コード例 #1
0
        /// <summary>
        /// Replces the Value of the given constant with the value referenced by the [c.Reference, c.Value] pair.
        /// </summary>
        /// <param name="c">The Constant to translate</param>
        /// <param name="enums">The list of enums to check.</param>
        /// <param name="auxEnums">The list of auxilliary enums to check.</param>
        /// <returns>True if the reference was found; false otherwise.</returns>
        public static bool TranslateConstantWithReference(Constant c, EnumCollection enums, EnumCollection auxEnums)
        {
            if (!String.IsNullOrEmpty(c.Reference))
            {
                Constant referenced_constant;

                if (enums.ContainsKey(c.Reference) && enums[c.Reference].ConstantCollection.ContainsKey(c.Value))
                {
                    TranslateConstantWithReference(enums[c.Reference].ConstantCollection[c.Value] as Constant, enums, auxEnums);
                    referenced_constant = (enums[c.Reference].ConstantCollection[c.Value] as Constant);
                }
                else if (auxEnums.ContainsKey(c.Reference) && auxEnums[c.Reference].ConstantCollection.ContainsKey(c.Value))
                {
                    TranslateConstantWithReference(auxEnums[c.Reference].ConstantCollection[c.Value] as Constant, enums, auxEnums);
                    referenced_constant = (auxEnums[c.Reference].ConstantCollection[c.Value] as Constant);
                }
                else
                {
                    Console.WriteLine("[Warning] Reference {0} not found for token {1}.", c.Reference, c);
                    return(false);
                }
                //else throw new InvalidOperationException(String.Format("Unknown Enum \"{0}\" referenced by Constant \"{1}\"",
                //                                                       c.Reference, c.ToString()));

                c.Value     = referenced_constant.Value;
                c.Reference = null;
                c.Unchecked = referenced_constant.Unchecked;
            }

            return(true);
        }
コード例 #2
0
ファイル: Enum.cs プロジェクト: spartajet/gears
        internal static void Initialize(string enumFile, string enumextFile)
        {
            if (!enumsLoaded)
            {
                if (!String.IsNullOrEmpty(enumFile))
                {
                    using (StreamReader sr = Utilities.OpenSpecFile(Settings.InputPath, enumFile))
                    {
                        GLEnums = MainClass.Generator.ReadEnums(sr);
                    }
                }

                if (!String.IsNullOrEmpty(enumextFile))
                {
                    using (StreamReader sr = Utilities.OpenSpecFile(Settings.InputPath, enumextFile))
                    {
                        foreach (Enum e in MainClass.Generator.ReadEnums(sr).Values)
                        {
                            //enums.Add(e.Name, e);
                            Utilities.Merge(GLEnums, e);
                        }
                    }
                }

                enumsLoaded = true;
            }
        }
コード例 #3
0
ファイル: Enum.cs プロジェクト: spartajet/gears
 internal void AddRange(EnumCollection enums)
 {
     foreach (Enum e in enums.Values)
     {
         Utilities.Merge(this, e);
     }
 }
コード例 #4
0
ファイル: Enum.cs プロジェクト: zanzo420/opentk
 public void AddRange(EnumCollection enums)
 {
     foreach (Enum e in enums.Values)
     {
         Add(e);
     }
 }
コード例 #5
0
ファイル: Enum.cs プロジェクト: tevfikoguz/AI4CAD-3D
        internal static void Initialize(string enumFile, string enumextFile, string auxFile)
        {
            Initialize(enumFile, enumextFile);

            using (System.IO.StreamReader sr = new System.IO.StreamReader(Path.Combine(Settings.InputPath, auxFile)))
            {
                AuxEnums = Bind.MainClass.Generator.ReadEnums(sr);
            }
        }
コード例 #6
0
        override public void Translate(XPathNavigator overrides, string category, EnumCollection enums)
        {
            base.Translate(overrides, category, enums);

            // Find out the necessary wrapper types.
            if (Pointer != 0)/* || CurrentType == "IntPtr")*/
            {
                if (CurrentType.ToLower().Contains("string"))
                {
                    // string* -> [In] String[] or [Out] StringBuilder[]
                    QualifiedType =
                        Flow == FlowDirection.Out ?
                        "StringBuilder[]" :
                        "String[]";

                    Pointer     = 0;
                    WrapperType = WrapperTypes.None;
                }
                else if (CurrentType.ToLower().Contains("char"))
                {
                    // char* -> [In] String or [Out] StringBuilder
                    QualifiedType =
                        Flow == FlowDirection.Out ?
                        "StringBuilder" :
                        "String";

                    Pointer     = 0;
                    WrapperType = WrapperTypes.None;
                }
                else if (CurrentType.ToLower().Contains("void") ||
                         (!String.IsNullOrEmpty(PreviousType) && PreviousType.ToLower().Contains("void"))) /*|| CurrentType.Contains("IntPtr"))*/
                {
                    CurrentType = "IntPtr";
                    Pointer     = 0;
                    WrapperType = WrapperTypes.GenericParameter;
                }
                else
                {
                    WrapperType = WrapperTypes.ArrayParameter;
                }
            }

            if (Reference)
            {
                WrapperType |= WrapperTypes.ReferenceParameter;
            }

            if (Utilities.Keywords.Contains(Name))
            {
                Name = Settings.KeywordEscapeCharacter + Name;
            }

            // This causes problems with bool arrays
            //if (CurrentType.ToLower().Contains("bool"))
            //    WrapperType = WrapperTypes.BoolParameter;
        }
コード例 #7
0
ファイル: Enum.cs プロジェクト: spartajet/gears
        internal static void Initialize(string enumFile, string enumextFile, string auxFile)
        {
            Initialize(enumFile, enumextFile);

            if (!String.IsNullOrEmpty(auxFile))
            {
                using (StreamReader sr = new StreamReader(Path.Combine(Settings.InputPath, auxFile)))
                {
                    AuxEnums = MainClass.Generator.ReadEnums(sr);
                }
            }
        }
コード例 #8
0
        /// <summary>
        /// Replces the Value of the given constant with the value referenced by the [c.Reference, c.Value] pair.
        /// </summary>
        /// <param name="c">The Constant to translate</param>
        /// <param name="enums">The list of enums to check.</param>
        /// <param name="auxEnums">The list of auxilliary enums to check.</param>
        /// <returns>True if the reference was found; false otherwise.</returns>
        public static bool TranslateConstantWithReference(Constant c, EnumCollection enums)
        {
            if (c == null)
            {
                throw new ArgumentNullException("c");
            }
            if (enums == null)
            {
                throw new ArgumentNullException("enums");
            }

            if (!String.IsNullOrEmpty(c.Reference))
            {
                // Resolve the referenced Constant. Be careful
                // to avoid loops in the definitions.
                Constant reference = c;
                do
                {
                    reference =
                        enums.ContainsKey(reference.Reference) &&
                        enums[reference.Reference].ConstantCollection.ContainsKey(reference.Value) ?
                        enums[reference.Reference].ConstantCollection[reference.Value] : null;
                } while (reference != null && reference.Reference != null && reference.Reference != c.Reference);

                // If we haven't managed to locate the reference, do
                // a brute-force search through all enums.
                if (reference == null || reference.Reference != null)
                {
                    reference = enums.Values.Select(e =>
                                                    e.ConstantCollection.Values.FirstOrDefault(t =>
                                                                                               t.Reference == null && t.Name == c.Name))
                                .FirstOrDefault(t => t != null);
                }

                // Resolve the value for this Constant
                if (reference != null)
                {
                    c.Value     = reference.Value;
                    c.Reference = null;
                    return(true);
                }
                else
                {
                    Trace.WriteLine(String.Format("[Warning] Failed to resolve token: {0}", c));
                    return(false);
                }
            }
            return(true);
        }
コード例 #9
0
ファイル: Type.cs プロジェクト: zero10/scallion
        public virtual void Translate(XPathNavigator overrides, string category, EnumCollection enums)
        {
            Enum   @enum;
            string s;

            category = EnumProcessor.TranslateEnumName(category);

            // Try to find out if it is an enum. If the type exists in the normal GLEnums list, use this.
            // Otherwise, try to find it in the aux enums list. If it exists in neither, it is not an enum.
            // Special case for Boolean - it is an enum, but it is dumb to use that instead of the 'bool' type.
            bool normal = enums.TryGetValue(CurrentType, out @enum);

            //bool aux = enums.TryGetValue(EnumProcessor.TranslateEnumName(CurrentType), out @enum);

            // Translate enum types
            if ((normal /*|| aux*/) && @enum.Name != "GLenum" && @enum.Name != "Boolean")
            {
                if ((Settings.Compatibility & Settings.Legacy.ConstIntEnums) != Settings.Legacy.None)
                {
                    QualifiedType = "int";
                }
                else
                {
                    // Some functions and enums have the same names.
                    // Make sure we reference the enums rather than the functions.
                    if (normal)
                    {
                        QualifiedType = CurrentType.Insert(0, String.Format("{0}.", Settings.EnumsOutput));
                    }
                }
            }
            else if (GLTypes.TryGetValue(CurrentType, out s))
            {
                // Check if the parameter is a generic GLenum. If it is, search for a better match,
                // otherwise fallback to Settings.CompleteEnumName (named 'All' by default).
                if (s.Contains("GLenum") /*&& !String.IsNullOrEmpty(category)*/)
                {
                    if ((Settings.Compatibility & Settings.Legacy.ConstIntEnums) != Settings.Legacy.None)
                    {
                        QualifiedType = "int";
                    }
                    else
                    {
                        // Better match: enum.Name == function.Category (e.g. GL_VERSION_1_1 etc)
                        if (enums.ContainsKey(category))
                        {
                            QualifiedType = String.Format("{0}{1}{2}", Settings.EnumsOutput,
                                                          Settings.NamespaceSeparator, EnumProcessor.TranslateEnumName(category));
                        }
                        else
                        {
                            QualifiedType = String.Format("{0}{1}{2}", Settings.EnumsOutput,
                                                          Settings.NamespaceSeparator, Settings.CompleteEnumName);
                        }
                    }
                }
                else
                {
                    // A few translations for consistency
                    switch (CurrentType.ToLower())
                    {
                    case "string": QualifiedType = "String"; break;
                    }

                    QualifiedType = s;
                }
            }

            CurrentType =
                CSTypes.ContainsKey(CurrentType) ?
                CSTypes[CurrentType] : CurrentType;

            // Make sure that enum parameters follow enum overrides, i.e.
            // if enum ErrorCodes is overriden to ErrorCode, then parameters
            // of type ErrorCodes should also be overriden to ErrorCode.
            XPathNavigator enum_override = overrides.SelectSingleNode(String.Format("/signatures/replace/enum[@name='{0}']/name", CurrentType));

            if (enum_override != null)
            {
                // For consistency - many overrides use string instead of String.
                if (enum_override.Value == "string")
                {
                    QualifiedType = "String";
                }
                else if (enum_override.Value == "StringBuilder")
                {
                    QualifiedType = "StringBuilder";
                }
                else
                {
                    CurrentType = enum_override.Value;
                }
            }

            if (CurrentType == "IntPtr" && String.IsNullOrEmpty(PreviousType))
            {
                Pointer = 0;
            }
        }
コード例 #10
0
ファイル: Constant.cs プロジェクト: zero10/scallion
        /// <summary>
        /// Replces the Value of the given constant with the value referenced by the [c.Reference, c.Value] pair.
        /// </summary>
        /// <param name="c">The Constant to translate</param>
        /// <param name="enums">The list of enums to check.</param>
        /// <param name="auxEnums">The list of auxilliary enums to check.</param>
        /// <returns>True if the reference was found; false otherwise.</returns>
        public static bool TranslateConstantWithReference(Constant c, EnumCollection enums, EnumCollection auxEnums)
        {
            if (c == null)
            {
                throw new ArgumentNullException("c");
            }
            if (enums == null)
            {
                throw new ArgumentNullException("enums");
            }

            if (++CurrentReferenceDepth >= MaxReferenceDepth)
            {
                throw new InvalidOperationException("Enum specification contains cycle");
            }

            if (!String.IsNullOrEmpty(c.Reference))
            {
                Constant referenced_constant;

                if (enums.ContainsKey(c.Reference) && enums[c.Reference].ConstantCollection.ContainsKey(c.Value))
                {
                    // Transitively translate the referenced token
                    // Todo: this may cause loops if two tokens reference each other.
                    // Add a max reference depth and bail out?
                    TranslateConstantWithReference(enums[c.Reference].ConstantCollection[c.Value], enums, auxEnums);
                    referenced_constant = (enums[c.Reference].ConstantCollection[c.Value]);
                }
                else if (auxEnums != null && auxEnums.ContainsKey(c.Reference) && auxEnums[c.Reference].ConstantCollection.ContainsKey(c.Value))
                {
                    // Legacy from previous generator incarnation.
                    // Todo: merge everything into enums and get rid of auxEnums.
                    TranslateConstantWithReference(auxEnums[c.Reference].ConstantCollection[c.Value], enums, auxEnums);
                    referenced_constant = (auxEnums[c.Reference].ConstantCollection[c.Value]);
                }
                else if (enums.ContainsKey(Settings.CompleteEnumName) &&
                         enums[Settings.CompleteEnumName].ConstantCollection.ContainsKey(c.Value))
                {
                    // Try the All enum
                    var reference = enums[Settings.CompleteEnumName].ConstantCollection[c.Value];
                    if (reference.Reference == null)
                    {
                        referenced_constant = (enums[Settings.CompleteEnumName].ConstantCollection[c.Value]);
                    }
                    else
                    {
                        --CurrentReferenceDepth;
                        return(false);
                    }
                }
                else
                {
                    --CurrentReferenceDepth;
                    return(false);
                }
                //else throw new InvalidOperationException(String.Format("Unknown Enum \"{0}\" referenced by Constant \"{1}\"",
                //                                                       c.Reference, c.ToString()));

                c.Value     = referenced_constant.Value;
                c.Reference = null;
            }

            --CurrentReferenceDepth;
            return(true);
        }