public static void ExportDisplayList(BlastCorpsRom rom, BlastCorpsLevel level, string filename, float scale) { Model3D model = new Model3D(level); string mtlFileName = filename + ".mtl"; using (System.IO.StreamWriter file = new System.IO.StreamWriter(filename)) { int vertCount = 1; file.WriteLine(fileHeader()); file.WriteLine("mtllib {0}", Path.GetFileName(mtlFileName)); foreach (Triangle tri in model.triangles) { float uScale = 32.0f * tri.texture.width; float vScale = 32.0f * tri.texture.height; file.WriteLine(); file.WriteLine("usemtl Texture{0:X4}", tri.texture.address); file.WriteLine(toObjVert(tri.vertices[0], scale, uScale, vScale)); file.WriteLine(toObjVert(tri.vertices[1], scale, uScale, vScale)); file.WriteLine(toObjVert(tri.vertices[2], scale, uScale, vScale)); file.WriteLine("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}", vertCount, (vertCount + 1), (vertCount + 2)); vertCount += 3; } } // create textures directory string textureDirName = "textures"; string textureDir = Path.Combine(Path.GetDirectoryName(filename), textureDirName); Directory.CreateDirectory(textureDir); using (System.IO.StreamWriter file = new System.IO.StreamWriter(mtlFileName)) { List <uint> processedTextures = new List <uint>(); file.WriteLine(fileHeader()); foreach (Texture t in model.textures) { if (!processedTextures.Contains(t.address)) { string textureFilename = String.Format("{0:X4}.png", t.address); string textureFile = String.Format(textureDirName + "/" + textureFilename); file.WriteLine("newmtl Texture{0:X4}", t.address); file.WriteLine("Ka 0.0 0.0 0.0"); // ambiant color file.WriteLine("Kd 1.0 1.0 1.0"); // diffuse color file.WriteLine("Ks 0.3 0.3 0.3"); // specular color file.WriteLine("d 1"); // dissolved file.WriteLine("map_Kd {0}", textureFile); file.WriteLine(); BlastCorpsTexture bct = new BlastCorpsTexture(rom.GetRawData(), t.address, 0); bct.decode(); byte[] n64Texture = bct.GetInflated(); N64Format format = N64Format.RGBA; int depth = 16; switch (bct.type) { case 0: // IA8? // TODO: memcpy, no info format = N64Format.IA; depth = 8; break; case 1: // RBGA16? format = N64Format.RGBA; depth = 16; break; case 2: // RGBA32? format = N64Format.RGBA; depth = 32; break; case 3: // IA8? format = N64Format.IA; depth = 8; break; case 4: // IA16? format = N64Format.IA; depth = 16; break; case 5: // RGBA32? format = N64Format.RGBA; depth = 32; break; case 6: // IA8? format = N64Format.IA; depth = 8; break; } Bitmap loadedBitmap; switch (format) { case N64Format.RGBA: loadedBitmap = N64Graphics.RGBA(n64Texture, t.width, t.height, depth); break; case N64Format.IA: default: loadedBitmap = N64Graphics.IA(n64Texture, t.width, t.height, depth); break; } loadedBitmap.RotateFlip(RotateFlipType.RotateNoneFlipY); loadedBitmap.Save(Path.Combine(textureDir, textureFilename)); processedTextures.Add(t.address); } } } }
public static void ExportDisplayList(BlastCorpsRom rom, BlastCorpsLevel level, string filename, float scale) { Model3D model = new Model3D(level); string mtlFileName = filename + ".mtl"; using (System.IO.StreamWriter file = new System.IO.StreamWriter(filename)) { int vertCount = 1; file.WriteLine(fileHeader()); file.WriteLine("mtllib {0}", Path.GetFileName(mtlFileName)); foreach (Triangle tri in model.triangles) { float uScale = 32.0f * tri.texture.width; float vScale = 32.0f * tri.texture.height; file.WriteLine(); file.WriteLine("usemtl Texture{0:X4}", tri.texture.address); file.WriteLine(toObjVert(tri.vertices[0], scale, uScale, vScale)); file.WriteLine(toObjVert(tri.vertices[1], scale, uScale, vScale)); file.WriteLine(toObjVert(tri.vertices[2], scale, uScale, vScale)); file.WriteLine("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}", vertCount, (vertCount + 1), (vertCount + 2)); vertCount += 3; } } // create textures directory string textureDirName = "textures"; string textureDir = Path.Combine(Path.GetDirectoryName(filename), textureDirName); Directory.CreateDirectory(textureDir); using (System.IO.StreamWriter file = new System.IO.StreamWriter(mtlFileName)) { List<uint> processedTextures = new List<uint>(); file.WriteLine(fileHeader()); foreach (Texture t in model.textures) { if (!processedTextures.Contains(t.address)) { string textureFilename = String.Format("{0:X4}.png", t.address); string textureFile = String.Format(textureDirName + "/" + textureFilename); file.WriteLine("newmtl Texture{0:X4}", t.address); file.WriteLine("Ka 0.0 0.0 0.0"); // ambiant color file.WriteLine("Kd 1.0 1.0 1.0"); // diffuse color file.WriteLine("Ks 0.3 0.3 0.3"); // specular color file.WriteLine("d 1"); // dissolved file.WriteLine("map_Kd {0}", textureFile); file.WriteLine(); BlastCorpsTexture bct = new BlastCorpsTexture(rom.GetRawData(), t.address, 0); bct.decode(); byte[] n64Texture = bct.GetInflated(); N64Format format = N64Format.RGBA; int depth = 16; switch (bct.type) { case 0: // IA8? // TODO: memcpy, no info format = N64Format.IA; depth = 8; break; case 1: // RBGA16? format = N64Format.RGBA; depth = 16; break; case 2: // RGBA32? format = N64Format.RGBA; depth = 32; break; case 3: // IA8? format = N64Format.IA; depth = 8; break; case 4: // IA16? format = N64Format.IA; depth = 16; break; case 5: // RGBA32? format = N64Format.RGBA; depth = 32; break; case 6: // IA8? format = N64Format.IA; depth = 8; break; } Bitmap loadedBitmap; switch (format) { case N64Format.RGBA: loadedBitmap = N64Graphics.RGBA(n64Texture, t.width, t.height, depth); break; case N64Format.IA: default: loadedBitmap = N64Graphics.IA(n64Texture, t.width, t.height, depth); break; } loadedBitmap.RotateFlip(RotateFlipType.RotateNoneFlipY); loadedBitmap.Save(Path.Combine(textureDir, textureFilename)); processedTextures.Add(t.address); } } } }
public TextureForm(BlastCorpsRom rom) { InitializeComponent(); this.rom = rom; }