public override void Start() { this.Configuration.BackgroundColour = Rgba32.LightSlateGrey; CommonDemoResources.Create (Platform, Engine); returnScene = this; // create a sprite var billboard = new BillboardPrimitive(this.Platform.Graphics); billboardGo = this.SceneGraph.CreateSceneObject("billboard"); var mr = billboardGo.AddTrait<MeshRendererTrait>(); mr.Mesh = billboard.Mesh; mr.Material = new Material("Default", CommonDemoResources.UnlitShader); mr.Material.SetColour("MaterialColour", RandomGenerator.Default.GetRandomColour()); target = billboardGo.Transform; markerGo = this.SceneGraph.CreateSceneObject ("marker"); markerGo.Transform.LocalScale = new Vector3 (0.05f, 0.05f, 0.05f); var markerMR = markerGo.AddTrait<MeshRendererTrait> (); markerMR.Mesh = new CubePrimitive(this.Platform.Graphics).Mesh; markerMR.Material = new Material("Default", CommonDemoResources.UnlitShader); markerMR.Material.SetColour("MaterialColour", Rgba32.Red); cam = this.CameraManager.GetRenderPassCamera ("Default"); this.SceneGraph.DestroySceneObject(this.CameraManager.GetRenderPassCamera ("Debug")); this.SceneGraph.DestroySceneObject(this.CameraManager.GetRenderPassCamera ("Gui")); this.RuntimeConfiguration.SetRenderPassCameraTo ("Debug", cam); cam.Transform.Position = new Vector3(2, 1, 5); cam.RemoveTrait<OrbitAroundSubjectTrait> (); las = cam.GetTrait<LookAtSubjectTrait> (); las.Subject = billboardGo.Transform; this.Engine.InputEventSystem.Tap += this.OnTap; }
public static List<Entity> Generate(Scene scene) { var objects = new List<Entity>(); var cubeModel = new CubePrimitive(scene.Platform.Graphics); var billboardModel = new BillboardPrimitive(scene.Platform.Graphics); var teapotModel = new TeapotPrimitive(scene.Platform.Graphics); var cylinderModel = new CylinderPrimitive(scene.Platform.Graphics); var sphereModel = new SpherePrimitive(scene.Platform.Graphics); var torusModel = new TorusPrimitive(scene.Platform.Graphics); objects.Add(CreateShapeGO(scene, "Default", cubeModel.Mesh, 2)); objects.Add(CreateShapeGO(scene, "Default", billboardModel.Mesh)); objects.Add(CreateShapeGO(scene, "Default", teapotModel.Mesh, 1)); objects.Add(CreateShapeGO(scene, "Default", cylinderModel.Mesh)); objects.Add(CreateShapeGO(scene, "Default", sphereModel.Mesh)); objects.Add(CreateShapeGO(scene, "Default", torusModel.Mesh, 1)); objects.Add(CreateShapeGO(scene, "Default", torusModel.Mesh, 2)); objects.Add(CreateShapeGO(scene, "Default", torusModel.Mesh, 0)); return objects; }