/// <summary> /// Saves changes made to zone sets in the table. /// </summary> /// <param name="stream">The stream to write to.</param> /// <exception cref="System.NotImplementedException"></exception> public void SaveChanges(IStream stream) { StructureValueCollection tagValues = _gestalt.LoadTag(stream); FreeZoneSets(tagValues, stream); var cache = new ReflexiveCache <int>(); SaveZoneSetTable(GlobalZoneSet, tagValues, "number of global zone sets", "global zone set table address", cache, stream); SaveZoneSetTable(UnattachedZoneSet, tagValues, "number of unattached zone sets", "unattached zone set table address", cache, stream); SaveZoneSetTable(DiscForbiddenZoneSet, tagValues, "number of disc forbidden zone sets", "disc forbidden zone set table address", cache, stream); SaveZoneSetTable(DiscAlwaysStreamingZoneSet, tagValues, "number of disc always streaming zone sets", "disc always streaming zone set table address", cache, stream); SaveZoneSetTable(GeneralZoneSets, tagValues, "number of general zone sets", "general zone set table address", cache, stream); SaveZoneSetTable(BSPZoneSets, tagValues, "number of bsp zone sets", "bsp zone set table address", cache, stream); SaveZoneSetTable(BSPZoneSets2, tagValues, "number of bsp 2 zone sets", "bsp 2 zone set table address", cache, stream); SaveZoneSetTable(BSPZoneSets3, tagValues, "number of bsp 3 zone sets", "bsp 3 zone set table address", cache, stream); SaveZoneSetTable(CinematicZoneSets, tagValues, "number of cinematic zone sets", "cinematic zone set table address", cache, stream); SaveZoneSetTable(CustomZoneSets, tagValues, "number of custom zone sets", "custom zone set table address", cache, stream); _gestalt.SaveTag(tagValues, stream); }
/// <summary> /// Saves changes made to zone sets in the table. /// </summary> /// <param name="stream">The stream to write to.</param> /// <exception cref="System.NotImplementedException"></exception> public void SaveChanges(IStream stream) { StructureValueCollection tagValues = _gestalt.LoadTag(stream); FreeZoneSets(tagValues, stream); var cache = new TagBlockCache <int>(); SaveZoneSetTable(GlobalZoneSet, tagValues, "number of global zone sets", "global zone set table address", cache, stream); SaveZoneSetTable(UnattachedZoneSet, tagValues, "number of unattached zone sets", "unattached zone set table address", cache, stream); SaveZoneSetTable(DiscForbiddenZoneSet, tagValues, "number of disc forbidden zone sets", "disc forbidden zone set table address", cache, stream); SaveZoneSetTable(DiscAlwaysStreamingZoneSet, tagValues, "number of disc always streaming zone sets", "disc always streaming zone set table address", cache, stream); SaveZoneSetTable(RequiredMapVariantsZoneSet, tagValues, "number of required map variant zone sets", "required map variant zone set table address", cache, stream); SaveZoneSetTable(SandboxMapVariantsZoneSet, tagValues, "number of sandbox map variant zone sets", "sandbox map variant zone set table address", cache, stream); SaveZoneSetTable(GeneralZoneSets, tagValues, "number of general zone sets", "general zone set table address", cache, stream); SaveZoneSetTable(BSPZoneSets, tagValues, "number of bsp zone sets", "bsp zone set table address", cache, stream); SaveZoneSetTable(BSPZoneSets2, tagValues, "number of bsp 2 zone sets", "bsp 2 zone set table address", cache, stream); SaveZoneSetTable(BSPZoneSets3, tagValues, "number of bsp 3 zone sets", "bsp 3 zone set table address", cache, stream); SaveZoneSetTable(CinematicZoneSets, tagValues, "number of cinematic zone sets", "cinematic zone set table address", cache, stream); SaveZoneSetTable(ScenarioZoneSets, tagValues, "number of scenario zone sets", "scenario zone set table address", cache, stream); _gestalt.SaveTag(tagValues, stream); }