public Level(GameContent gameContent) { world = new World(atomGravity, false); this.gameContent = gameContent; if (gameContent.levelIndex == -1) this.isLAB = true; camera = new Camera2D(gameContent.viewportSize, false); if (!isLAB) LoadLevelComponent(); else { labComponent = new LabComponent(gameContent, world); editMode = true; world.Gravity = equipGravity; camera.Scale = targetScale = scale = labComponent.EqScale; camera.Position = new Vector2(labComponent.Width, labComponent.Height) / 2; camera.Speed = 15; camera.ScrollBar = new Vector2(100, 50); camera.ScrollWidth = labComponent.Width; camera.ScrollHeight = labComponent.Height; } mouseGroundBody = world.CreateBody(new BodyDef()); }
public override void LoadContent() { GameContent gameContent = ScreenManager.GameContent; camera = new Camera2D(gameContent.viewportSize, false); camera.ScrollWidth = 1600; camera.ScrollBar = new Vector2(225, 0); camera.Speed = 5; titleTexture = gameContent.levelMenuTitle; MenuEntry backMenuEntry = new MenuEntry("Back to Main Menu", new Vector2(400, 50), this); backMenuEntry.Selected += OnCancel; //MenuEntries.Add(backMenuEntry); List<Vector2> v = gameContent.content.Load<List<Vector2>>("Graphics/levelButton"); for (int i = 0; i < gameContent.storage.saveData.LevelData.Count; i++) { MenuEntry me = new MenuEntry(gameContent.levelButton[i], v[i], this); me.UserData = i; if (gameContent.storage.saveData.LevelData[i] > 0) me.footers = "Atoomic Value " + gameContent.storage.saveData.LevelData[i].ToString(); me.Selected += LoadLevelMenuEntrySelected; MenuEntries.Add(me); } }
public Level(GameContent gameContent, int levelIndex) { this.gameContent = gameContent; this.levelIndex = levelIndex; LoadTiles(levelIndex); //LoadGround(); car = new Car(new Vector2(-200), gameContent, world); camera = new Camera2D(gameContent.viewportSize, false); camera.Position = gameContent.viewportSize / 2; camera.Origin = new Vector2(400, 550); camera.Scale = .6f; }
public override void Draw(GameTime gameTime) { base.Draw(gameTime); SpriteBatch spriteBatch = ScreenManager.SpriteBatch; GameContent gameContent = ScreenManager.GameContent; Camera2D camera2 = new Camera2D(); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, camera2.Transform); Vector2 ori = new Vector2(gameContent.labNextButton.Width, gameContent.labNextButton.Height) / 2; spriteBatch.Draw(gameContent.labNextButton, new Vector2(775, 200) - ori, Color.White * TransitionAlpha); spriteBatch.Draw(gameContent.labPrevButton, new Vector2(25, 200) - ori, Color.White * TransitionAlpha); spriteBatch.End(); }
public Level(ScreenManager screenManager, int levelIndex) { this.gameContent = screenManager.GameContent; this.levelIndex = levelIndex; camera = new Camera2D(); groundBody = world.CreateBody(new BodyDef()); LoadTiles(levelIndex); UpdateCameraChaseTarget(new GameTime()); Vector2[] v = {Vector2.Zero, new Vector2(tiles.GetLength(0), 0), new Vector2(tiles.GetLength(0), tiles.GetLength(1)), new Vector2(0, tiles.GetLength(1)), Vector2.Zero}; for (int i = 0; i < v.Length - 1; i++) { PolygonShape ps = new PolygonShape(); ps.SetAsEdge(v[i] * Tile.Width / gameContent.b2Scale, v[i + 1] * Tile.Width / gameContent.b2Scale); groundBody.CreateFixture(ps, 0); } }
public override void Draw(GameTime gameTime) { SpriteBatch spriteBatch = ScreenManager.SpriteBatch; spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, camera.Transform); level.Draw(gameTime, ScreenManager.SpriteBatch); //Hud back //if (editMode) // spriteBatch.Draw(gameContent.blank, new Rectangle(150, 50, 530, 80), new Color(Color.Black, 0.2f)); spriteBatch.End(); #if WINDOWS_PHONE Camera2D camera2 = new Camera2D(); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, camera2.Transform); Vector2 ori = new Vector2(gameContent.labNextButton.Width, gameContent.labNextButton.Height) / 2; spriteBatch.Draw(gameContent.labNextButton, new Vector2(775, 300) - ori, Color.White * TransitionAlpha); spriteBatch.Draw(gameContent.labPrevButton, new Vector2(25, 300) - ori, Color.White * TransitionAlpha); if (!editMode) { spriteBatch.Draw(gameContent.labNextButton, new Vector2(400, 25), null, Color.White * TransitionAlpha, -90f / 180 * (float)Math.PI, ori, 1, SpriteEffects.None, 1); spriteBatch.Draw(gameContent.labNextButton, new Vector2(400, 585), null, Color.White * TransitionAlpha, 90f / 180 * (float)Math.PI, ori, 1, SpriteEffects.None, 1); } spriteBatch.End(); #endif base.Draw(gameTime); }
public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, camera.Transform); for (int x = 0; x < tiles.GetLength(0); x++) for (int y = 0; y < tiles.GetLength(1); y++) { Vector2 v = new Vector2(x * Tile.Width, y * Tile.Height); if (tiles[x, y].tileType == TileType.sea) spriteBatch.Draw(tiles[x, y].texture, v, Color.White); } for (int x = 0; x < tiles.GetLength(0); x++) for (int y = 0; y < tiles.GetLength(1); y++) { Vector2 v = new Vector2(x * Tile.Width, y * Tile.Height); if (tiles[x, y].tileType == TileType.land) spriteBatch.Draw(gameContent.sandBed, v + new Vector2(Tile.Width - gameContent.sandBed.Width) / 2, Color.Gainsboro); } for (int x = 0; x < tiles.GetLength(0); x++) for (int y = 0; y < tiles.GetLength(1); y++) { Vector2 v = new Vector2(x * Tile.Width, y * Tile.Height); if (tiles[x, y].tileType == TileType.land) spriteBatch.Draw(tiles[x, y].texture, v, Color.White); } spriteBatch.Draw(gameContent.crossMark, exit - new Vector2(gameContent.crossMark.Width) / 2, Color.White); for (int i = 0; i < hearts.Count; i++) spriteBatch.Draw(gameContent.heart, hearts[i] - new Vector2(gameContent.heart.Width) / 2, Color.White); for (int i = 0; i < collets.Count; i++) spriteBatch.Draw(gameContent.collect, collets[i] - new Vector2(gameContent.collect.Width) / 2, Color.White); player.Draw(gameTime, spriteBatch); ship.Draw(gameTime, spriteBatch); for (int i = 0; i < enemies.Count; i++) enemies[i].Draw(gameTime, spriteBatch); spriteBatch.End(); Camera2D tempCam = new Camera2D(); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, tempCam.Transform); player.DrawHealthBar(spriteBatch); spriteBatch.Draw(gameContent.collect, new Vector2(100, 32), null, Color.White, 0, new Vector2(gameContent.collect.Width) / 2, 0.5f, SpriteEffects.None, 1); spriteBatch.DrawString(gameContent.gameFont, "x " + Score, new Vector2(120, 25), Color.White, 0, Vector2.Zero, 32.0f / gameContent.gameFontSize, SpriteEffects.None, 1); }