private void StartFrameCond() { if (_frameStartPending) { _frame++; _islag = true; if (Controller["Power"]) { HardReset(); } _tia.BeginAudioFrame(); _frameStartPending = false; } }
private void StartFrameCond() { if (_frameStartPending) { _frame++; _islag = true; if (Controller.IsPressed("Power")) { HardReset(); } if (Controller.IsPressed("Toggle Left Difficulty") && !_leftDifficultySwitchHeld) { _leftDifficultySwitchPressed ^= true; _leftDifficultySwitchHeld = true; } else if (!Controller.IsPressed("Toggle Left Difficulty")) { _leftDifficultySwitchHeld = false; } if (Controller.IsPressed("Toggle Right Difficulty") && !_rightDifficultySwitchHeld) { _rightDifficultySwitchPressed ^= true; _rightDifficultySwitchHeld = true; } else if (!Controller.IsPressed("Toggle Right Difficulty")) { _rightDifficultySwitchHeld = false; } _tia.BeginAudioFrame(); _frameStartPending = false; } }