private void Form1_Load(object sender, EventArgs e) { menuRedrawTerrainMap.Checked = Settings.RedrawTerrainMap; menuBiomeFoliage.Checked = Settings.BiomeFoliage; menuTransparency.Checked = Settings.Transparency; FillRecentWorldsList(); RegionUtil.RenderChunkBoundaries(imgRegion.Layers[CHUNKLAYER].Image); FillLists(); ColorPalette.Preload(); //matters to multi-threaded chunk rendering history = new HistoryManager(HistoryChange); history.RecordSelectionState(imgRegion.Layers[SELECTIONLAYER].Image, "Initial Selection"); }