceptions.Contains(playerSteamId.ToString())) { return(true); } if (identityId > 0 && allExceptions.Contains(identityId.ToString())) { return(true); } if (identity != null && allExceptions.Contains(identity.DisplayName)) { return(true); } if (faction != null && (allExceptions.Contains(faction.Tag) || allExceptions.Contains(faction.FactionId.ToString()))) { return(true); } if (!string.IsNullOrEmpty(displayName) && allExceptions.Contains(displayName)) { return(true); } return(false); }
public static void DecreaseCount(MyCubeBlockDefinition def, List <long> playerIds, int amount = 1, long gridId = 0) { if (!BlockLimiterConfig.Instance.EnableLimits) { return; } var factions = new List <MyFaction>(); foreach (var playerId in playerIds) { var faction = MySession.Static.Factions.GetPlayerFaction(playerId); if (faction == null) { continue; } factions.Add(faction); } foreach (var limit in Limits) { if (!limit.IsMatch(def)) { continue; } var foundGrid = GridCache.TryGetGridById(gridId, out var grid); if (foundGrid && !limit.IsGridType(grid)) { limit.FoundEntities.Remove(gridId); continue; } if (limit.LimitGrids && gridId > 0) { limit.FoundEntities.AddOrUpdate(gridId, 0, (l, i) => Math.Max(0, i - amount)); } foreach (var playerId in playerIds) { if (playerId == 0) { continue; } if (limit.IgnoreNpcs) { if (MySession.Static.Players.IdentityIsNpc(playerId)) { limit.FoundEntities.Remove(playerId); continue; } if (foundGrid && MySession.Static.Players.IdentityIsNpc(GridCache.GetBuilders(grid).FirstOrDefault())) { continue; } } if (limit.LimitPlayers) { limit.FoundEntities.AddOrUpdate(playerId, 0, (l, i) => Math.Max(0, i - amount)); } } if (limit.LimitFaction && factions.Count > 0) { foreach (var faction in factions) { limit.FoundEntities.AddOrUpdate(faction.FactionId, 0, (l, i) => Math.Max(0, i - amount)); } } limit.ClearEmptyEntities(); } }