public void Apply(GLTFMaterial.TextureInfo texInfo, Material material, string textureSamplerName) { material.SetTextureOffset(textureSamplerName, offset); // TODO rotation material.SetTextureScale(textureSamplerName, scale); // TODO texCoord }
public void Apply(GLTFMaterial.TextureInfo texInfo, Material material, string textureSamplerName) { // TODO: check if GLTFObject has extensionUsed/extensionRequired for these extensions if (KHR_texture_transform != null) { KHR_texture_transform.Apply(texInfo, material, textureSamplerName); } }