コード例 #1
0
        public void Update(AbstractHumanoid currentPlayer, RayTracer rayTracer, AbstractMap map, Surface surface)
        {
            int columnXLeftMargin = 0;

            for (int columnId = 0; columnId < columnCount; columnId++)
            {
                double straightDistance = Optics.GetStraightDistance(currentPlayer, rayTracer[columnId]);
                double columnHeight     = Optics.GetColumnHeight(straightDistance, screenHeight, heightDistanceRatio);
                double topMargin        = Optics.GetColumnTopMargin(screenHeight, columnHeight, currentPlayer.PositionZ, currentPlayer.IsCrouch, currentPlayer.MouseLook);

                Rectangle rectangle = rectangleCache[columnId];
                rectangle.X      = columnXLeftMargin;
                rectangle.Y      = (int)topMargin;
                rectangle.Height = (int)columnHeight;

                columnXLeftMargin += columnWidthPixel;

                double brightness = Optics.GetBrightness(Math.Min(screenHeight, columnHeight), screenHeight);

                double red, green, blue;

                map.GetColors(rayTracer[columnId].X, rayTracer[columnId].Y, brightness, out red, out green, out blue);

                if (echolocationCycle.IsHighlightedColumn(columnId))
                {
                    red   = Math.Max(0, Math.Min(255, 256 - red));
                    green = Math.Max(0, Math.Min(255, 256 - green));
                    blue  = Math.Max(0, Math.Min(255, 256 - blue));

                    this.echolocationBeeper.Beep(straightDistance, columnId, columnCount);
                }

                surface.Fill(rectangle, Color.FromArgb(255, (byte)(red), (byte)(green), (byte)(blue)));
            }
        }
コード例 #2
0
ファイル: MiniMap.cs プロジェクト: udovisdevoh/BlindFps
        public void Update(World world, RayTracer rayTracer, Surface surface)
        {
            surface.Blit(GetOrCreateMapSurface(world.Map));
            foreach (AbstractHumanoid sprite in world.SpritePool)
            {
                DrawSprite(sprite, world.SharedConsciousness.IsSpriteViewable(world.CurrentPlayer, sprite, world.Map, rayTracer.Fov), surface);
            }

            DrawRayTracer(world.Map, rayTracer, surface);
        }
コード例 #3
0
ファイル: MiniMap.cs プロジェクト: udovisdevoh/BlindFps
        private void DrawRayTracer(AbstractMap map, RayTracer rayTracer, Surface surface)
        {
            int positionX;
            int positionY;

            foreach (RayTracerPoint rayTracerPoint in rayTracer)
            {
                positionX = (int)(rayTracerPoint.X / precision);
                positionY = (int)(rayTracerPoint.Y / precision);

                if (PointLoader.IsPositionValid(positionX, positionY))
                {
                    surface.Draw(PointLoader.GetPoint(positionX, positionY), Color.White);
                }
            }
        }
コード例 #4
0
        public AppController()
        {
            mainSurface = Video.SetVideoMode(screenWidth, screenHeight, false, false, isFullScreen, true);

            idealRayTracerResolution = RayTracer.GetValidResolution(idealRayTracerResolution, screenWidth);
            rayTracer = new RayTracer(idealRayTracerResolution, fov, rayDistanceResolution);
            this.echolocationBeeper = new EcholocationBeeper(new SoundBackgroundBeeper());

            world = new World(random, monsterCount);
            ai    = new Ai(random, world.SpritePool.Count);

            this.echolocationCycle = new EcholocationCycle(targetFps,
                                                           echolocationCycleLengthMs,
                                                           idealRayTracerResolution,
                                                           isEcholocationBounceBack,
                                                           echolocationScanPointCount,
                                                           isEcholocationMirrorScanPoint,
                                                           1.0);

            gameViewer           = new GameViewer3D(mainSurface, screenWidth, screenHeight, rayTracer.ColumnCount, world.SpritePool, rayTracer.Fov, random, world.Map, isSoundOn, echolocationCycle, echolocationBeeper);
            screenCenterPosition = new Point(screenWidth / 2, screenHeight / 2);
        }
コード例 #5
0
        public override void Update(World world, RayTracer rayTracer)
        {
            int receivedAttackCycle = world.CurrentPlayer.ReceivedAttackCycle.GetCycleState();

            if (receivedAttackCycle > 0 && (receivedAttackCycle == 0 || (random.Next(6) == 0)))
            {
                mainSurface.Fill(Color.Red);
            }
            else
            {
                int gradientOffset = (int)(world.CurrentPlayer.MouseLook * screenHeight) - screenHeight / 2;
                mainSurface.Blit(gradient.Surface, PointLoader.GetPoint(0, gradientOffset));

                columnViewer.Update(world.CurrentPlayer, rayTracer, world.Map, mainSurface);

                if (isMiniMapOn)
                {
                    minimap.Update(world, rayTracer, mainSurface);
                }
            }

            mainSurface.Update();
        }
コード例 #6
0
 public abstract void Update(World world, RayTracer rayTracer);