RenderChunkBoundaries() public static method

public static RenderChunkBoundaries ( Bitmap b ) : void
b System.Drawing.Bitmap
return void
コード例 #1
0
        private void Form1_Load(object sender, EventArgs e)
        {
            menuRedrawTerrainMap.Checked = Settings.RedrawTerrainMap;
            menuBiomeFoliage.Checked     = Settings.BiomeFoliage;
            menuTransparency.Checked     = Settings.Transparency;
            FillRecentWorldsList();

            RegionUtil.RenderChunkBoundaries(imgRegion.Layers[CHUNKLAYER].Image);

            FillLists();
            ColorPalette.Preload(); //matters to multi-threaded chunk rendering

            history = new HistoryManager(HistoryChange);
            history.RecordSelectionState(imgRegion.Layers[SELECTIONLAYER].Image, "Initial Selection");
        }