コード例 #1
0
        public static void CreateBlendRule()
        {
            BlendRule rule = ScriptableObject.CreateInstance <BlendRule>();

            rule.Init();

            string path = AssetDatabase.GetAssetPath(Selection.activeObject);

            if (path.Length == 0)
            {
                path = "Assets";
            }
            else if (System.IO.Path.GetExtension(path).Length > 0)
            {
                path = path.Replace("/" + System.IO.Path.GetFileName(path), "");
            }

            path = AssetDatabase.GenerateUniqueAssetPath(path + "/blendrule.asset");
            AssetDatabase.CreateAsset(rule, path);
            AssetDatabase.SaveAssets();

            EditorUtility.FocusProjectWindow();

            Selection.activeObject = rule;
        }
コード例 #2
0
        private void OnEnable()
        {
            _blend_rule = (BlendRule)target;
            //get blend tile selection index
            _bt_index = EditorPrefs.GetInt(BT_INDEX_KEY, 0);
            //get rule selection index
            _rl_index = EditorPrefs.GetInt(RL_INDEX_KEY, -1);
            //get add blend rule object
            _config = ScriptableObject.CreateInstance <RuleConfigurationWrapper>();
            _config.Init();

            _rule_obj  = new SerializedObject(_config);
            _rule_prop = _rule_obj.FindProperty("config");
        }