// Token: 0x060006E8 RID: 1768 RVA: 0x000202E0 File Offset: 0x0001E4E0 private void ApplyRenderSettingImp(LayerRenderSettingDesc renderSetting) { RenderSettings.ambientMode = renderSetting.enviornmentLighting.AmbientSource; if (renderSetting.enviornmentLighting.AmbientSource == AmbientMode.Skybox) { RenderSettings.skybox = renderSetting.enviornmentLighting.SkyBox; RenderSettings.ambientLight = renderSetting.enviornmentLighting.AmbientColor; } else if (renderSetting.enviornmentLighting.AmbientSource == AmbientMode.Flat) { RenderSettings.skybox = renderSetting.enviornmentLighting.SkyBox; RenderSettings.ambientLight = renderSetting.enviornmentLighting.AmbientColor; } RenderSettings.ambientIntensity = renderSetting.enviornmentLighting.AmbientIntensity; RenderSettings.fog = renderSetting.fog.EnableFog; RenderSettings.fogMode = renderSetting.fog.FogMode; RenderSettings.fogColor = renderSetting.fog.FogColor; if (renderSetting.fog.FogMode == FogMode.Linear) { RenderSettings.fogStartDistance = renderSetting.fog.FogStart; RenderSettings.fogEndDistance = renderSetting.fog.FogEnd; } else { RenderSettings.fogDensity = renderSetting.fog.FogDensity; } DynamicGI.UpdateEnvironment(); }
public bool Initlize(int designScreenWidth, int designScreenHeight, int trigerWidth2ShrinkScale, int trigerHeight2ShrinkScale, Vector3 layerOffset, bool enableLayerReserve = false, bool useOrthographicForUILayer = false) { global::Debug.Log("SceneManager.Initlize start"); this.m_designScreenWidth = designScreenWidth; this.m_designScreenHeight = designScreenHeight; this.m_trigerWidth2ShrinkScale = trigerWidth2ShrinkScale; this.m_trigerHeight2ShrinkScale = trigerHeight2ShrinkScale; this.m_layerOffset = layerOffset; this.m_useOrthographicForUILayer = useOrthographicForUILayer; this.m_enableLayerReserve = enableLayerReserve; if (!this.CreateSceneRoot()) { global::Debug.LogError("SceneManager.Initlize CreateSceneRoot fail"); return(false); } this.m_uiLayerRootPrefab = Resources.Load <GameObject>(SceneManager.m_uiLayerRootAssetPath); this.m_3DLayerRootPrefab = Resources.Load <GameObject>(SceneManager.m_3DLayerRootAssetPath); if (this.m_uiLayerRootPrefab == null || this.m_3DLayerRootPrefab == null) { global::Debug.LogError("SceneManager.Initlize m_uiLayerRootPrefab == null || m_3DLayerRootPrefab == null"); return(false); } LayerRenderSettingDesc defaultRenderSetting = this.GetDefaultRenderSetting(); if (defaultRenderSetting == null) { global::Debug.LogError("SceneManager.Initlize GetDefaultRenderSetting fail"); return(false); } this.ApplyRenderSetting(defaultRenderSetting); return(true); }
// Token: 0x060006E5 RID: 1765 RVA: 0x000202A0 File Offset: 0x0001E4A0 private void ApplyRenderSetting(LayerRenderSettingDesc renderSetting) { if (this.m_currRenderSetting == renderSetting) { return; } this.m_currRenderSetting = renderSetting; this.ApplyRenderSettingImp(this.m_currRenderSetting); }
// Token: 0x060006E4 RID: 1764 RVA: 0x00020260 File Offset: 0x0001E460 private LayerRenderSettingDesc GetDefaultRenderSetting() { if (this.m_defaultRenderSetting != null) { return(this.m_defaultRenderSetting); } LayerRenderSettingDesc componentInChildren = this.m_sceneRootGo.GetComponentInChildren <LayerRenderSettingDesc>(true); this.m_defaultRenderSetting = componentInChildren; return(this.m_defaultRenderSetting); }
// Token: 0x060006BD RID: 1725 RVA: 0x0001EF64 File Offset: 0x0001D164 public void CopyFrom(LayerRenderSettingDesc target) { this.enviornmentLighting = new LayerRenderSettingDesc.EnviornmentLighting(); this.enviornmentLighting.SkyBox = target.enviornmentLighting.SkyBox; this.enviornmentLighting.AmbientSource = target.enviornmentLighting.AmbientSource; this.enviornmentLighting.AmbientIntensity = target.enviornmentLighting.AmbientIntensity; this.enviornmentLighting.SkyColor = target.enviornmentLighting.SkyColor; this.enviornmentLighting.EquatorColor = target.enviornmentLighting.EquatorColor; this.enviornmentLighting.GroundColor = target.enviornmentLighting.GroundColor; this.enviornmentLighting.AmbientColor = target.enviornmentLighting.AmbientColor; this.fog = new LayerRenderSettingDesc.Fog(); this.fog.EnableFog = target.fog.EnableFog; this.fog.FogColor = target.fog.FogColor; this.fog.FogMode = target.fog.FogMode; this.fog.FogStart = target.fog.FogStart; this.fog.FogEnd = target.fog.FogEnd; this.fog.FogDensity = target.fog.FogDensity; }
// Token: 0x060006E2 RID: 1762 RVA: 0x0001FEB8 File Offset: 0x0001E0B8 private void UpdateLayerStack() { if (!this.m_stackDirty) { return; } this.m_stackDirty = false; this.SortLayerStack(this.m_layerStack); bool flag = false; int num = SceneManager.m_cameraDepthMax; Vector3 vector = Vector3.zero; UnitySceneLayer unitySceneLayer = null; this.m_uiSceneGroup2RootCanvasGo.SetActive(false); for (int i = this.m_layerStack.Count - 1; i >= 0; i--) { SceneLayerBase sceneLayerBase = this.m_layerStack[i]; if (sceneLayerBase.GetType() == typeof(UISceneLayer)) { if (!flag) { sceneLayerBase.gameObject.transform.SetParent(this.m_uiSceneGroup1RootCanvasGo.transform, false); sceneLayerBase.gameObject.transform.localPosition = Vector3.zero; sceneLayerBase.gameObject.transform.localScale = Vector3.one; sceneLayerBase.gameObject.transform.SetAsFirstSibling(); sceneLayerBase.LayerCamera.depth = (float)num; } else { if (!this.m_uiSceneGroup2RootCanvasGo.activeSelf) { this.m_uiSceneGroup2RootCanvasGo.SetActive(true); } sceneLayerBase.gameObject.transform.SetParent(this.m_uiSceneGroup2RootCanvasGo.transform, false); sceneLayerBase.gameObject.transform.localPosition = Vector3.zero; sceneLayerBase.gameObject.transform.SetAsFirstSibling(); sceneLayerBase.LayerCamera.depth = (float)num; } } else if (sceneLayerBase.GetType() == typeof(ThreeDSceneLayer)) { sceneLayerBase.gameObject.transform.SetParent(this.m_3DSceneRootGo.transform, false); sceneLayerBase.gameObject.transform.localPosition = vector; vector += this.m_layerOffset; sceneLayerBase.LayerCamera.depth = (float)(--num); num--; MonoBehaviour monoBehaviour = sceneLayerBase.LayerCamera.gameObject.GetComponent("UnityStandardAssets.ImageEffects.BlurOptimized") as MonoBehaviour; if (monoBehaviour != null) { monoBehaviour.enabled = this.m_is3DLayerBlurActive; } flag = true; } else { unitySceneLayer = ((!(unitySceneLayer == null)) ? unitySceneLayer : ((UnitySceneLayer)sceneLayerBase)); sceneLayerBase.LayerCamera.depth = (float)(--num); num--; flag = true; } } bool flag2 = false; LayerRenderSettingDesc layerRenderSettingDesc = null; for (int j = this.m_layerStack.Count - 1; j >= 0; j--) { SceneLayerBase sceneLayerBase2 = this.m_layerStack[j]; layerRenderSettingDesc = ((!(layerRenderSettingDesc == null)) ? layerRenderSettingDesc : sceneLayerBase2.GetRenderSetting()); if (!flag2) { sceneLayerBase2.gameObject.SetActive(true); } else { sceneLayerBase2.gameObject.SetActive(false); } if (sceneLayerBase2.IsOpaque() && sceneLayerBase2.IsFullScreen()) { flag2 = true; } } if (layerRenderSettingDesc == null) { layerRenderSettingDesc = this.GetDefaultRenderSetting(); } if (unitySceneLayer != null) { if (SceneManager.GetActiveScene() != unitySceneLayer.Scene) { SceneManager.SetActiveScene(unitySceneLayer.Scene); } } else { this.ApplyRenderSetting(layerRenderSettingDesc); } }