コード例 #1
0
ファイル: MSX.cs プロジェクト: glankk/BizHawk
        public MSX(CoreComm comm, GameInfo game, byte[] rom, object settings, object syncSettings)
        {
            ServiceProvider = new BasicServiceProvider(this);
            Settings        = (MSXSettings)settings ?? new MSXSettings();
            SyncSettings    = (MSXSyncSettings)syncSettings ?? new MSXSyncSettings();
            CoreComm        = comm;

            RomData = rom;

            if (RomData.Length % BankSize != 0)
            {
                Array.Resize(ref RomData, ((RomData.Length / BankSize) + 1) * BankSize);
            }

            MSX_Pntr = LibMSX.MSX_create();
            LibMSX.MSX_load(MSX_Pntr, RomData, (uint)RomData.Length, 0);

            blip_L.SetRates(3579545, 44100);
            blip_R.SetRates(3579545, 44100);

            (ServiceProvider as BasicServiceProvider).Register <ISoundProvider>(this);

            SetupMemoryDomains();

            InputCallbacks = new InputCallbackSystem();

            Header_Length     = LibMSX.MSX_getheaderlength(MSX_Pntr);
            Disasm_Length     = LibMSX.MSX_getdisasmlength(MSX_Pntr);
            Reg_String_Length = LibMSX.MSX_getregstringlength(MSX_Pntr);

            StringBuilder new_header = new StringBuilder(Header_Length);

            LibMSX.MSX_getheader(MSX_Pntr, new_header, Header_Length);



            Console.WriteLine(Header_Length + " " + Disasm_Length + " " + Reg_String_Length);

            Tracer = new TraceBuffer {
                Header = new_header.ToString()
            };

            var serviceProvider = ServiceProvider as BasicServiceProvider;

            serviceProvider.Register <ITraceable>(Tracer);
        }
コード例 #2
0
ファイル: MSX.cs プロジェクト: TASeditor/BizHawk
        public MSX(CoreComm comm, GameInfo game, byte[] rom, MSX.MSXSettings settings, MSX.MSXSyncSettings syncSettings)
        {
            ServiceProvider = new BasicServiceProvider(this);
            Settings        = (MSXSettings)settings ?? new MSXSettings();
            SyncSettings    = (MSXSyncSettings)syncSettings ?? new MSXSyncSettings();

            RomData = new byte[rom.Length];

            // look up game in db before transforming ROM
            var    hash_md5 = MD5Checksum.ComputePrefixedHex(rom);
            var    gi       = Database.CheckDatabase(hash_md5);
            var    dict     = (gi != null) ? gi.GetOptions() : null;
            string s_mapper;

            for (int i = 0; i < rom.Length; i++)
            {
                RomData[i] = rom[i];
            }

            int size = RomData.Length;

            int mapper_1 = 0;

            if (RomData.Length % BankSize != 0)
            {
                Array.Resize(ref RomData, ((RomData.Length / BankSize) + 1) * BankSize);
            }

            // we want all ROMS to be multiples of 64K for easy memory mapping later
            if (RomData.Length < 0x10000)
            {
                Array.Resize(ref RomData, 0x10000);
            }
            else
            {
                // Assume default konami style mapper
                if (gi == null)
                {
                    mapper_1 = 3;
                    Console.WriteLine("Using Ascii 8 KB Mapper");
                }
                else if (!dict.TryGetValue("mapper", out s_mapper))
                {
                    mapper_1 = 3;
                    Console.WriteLine("Using Ascii 8 KB Mapper");
                }
                else
                {
                    if (s_mapper == "1")
                    {
                        mapper_1 = 1;
                        Console.WriteLine("Using Konami Mapper");
                    }

                    if (s_mapper == "2")
                    {
                        mapper_1 = 2;
                        Console.WriteLine("Using Konami Mapper with SCC");
                    }
                }
            }

            // if the original was not 64 or 48 k, move it (may need to do this case by case)

            if (size == 0x8000)
            {
                for (int i = 0x7FFF; i >= 0; i--)
                {
                    RomData[i + 0x4000] = RomData[i];
                }
                for (int i = 0; i < 0x4000; i++)
                {
                    RomData[i] = 0;
                }
            }

            if (size == 0x4000)
            {
                for (int i = 0; i < 0x4000; i++)
                {
                    RomData[i + 0x4000] = RomData[i];
                    RomData[i + 0x8000] = RomData[i];
                    RomData[i + 0xC000] = RomData[i];
                }
            }

            // loook for combination BIOS + BASIC files first
            byte[] loc_bios = null;
            if (SyncSettings.Region_Setting == MSXSyncSettings.RegionType.USA)
            {
                loc_bios = comm.CoreFileProvider.GetFirmware(new("MSX", "bios_basic_usa"));
            }
            else
            {
                loc_bios = comm.CoreFileProvider.GetFirmwareOrThrow(new("MSX", "bios_basic_jpn"));
            }

            // look for individual files (not implemented yet)
            if (loc_bios == null)
            {
                throw new Exception("Cannot load, no BIOS files found for selected region.");
            }

            if (loc_bios.Length == 32768)
            {
                Bios  = new byte[0x4000];
                Basic = new byte[0x4000];

                for (int i = 0; i < 0x4000; i++)
                {
                    Bios[i]  = loc_bios[i];
                    Basic[i] = loc_bios[i + 0x4000];
                }
            }

            //only use one rom cart for now
            RomData2 = new byte[0x10000];

            for (int i = 0; i < 0x10000; i++)
            {
                RomData2[i] = 0;
            }

            MSX_Pntr = LibMSX.MSX_create();

            LibMSX.MSX_load_bios(MSX_Pntr, Bios, Basic);
            LibMSX.MSX_load(MSX_Pntr, RomData, (uint)RomData.Length, mapper_1, RomData2, (uint)RomData2.Length, 0);

            blip.SetRates(3579545, 44100);

            (ServiceProvider as BasicServiceProvider).Register <ISoundProvider>(this);

            SetupMemoryDomains();

            Header_Length     = LibMSX.MSX_getheaderlength(MSX_Pntr);
            Disasm_Length     = LibMSX.MSX_getdisasmlength(MSX_Pntr);
            Reg_String_Length = LibMSX.MSX_getregstringlength(MSX_Pntr);

            var newHeader = new StringBuilder(Header_Length);

            LibMSX.MSX_getheader(MSX_Pntr, newHeader, Header_Length);

            Console.WriteLine(Header_Length + " " + Disasm_Length + " " + Reg_String_Length);

            Tracer = new TraceBuffer(newHeader.ToString());

            var serviceProvider = ServiceProvider as BasicServiceProvider;

            serviceProvider.Register <ITraceable>(Tracer);
            serviceProvider.Register <IStatable>(new StateSerializer(SyncState));

            current_controller = SyncSettings.Contr_Setting == MSXSyncSettings.ContrType.Keyboard ? MSXControllerKB : MSXControllerJS;
        }
コード例 #3
0
ファイル: MSX.cs プロジェクト: mzaman07/BizHawk
        public MSX(CoreComm comm, GameInfo game, byte[] rom, MSX.MSXSettings settings, MSX.MSXSyncSettings syncSettings)
        {
            ServiceProvider = new BasicServiceProvider(this);
            Settings        = (MSXSettings)settings ?? new MSXSettings();
            SyncSettings    = (MSXSyncSettings)syncSettings ?? new MSXSyncSettings();

            RomData = rom;
            int size = RomData.Length;

            if (RomData.Length % BankSize != 0)
            {
                Array.Resize(ref RomData, ((RomData.Length / BankSize) + 1) * BankSize);
            }

            // we want all ROMS to be multiples of 64K for easy memory mapping later
            if (RomData.Length != 0x10000)
            {
                Array.Resize(ref RomData, 0x10000);
            }

            // if the original was not 64 or 48 k, move it (may need to do this case by case)

            if (size == 0x8000)
            {
                for (int i = 0x7FFF; i >= 0; i--)
                {
                    RomData[i + 0x4000] = RomData[i];
                }
                for (int i = 0; i < 0x4000; i++)
                {
                    RomData[i] = 0;
                }
            }

            if (size == 0x4000)
            {
                for (int i = 0; i < 0x4000; i++)
                {
                    RomData[i + 0x4000] = RomData[i];
                    RomData[i + 0x8000] = RomData[i];
                    RomData[i + 0xC000] = RomData[i];
                }
            }

            Bios = comm.CoreFileProvider.GetFirmware("MSX", "bios_jp", false, "BIOS Not Found, Cannot Load");

            if (Bios == null)
            {
                Bios = comm.CoreFileProvider.GetFirmware("MSX", "bios_test_ext", true, "BIOS Not Found, Cannot Load");
            }
            //Basic = comm.CoreFileProvider.GetFirmware("MSX", "basic_test", true, "BIOS Not Found, Cannot Load");


            Basic = new byte[0x4000];

            MSX_Pntr = LibMSX.MSX_create();

            LibMSX.MSX_load_bios(MSX_Pntr, Bios, Basic);
            LibMSX.MSX_load(MSX_Pntr, RomData, (uint)RomData.Length, 0, RomData, (uint)RomData.Length, 0);

            blip.SetRates(3579545, 44100);

            (ServiceProvider as BasicServiceProvider).Register <ISoundProvider>(this);

            SetupMemoryDomains();

            Header_Length     = LibMSX.MSX_getheaderlength(MSX_Pntr);
            Disasm_Length     = LibMSX.MSX_getdisasmlength(MSX_Pntr);
            Reg_String_Length = LibMSX.MSX_getregstringlength(MSX_Pntr);

            var newHeader = new StringBuilder(Header_Length);

            LibMSX.MSX_getheader(MSX_Pntr, newHeader, Header_Length);

            Console.WriteLine(Header_Length + " " + Disasm_Length + " " + Reg_String_Length);

            Tracer = new TraceBuffer {
                Header = newHeader.ToString()
            };

            var serviceProvider = ServiceProvider as BasicServiceProvider;

            serviceProvider.Register <ITraceable>(Tracer);
            serviceProvider.Register <IStatable>(new StateSerializer(SyncState));

            current_controller = SyncSettings.Contr_Setting == MSXSyncSettings.ContrType.Keyboard ? MSXControllerKB : MSXControllerJS;
        }