コード例 #1
0
ファイル: CUE_format.cs プロジェクト: stuff2600/RAEmus
        void FromCueInternal(Cue cue, string cueDir, CueBinPrefs prefs)
        {
            //TODO - add cue directory to CueBinPrefs???? could make things cleaner...

            var session = new DiscTOC.Session {
                num = 1
            };

            TOC.Sessions.Add(session);
            var pregap_sector = new Sector_Zero();

            int curr_track = 1;

            foreach (var cue_file in cue.Files)
            {
                //structural validation
                if (cue_file.Tracks.Count < 1)
                {
                    throw new Cue.CueBrokenException("`You must specify at least one track per file.`");
                }

                string blobPath = Path.Combine(cueDir, cue_file.Path);

                if (CueFileResolver.ContainsKey(cue_file.Path))
                {
                    blobPath = CueFileResolver[cue_file.Path];
                }

                int   blob_sectorsize = Cue.BINSectorSizeForTrackType(cue_file.Tracks[0].TrackType);
                int   blob_length_aba;
                long  blob_length_bytes;
                IBlob cue_blob;

                //try any way we can to acquire a file
                if (!File.Exists(blobPath) && prefs.ExtensionAware)
                {
                    blobPath = FindAlternateExtensionFile(blobPath, prefs.CaseSensitive, cueDir);
                }

                if (!File.Exists(blobPath))
                {
                    throw new DiscReferenceException(blobPath, "");
                }

                //some simple rules to mutate the file type if we received something fishy
                string blobPathExt = Path.GetExtension(blobPath).ToLower();
                if (blobPathExt == ".ape")
                {
                    cue_file.FileType = Cue.CueFileType.Wave;
                }
                if (blobPathExt == ".mp3")
                {
                    cue_file.FileType = Cue.CueFileType.Wave;
                }
                if (blobPathExt == ".mpc")
                {
                    cue_file.FileType = Cue.CueFileType.Wave;
                }
                if (blobPathExt == ".flac")
                {
                    cue_file.FileType = Cue.CueFileType.Wave;
                }
                if (blobPathExt == ".ecm")
                {
                    cue_file.FileType = Cue.CueFileType.ECM;
                }

                if (cue_file.FileType == Cue.CueFileType.Binary || cue_file.FileType == Cue.CueFileType.Unspecified)
                {
                    //make a blob for the file
                    Blob_RawFile blob = new Blob_RawFile {
                        PhysicalPath = blobPath
                    };
                    Blobs.Add(blob);

                    blob_length_aba   = (int)(blob.Length / blob_sectorsize);
                    blob_length_bytes = blob.Length;
                    cue_blob          = blob;
                }
                else if (cue_file.FileType == Cue.CueFileType.ECM)
                {
                    if (!Blob_ECM.IsECM(blobPath))
                    {
                        throw new DiscReferenceException(blobPath, "an ECM file was specified or detected, but it isn't a valid ECM file. You've got issues. Consult your iso vendor.");
                    }
                    Blob_ECM blob = new Blob_ECM();
                    Blobs.Add(blob);
                    blob.Parse(blobPath);
                    cue_blob          = blob;
                    blob_length_aba   = (int)(blob.Length / blob_sectorsize);
                    blob_length_bytes = blob.Length;
                }
                else if (cue_file.FileType == Cue.CueFileType.Wave)
                {
                    Blob_WaveFile blob = new Blob_WaveFile();
                    Blobs.Add(blob);

                    try
                    {
                        //check whether we can load the wav directly
                        bool loaded = false;
                        if (File.Exists(blobPath) && Path.GetExtension(blobPath).ToUpper() == ".WAV")
                        {
                            try
                            {
                                blob.Load(blobPath);
                                loaded = true;
                            }
                            catch
                            {
                            }
                        }

                        //if that didnt work or wasnt possible, try loading it through ffmpeg
                        if (!loaded)
                        {
                            FFMpeg ffmpeg = new FFMpeg();
                            if (!ffmpeg.QueryServiceAvailable())
                            {
                                throw new DiscReferenceException(blobPath, "No decoding service was available (make sure ffmpeg.exe is available. even though this may be a wav, ffmpeg is used to load oddly formatted wave files. If you object to this, please send us a note and we'll see what we can do. It shouldn't be too hard.)");
                            }
                            AudioDecoder dec = new AudioDecoder();
                            byte[]       buf = dec.AcquireWaveData(blobPath);
                            blob.Load(new MemoryStream(buf));
                            WasSlowLoad = true;
                        }
                    }
                    catch (Exception ex)
                    {
                        throw new DiscReferenceException(blobPath, ex);
                    }

                    blob_length_aba   = (int)(blob.Length / blob_sectorsize);
                    blob_length_bytes = blob.Length;
                    cue_blob          = blob;
                }
                else
                {
                    throw new Exception("Internal error - Unhandled cue blob type");
                }

                //TODO - make CueTimestamp better, and also make it a struct, and also just make it DiscTimestamp

                //start timekeeping for the blob. every time we hit an index, this will advance
                int blob_timestamp = 0;

                //because we can have different size sectors in a blob, we need to keep a file cursor within the blob
                long blob_cursor = 0;

                //the aba that this cue blob starts on
                int blob_disc_aba_start = Sectors.Count;

                //for each track within the file, create an index 0 if it is missing.
                //also check to make sure there is an index 1
                for (int t = 0; t < cue_file.Tracks.Count; t++)
                {
                    var cue_track = cue_file.Tracks[t];
                    if (!cue_track.Indexes.ContainsKey(1))
                    {
                        throw new Cue.CueBrokenException("Track was missing an index 01");
                    }
                    if (!cue_track.Indexes.ContainsKey(0))
                    {
                        //index 0 will default to the same as index 1.
                        //i am not sure whether it is valid to have two indexes with the same timestamp.
                        //we will do this to simplify some processing, but we can purge it in a later pass if we need to.
                        var cti = new Cue.CueTrackIndex(0);
                        cue_track.Indexes[0] = cti;
                        cti.Timestamp        = cue_track.Indexes[1].Timestamp;
                    }
                }

                //validate that the first index in the file is 00:00:00
                if (cue_file.Tracks[0].Indexes[0].Timestamp.ABA != 0)
                {
                    throw new Cue.CueBrokenException("`The first index of a blob must start at 00:00:00.`");
                }


                //for each track within the file:
                for (int t = 0; t < cue_file.Tracks.Count; t++)
                {
                    var cue_track = cue_file.Tracks[t];

                    //record the disc ABA that this track started on
                    int track_disc_aba_start = Sectors.Count;

                    //record the pregap location. it will default to the start of the track unless we supplied a pregap command
                    int track_disc_pregap_aba = track_disc_aba_start;

                    int blob_track_start = blob_timestamp;

                    //once upon a time we had a check here to prevent a single blob from containing variant sector sizes. but we support that now.

                    //check integrity of track sequence and setup data structures
                    //TODO - check for skipped tracks in cue parser instead
                    if (cue_track.TrackNum != curr_track)
                    {
                        throw new Cue.CueBrokenException("Found a cue with skipped tracks");
                    }
                    var toc_track = new DiscTOC.Track();
                    toc_track.num       = curr_track;
                    toc_track.TrackType = cue_track.TrackType;
                    session.Tracks.Add(toc_track);

                    if (curr_track == 1)
                    {
                        if (cue_track.PreGap.ABA != 0)
                        {
                            throw new InvalidOperationException("not supported (yet): cue files with track 1 pregaps");
                        }
                        //but now we add one anyway, because every existing cue+bin seems to implicitly specify this
                        cue_track.PreGap = new Timestamp(150);
                    }

                    //check whether a pregap is requested.
                    //this causes empty sectors to get generated without consuming data from the blob
                    if (cue_track.PreGap.ABA > 0)
                    {
                        for (int i = 0; i < cue_track.PreGap.ABA; i++)
                        {
                            Sectors.Add(new SectorEntry(pregap_sector));
                        }
                    }

                    //look ahead to the next track's index 1 so we can see how long this track's last index is
                    //or, for the last track, use the length of the file
                    int track_length_aba;
                    if (t == cue_file.Tracks.Count - 1)
                    {
                        track_length_aba = blob_length_aba - blob_timestamp;
                    }
                    else
                    {
                        track_length_aba = cue_file.Tracks[t + 1].Indexes[1].Timestamp.ABA - blob_timestamp;
                    }
                    //toc_track.length_aba = track_length_aba; //xxx

                    //find out how many indexes we have
                    int num_indexes = 0;
                    for (num_indexes = 0; num_indexes <= 99; num_indexes++)
                    {
                        if (!cue_track.Indexes.ContainsKey(num_indexes))
                        {
                            break;
                        }
                    }

                    //for each index, calculate length of index and then emit it
                    for (int index = 0; index < num_indexes; index++)
                    {
                        bool is_last_index = index == num_indexes - 1;

                        //install index into hierarchy
                        var toc_index = new DiscTOC.Index {
                            num = index
                        };
                        toc_track.Indexes.Add(toc_index);
                        if (index == 0)
                        {
                            toc_index.aba = track_disc_pregap_aba - (cue_track.Indexes[1].Timestamp.ABA - cue_track.Indexes[0].Timestamp.ABA);
                        }
                        else
                        {
                            toc_index.aba = Sectors.Count;
                        }

                        //calculate length of the index
                        //if it is the last index then we use our calculation from before, otherwise we check the next index
                        int index_length_aba;
                        if (is_last_index)
                        {
                            index_length_aba = track_length_aba - (blob_timestamp - blob_track_start);
                        }
                        else
                        {
                            index_length_aba = cue_track.Indexes[index + 1].Timestamp.ABA - blob_timestamp;
                        }

                        //emit sectors
                        for (int aba = 0; aba < index_length_aba; aba++)
                        {
                            bool is_last_aba_in_index = (aba == index_length_aba - 1);
                            bool is_last_aba_in_track = is_last_aba_in_index && is_last_index;

                            switch (cue_track.TrackType)
                            {
                            case ETrackType.Audio:                                      //all 2352 bytes are present
                            case ETrackType.Mode1_2352:                                 //2352 bytes are present, containing 2048 bytes of user data as well as ECM
                            case ETrackType.Mode2_2352:                                 //2352 bytes are present, containing the entirety of a mode2 sector (could be form0,1,2)
                            {
                                //these cases are all 2352 bytes
                                //in all these cases, either no ECM is present or ECM is provided.
                                //so we just emit a Sector_Raw
                                Sector_RawBlob sector_rawblob = new Sector_RawBlob
                                {
                                    Blob   = cue_blob,
                                    Offset = blob_cursor
                                };
                                blob_cursor += 2352;
                                Sector_Mode1_or_Mode2_2352 sector_raw;
                                if (cue_track.TrackType == ETrackType.Mode1_2352)
                                {
                                    sector_raw = new Sector_Mode1_2352();
                                }
                                else if (cue_track.TrackType == ETrackType.Audio)
                                {
                                    sector_raw = new Sector_Mode1_2352();                                                     //TODO should probably make a new sector adapter which errors if 2048B are requested
                                }
                                else if (cue_track.TrackType == ETrackType.Mode2_2352)
                                {
                                    sector_raw = new Sector_Mode2_2352();
                                }
                                else
                                {
                                    throw new InvalidOperationException();
                                }

                                sector_raw.BaseSector = sector_rawblob;

                                Sectors.Add(new SectorEntry(sector_raw));
                                break;
                            }

                            case ETrackType.Mode1_2048:
                                //2048 bytes are present. ECM needs to be generated to create a full sector
                            {
                                //ECM needs to know the sector number so we have to record that here
                                int curr_disc_aba = Sectors.Count;
                                var sector_2048   = new Sector_Mode1_2048(curr_disc_aba + 150)
                                {
                                    Blob   = new ECMCacheBlob(cue_blob),
                                    Offset = blob_cursor
                                };
                                blob_cursor += 2048;
                                Sectors.Add(new SectorEntry(sector_2048));
                                break;
                            }
                            }                             //switch(TrackType)

                            //we've emitted an ABA, so consume it from the blob
                            blob_timestamp++;
                        }                 //aba emit loop
                    }                     //index loop

                    //check whether a postgap is requested. if it is, we need to generate silent sectors
                    for (int i = 0; i < cue_track.PostGap.ABA; i++)
                    {
                        Sectors.Add(new SectorEntry(pregap_sector));
                    }

                    //we're done with the track now.
                    //record its length:
                    toc_track.length_aba = Sectors.Count - toc_track.Indexes[1].aba;
                    curr_track++;

                    //if we ran off the end of the blob, pad it with zeroes, I guess
                    if (blob_cursor > blob_length_bytes)
                    {
                        //mutate the blob to an encapsulating Blob_ZeroPadAdapter
                        Blobs[Blobs.Count - 1] = new Blob_ZeroPadAdapter(Blobs[Blobs.Count - 1], blob_length_bytes, blob_cursor - blob_length_bytes);
                    }
                }         //track loop
            }             //file loop

            //finally, analyze the length of the sessions and the entire disc by summing the lengths of the tracks
            //this is a little more complex than it looks, because the length of a thing is not determined by summing it
            //but rather by the difference in abas between start and end
            TOC.length_aba = 0;
            foreach (var toc_session in TOC.Sessions)
            {
                var firstTrack = toc_session.Tracks[0];

                //track 0, index 0 is actually -150. but cue sheets will never say that
                //firstTrack.Indexes[0].aba -= 150;

                var lastTrack = toc_session.Tracks[toc_session.Tracks.Count - 1];
                session.length_aba = lastTrack.Indexes[1].aba + lastTrack.length_aba - firstTrack.Indexes[0].aba;
                TOC.length_aba    += toc_session.length_aba;
            }
        }
コード例 #2
0
ファイル: Disc.cs プロジェクト: metalloidSmashes/BizHawk
        public CueBin DumpCueBin(string baseName, CueBinPrefs prefs)
        {
            if (Structure.Sessions.Count > 1)
            {
                throw new NotSupportedException("can't dump cue+bin with more than 1 session yet");
            }

            CueBin ret = new CueBin();

            ret.baseName = baseName;
            ret.disc     = this;

            if (!prefs.OneBlobPerTrack)
            {
                //this is the preferred mode of dumping things. we will always write full sectors.
                string cue = new CUE_Format().GenerateCUE_OneBin(Structure, prefs);
                var    bfd = new CueBin.BinFileDescriptor {
                    name = baseName + ".bin"
                };
                ret.cue = string.Format("FILE \"{0}\" BINARY\n", bfd.name) + cue;
                ret.bins.Add(bfd);
                bfd.SectorSize = 2352;

                //skip the mandatory track 1 pregap! cue+bin files do not contain it
                for (int i = 150; i < Structure.LengthInSectors; i++)
                {
                    bfd.abas.Add(i);
                    bfd.aba_zeros.Add(false);
                }
            }
            else
            {
                //we build our own cue here (unlike above) because we need to build the cue and the output data at the same time
                StringBuilder sbCue = new StringBuilder();

                for (int i = 0; i < Structure.Sessions[0].Tracks.Count; i++)
                {
                    var track = Structure.Sessions[0].Tracks[i];
                    var bfd   = new CueBin.BinFileDescriptor
                    {
                        name       = baseName + string.Format(" (Track {0:D2}).bin", track.Number),
                        SectorSize = Cue.BINSectorSizeForTrackType(track.TrackType)
                    };
                    ret.bins.Add(bfd);
                    int aba = 0;

                    //skip the mandatory track 1 pregap! cue+bin files do not contain it
                    if (i == 0)
                    {
                        aba = 150;
                    }

                    for (; aba < track.LengthInSectors; aba++)
                    {
                        int thisaba = track.Indexes[0].aba + aba;
                        bfd.abas.Add(thisaba);
                        bfd.aba_zeros.Add(false);
                    }
                    sbCue.AppendFormat("FILE \"{0}\" BINARY\n", bfd.name);

                    sbCue.AppendFormat("  TRACK {0:D2} {1}\n", track.Number, Cue.TrackTypeStringForTrackType(track.TrackType));
                    foreach (var index in track.Indexes)
                    {
                        int x = index.aba - track.Indexes[0].aba;
                        if (index.Number == 0 && index.aba == track.Indexes[1].aba)
                        {
                            //dont emit index 0 when it is the same as index 1, it is illegal for some reason
                        }
                        //else if (i==0 && index.num == 0)
                        //{
                        //    //don't generate the first index, it is illogical
                        //}
                        else
                        {
                            //track 1 included the lead-in at the beginning of it. sneak past that.
                            //if (i == 0) x -= 150;
                            sbCue.AppendFormat("    INDEX {0:D2} {1}\n", index.Number, new Timestamp(x).Value);
                        }
                    }
                }

                ret.cue = sbCue.ToString();
            }

            return(ret);
        }