コード例 #1
0
ファイル: FileHelper.cs プロジェクト: ubuntunux/KivyProject
 /// <summary>
 /// Loads a level
 /// </summary>
 /// <param name="path">Path to level to load</param>
 /// <param name="width">Width of level</param>
 /// <param name="height">Height of level</param>
 /// <returns>The level loaded</returns>
 public static Level LoadLevel(string path, int width, int height)
 {
     Level level = new Level(width, height);
     string[] fileData = File.ReadAllText(path).Split(new string[]{" ", "\r\n", "\n"}, StringSplitOptions.RemoveEmptyEntries);
     int i = 0, j = 0;
     foreach (string s in fileData)
     {
         if (s.Equals("0"))
         {
             level.SetData(i, j, null);
         }
         else
         {
             bool visible = true;
             string name = s;
             if (name.StartsWith("-"))
             {
                 visible = false;
                 name = name.Substring(1, s.Length - 1);
             }
             level.SetData(i, j, new LevelData(name, visible));
         }
         i++;
         if (i >= width)
         {
             j++;
             i = 0;
             if (j >= height)
             {
                 break;
             }
         }
     }
     return level;
 }
コード例 #2
0
ファイル: MainForm.cs プロジェクト: ubuntunux/KivyProject
 public MainForm()
 {
     InitializeComponent();
     SetLevelSelected(false);
     LoadLevelList();
     currentLevel = new Level(levelWidth, levelHeight);
     blockDatabase = new BlockDB(blockListPath);
     blockDatabase.LoadBlocks();
     InitializeBlockBrushes();
 }
コード例 #3
0
ファイル: MainForm.cs プロジェクト: ubuntunux/KivyProject
 private void LevelListSelectedIndexChanged(object sender, EventArgs e)
 {
     bool loadLevel = !levelUnsaved;
     if (previousListBoxIndex != -1 && levelListBox.SelectedIndex != previousListBoxIndex && levelUnsaved)
     {
         DialogResult result = MessageBox.Show("You are about to switch level. Do you want to save your current level?", "Question", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Question);
         if (result == System.Windows.Forms.DialogResult.Yes)
         {
             loadLevel = true;
             Save((string)levelListBox.Items[previousListBoxIndex]);
         }
         else if (result == System.Windows.Forms.DialogResult.Cancel)
         {
             levelListBox.SelectedIndex = previousListBoxIndex;
         }
         else
         {
             loadLevel = true;
             SetLevelUnsaved(false);
         }
     }
     if (loadLevel && levelListBox.SelectedIndex != -1)
     {
         currentLevel = FileHelper.LoadLevel((string)levelListBox.SelectedItem, levelWidth, levelHeight);
         levelRenderBox.Refresh();
     }
     previousListBoxIndex = levelListBox.SelectedIndex;
     SetLevelSelected(levelListBox.SelectedItem != null);
 }
コード例 #4
0
ファイル: FileHelper.cs プロジェクト: ubuntunux/KivyProject
 /// <summary>
 /// Saves the provided level to the specified path
 /// </summary>
 /// <param name="level">Level to save</param>
 /// <param name="path">Path to file</param>
 /// <returns>True if file was saved, otherwise false</returns>
 public static bool SaveLevel(Level level, string path)
 {
     StringBuilder stringBuilder = new StringBuilder();
     for (int i = 0; i < level.Height; i++)
     {
         for (int j = 0; j < level.Width; j++)
         {
             LevelData data = level.GetData(j, i);
             if (data != null)
             {
                 if (data.Visible == false)
                 {
                     stringBuilder.Append("-");
                 }
                 stringBuilder.Append(data.Name);
             }
             else
             {
                 stringBuilder.Append(emptyCharacter);
             }
             stringBuilder.Append(" ");
         }
         stringBuilder.Append("\r\n");
     }
     try
     {
         File.WriteAllText(path, stringBuilder.ToString());
     }
     catch (IOException e)
     {
         MessageBox.Show("Could not save level: " + e.Message, "Error!", MessageBoxButtons.OK, MessageBoxIcon.Error);
         return false;
     }
     return true;
 }