public string InsertUnit(Unit sr) { string srr = string.Empty; UnitCreateDAO aDao=new UnitCreateDAO(); srr = aDao.InsertUnit(sr); return srr; }
public Unit GetUnitByUnitId(int unitId) { UnitCreateDAO aDao=new UnitCreateDAO(); Unit aUnit=new Unit(); aUnit = aDao.GetUnitByUnitId(unitId); return aUnit; }
public List<Unit> GetALLUnit() { UnitCreateDAO aDao=new UnitCreateDAO(); List<Unit> aList=new List<Unit>(); aList = aDao.GetALLUnit(); aList = aList.OrderBy(alist => alist.UnitName).ToList(); return aList; }
public bool CheckExit(string sr) { UnitCreateDAO aDao = new UnitCreateDAO(); List<Unit> aList = new List<Unit>(); aList = aDao.GetALLUnit(); bool flag=false ; foreach (Unit unit in aList) { if (unit.UnitName.ToUpper() == sr.ToUpper()) flag=true; } if (flag) return true; return false; }