public void ResetRewindBuffer() { if (_rewindBuffer != null) { _rewindBuffer.Clear(); } _rewindImpossible = false; _lastState = null; }
public void Clear() { _rewindBuffer?.Clear(); _lastState = new byte[0]; }
public void ResetRewindBuffer() { if (_rewindBuffer != null) { _rewindBuffer.Clear(); } _rewindImpossible = false; _lastState = null; }
public void Clear() { _rewindBuffer?.Clear(); _lastState = new byte[0]; }