static void Main(string[] args) { displayGreeting(); var deck = new Deck(); deck.MakeCards(); var playerOneHand = new Hand(); var dealerHand = new Hand(); var firstCardForPlayerOne = deck.Deal(); playerOneHand.Accept(firstCardForPlayerOne); var secondCardForPlayerOne = deck.Deal(); playerOneHand.Accept(secondCardForPlayerOne); var dealerFirstCard = deck.Deal(); dealerHand.Accept(dealerFirstCard); var dealerSecondCard = deck.Deal(); dealerHand.Accept(dealerSecondCard); while (playerOneHand.TotalValue() <= 21) { Console.WriteLine(); playerOneHand.ShowTheCards(); Console.WriteLine($"The total value of your hand is {playerOneHand.TotalValue()}"); Console.WriteLine(); Console.WriteLine("Would you like to Hit or Stand?"); Console.WriteLine("\th - Hit"); Console.WriteLine("\ts - Stand"); Console.WriteLine("What is your decision?"); var input = Console.ReadLine(); if (input == "h") { var anotherCard = deck.Deal(); playerOneHand.Accept(anotherCard); } else { break; } } Console.WriteLine(); playerOneHand.ShowTheCards(); Console.WriteLine($"Your value of your cards is {playerOneHand.TotalValue()}"); Console.WriteLine(); while (dealerHand.TotalValue() <= 17) { var anotherCard = deck.Deal(); dealerHand.Accept(anotherCard); } displayDealer(); Console.WriteLine("It's the Dealers turn! Press any button to display the Dealers hand."); Console.ReadKey(); Console.WriteLine(); Console.WriteLine("The Dealer has... "); Console.WriteLine(); dealerHand.ShowTheCards(); var totalOfDealerHands = dealerHand.TotalValue(); Console.WriteLine(); Console.WriteLine($"A total of {totalOfDealerHands}"); Console.WriteLine(); if (playerOneHand.TotalValue() > 21) { Console.WriteLine("You Busted!"); } else if (dealerHand.TotalValue() > 21) { Console.WriteLine("You WIN!!"); } else if (dealerHand.TotalValue() >= playerOneHand.TotalValue()) { Console.WriteLine("You Busted!"); } else { Console.WriteLine("You WIN!!"); } Console.WriteLine("Thank you for playing! Would you like to continue? Press any button to make some money!"); Console.ReadKey(); Main(null); }