private static void compose_pdf_page_orient_flip(T2P_BOX boxp, Orientation orientation) { if (boxp.x1 > boxp.x2) { float f = boxp.x1; boxp.x1 = boxp.x2; boxp.x2 = f; } if (boxp.y1 > boxp.y2) { float f = boxp.y1; boxp.y1 = boxp.y2; boxp.y2 = f; } float[] m1 = new float[9]; boxp.mat[0] = m1[0] = boxp.x2 - boxp.x1; boxp.mat[1] = m1[1] = 0.0F; boxp.mat[2] = m1[2] = 0.0F; boxp.mat[3] = m1[3] = 0.0F; boxp.mat[4] = m1[4] = boxp.y2 - boxp.y1; boxp.mat[5] = m1[5] = 0.0F; boxp.mat[6] = m1[6] = boxp.x1; boxp.mat[7] = m1[7] = boxp.y1; boxp.mat[8] = m1[8] = 1.0F; switch (orientation) { case Orientation.LEFTTOP: boxp.mat[0] = 0.0F; boxp.mat[1] = 0.0F - m1[4]; boxp.mat[3] = 0.0F - m1[0]; boxp.mat[4] = 0.0F; boxp.mat[6] += m1[0]; boxp.mat[7] += m1[4]; break; case Orientation.RIGHTTOP: boxp.mat[0] = 0.0F; boxp.mat[1] = 0.0F - m1[4]; boxp.mat[3] = m1[0]; boxp.mat[4] = 0.0F; boxp.mat[7] += m1[4]; break; case Orientation.RIGHTBOT: boxp.mat[0] = 0.0F; boxp.mat[1] = m1[4]; boxp.mat[3] = m1[0]; boxp.mat[4] = 0.0F; break; case Orientation.LEFTBOT: boxp.mat[0] = 0.0F; boxp.mat[1] = m1[4]; boxp.mat[3] = 0.0F - m1[0]; boxp.mat[4] = 0.0F; boxp.mat[6] += m1[0]; break; } }