internal void Update(AppTime appTime, Input.InputFrame inputFrame) { for (Int32 i = 0; i < Components.Count; ++i) { Components [i].Poll (appTime, inputFrame); } }
internal override void Poll(AppTime time, Input.InputFrame inputFrame) { touches.ClearBuffer (); foreach (var rawTouch in inputFrame.ActiveTouches) { touches.RegisterTouch ( rawTouch.Id, rawTouch.Position, rawTouch.Phase, time.FrameNumber, time.Elapsed); } }
internal virtual void Poll(AppTime appTime, Input.InputFrame inputFrame) { }
internal void Update(AppTime appTime) { UpdateCurrentInputFrame (); foreach (var hid in this.humanInputDevices) { hid.Update (appTime, inputFrame); } }
internal override void Poll(AppTime appTime, Input.InputFrame inputFrame) { switch (gamepad) { case Gamepad.Xbox360: { switch (playerIndex.Value) { case PlayerIndex.One: { Left = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_0_LeftTrigger); Right = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_0_RightTrigger); } break; case PlayerIndex.Two: { Left = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_1_LeftTrigger); Right = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_1_RightTrigger); } break; case PlayerIndex.Three: { Left = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_2_LeftTrigger); Right = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_2_RightTrigger); } break; case PlayerIndex.Four: { Left = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_3_LeftTrigger); Right = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_3_RightTrigger); } break; } } break; default: throw new NotSupportedException (); } }
public Boolean Update(Platform platform, AppTime time) { if (platform.Input.Keyboard.IsFunctionalKeyDown (FunctionalKey.Escape)) return true; colourChangeProgress += time.Delta / colourChangeTime; if (colourChangeProgress >= 1f) { colourChangeProgress = 0f; currentColour = nextColour; nextColour = RandomColours.GetNext(); } foreach (var element in elements) element.Update (platform, time); return false; }
internal override void Poll(AppTime appTime, Input.InputFrame inputFrame) { switch (gamepad) { case Gamepad.Xbox360: { switch (playerIndex.Value) { case PlayerIndex.One: { Left = new Vector2 { X = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_0_Leftstick_X), Y = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_0_Leftstick_Y) }; Right = new Vector2 { X = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_0_Rightstick_X), Y = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_0_Rightstick_Y) }; } break; case PlayerIndex.Two: { Left = new Vector2 { X = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_1_Leftstick_X), Y = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_1_Leftstick_Y) }; Right = new Vector2 { X = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_1_Rightstick_X), Y = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_1_Rightstick_Y) }; } break; case PlayerIndex.Three: { Left = new Vector2 { X = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_2_Leftstick_X), Y = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_2_Leftstick_Y) }; Right = new Vector2 { X = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_2_Rightstick_X), Y = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_2_Rightstick_Y) }; } break; case PlayerIndex.Four: { Left = new Vector2 { X = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_3_Leftstick_X), Y = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_3_Leftstick_Y) }; Right = new Vector2 { X = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_3_Rightstick_X), Y = GetAnalogState (inputFrame, AnalogControlIdentifier.Xbox360_3_Rightstick_Y) }; } break; } } break; case Gamepad.PSM: { Left = new Vector2 { X = GetAnalogState (inputFrame, AnalogControlIdentifier.PlayStationMobile_Leftstick_X), Y = GetAnalogState (inputFrame, AnalogControlIdentifier.PlayStationMobile_Leftstick_Y) }; Right = new Vector2 { X = GetAnalogState (inputFrame, AnalogControlIdentifier.PlayStationMobile_Rightstick_X), Y = GetAnalogState (inputFrame, AnalogControlIdentifier.PlayStationMobile_Rightstick_Y) }; } break; default: throw new NotSupportedException (); } }
internal override void Poll(AppTime appTime, Input.InputFrame inputFrame) { Triangle = GetButtonState (inputFrame, BinaryControlIdentifier.PlayStationMobile_Triangle); Square = GetButtonState (inputFrame, BinaryControlIdentifier.PlayStationMobile_Square); Circle = GetButtonState (inputFrame, BinaryControlIdentifier.PlayStationMobile_Circle); Cross = GetButtonState (inputFrame, BinaryControlIdentifier.PlayStationMobile_Cross); Start = GetButtonState (inputFrame, BinaryControlIdentifier.PlayStationMobile_Start); Select = GetButtonState (inputFrame, BinaryControlIdentifier.PlayStationMobile_Select); LeftShoulder = GetButtonState (inputFrame, BinaryControlIdentifier.PlayStationMobile_LeftSholder); RightShoulder = GetButtonState (inputFrame, BinaryControlIdentifier.PlayStationMobile_RightSholder); }
internal override void Poll(AppTime appTime, Input.InputFrame inputFrame) { switch (gamepad) { case Gamepad.Xbox360: { switch (playerIndex.Value) { case PlayerIndex.One: { Down = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_0_DPad_Down); Left = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_0_DPad_Left); Right = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_0_DPad_Right); Up = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_0_DPad_Up); } break; case PlayerIndex.Two: { Down = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_1_DPad_Down); Left = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_1_DPad_Left); Right = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_1_DPad_Right); Up = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_1_DPad_Up); } break; case PlayerIndex.Three: { Down = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_2_DPad_Down); Left = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_2_DPad_Left); Right = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_2_DPad_Right); Up = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_2_DPad_Up); } break; case PlayerIndex.Four: { Down = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_3_DPad_Down); Left = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_3_DPad_Left); Right = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_3_DPad_Right); Up = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_3_DPad_Up); } break; } } break; case Gamepad.PSM: { Down = GetButtonState (inputFrame, BinaryControlIdentifier.PlayStationMobile_DPad_Down); Left = GetButtonState (inputFrame, BinaryControlIdentifier.PlayStationMobile_DPad_Left); Right = GetButtonState (inputFrame, BinaryControlIdentifier.PlayStationMobile_DPad_Right); Up = GetButtonState (inputFrame, BinaryControlIdentifier.PlayStationMobile_DPad_Up); } break; default: throw new NotSupportedException (); } }
internal override void Poll(AppTime time, Input.InputFrame inputFrame) { Left = GetButtonState (inputFrame, BinaryControlIdentifier.Mouse_Left); Middle = GetButtonState (inputFrame, BinaryControlIdentifier.Mouse_Middle); Right = GetButtonState (inputFrame, BinaryControlIdentifier.Mouse_Right); ScrollWheelValue = GetDigitalState (inputFrame, DigitalControlIdentifier.Mouse_Wheel); X = GetDigitalState (inputFrame, DigitalControlIdentifier.Mouse_X); Y = GetDigitalState (inputFrame, DigitalControlIdentifier.Mouse_Y); }
internal override void Poll(AppTime time, Input.InputFrame inputFrame) { PressedCharacterKeys.Clear (); PressedFunctionalKeys.Clear (); inputFrame.PressedCharacters.ToList ().ForEach (x => PressedCharacterKeys.Add (x)); foreach (var key in mapping.Keys) { if (inputFrame.BinaryControlStates.Contains (key)) PressedFunctionalKeys.Add (mapping [key]); } }
internal override void Poll(AppTime appTime, Input.InputFrame inputFrame) { switch (playerIndex) { case PlayerIndex.Two: { A = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_1_A); B = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_1_B); Back = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_1_Back); LeftShoulder = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_1_LeftSholder); LeftStick = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_1_LeftThumbstick); RightShoulder = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_1_RightSholder); RightStick = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_1_RightThumbstick); Start = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_1_Start); X = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_1_X); Y = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_1_Y); } break; case PlayerIndex.Three: { A = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_2_A); B = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_2_B); Back = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_2_Back); LeftShoulder = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_2_LeftSholder); LeftStick = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_2_LeftThumbstick); RightShoulder = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_2_RightSholder); RightStick = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_2_RightThumbstick); Start = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_2_Start); X = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_2_X); Y = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_2_Y); } break; case PlayerIndex.Four: { A = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_3_A); B = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_3_B); Back = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_3_Back); LeftShoulder = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_3_LeftSholder); LeftStick = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_3_LeftThumbstick); RightShoulder = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_3_RightSholder); RightStick = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_3_RightThumbstick); Start = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_3_Start); X = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_3_X); Y = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_3_Y); } break; case PlayerIndex.One: { A = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_0_A); B = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_0_B); Back = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_0_Back); LeftShoulder = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_0_LeftSholder); LeftStick = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_0_LeftThumbstick); RightShoulder = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_0_RightSholder); RightStick = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_0_RightThumbstick); Start = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_0_Start); X = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_0_X); Y = GetButtonState (inputFrame, BinaryControlIdentifier.Xbox360_0_Y); } break; default: throw new NotSupportedException (); } }
void Update() { if (firstUpdate) { firstUpdate = false; this.timer.Start (); this.userApp.Start (this); } var dt = (Single)(timer.Elapsed.TotalSeconds - previousTimeSpan.TotalSeconds); previousTimeSpan = timer.Elapsed; if (dt > 0.5f) { dt = 0.0f; } elapsedTime += dt; var appTime = new AppTime (dt, elapsedTime, ++frameCounter); this.input.Update (appTime); Boolean userAppToDie = this.userApp.Update (this, appTime); if (userAppToDie) { timer.Stop (); userApp.Stop (this); api.app_Stop (); } VertexBuffer.CollectGpuGarbage (api); IndexBuffer.CollectGpuGarbage (api); Texture.CollectGpuGarbage (api); Shader.CollectGpuGarbage (api); }