/// <summary> /// Loads this modifier from a given binary reader. /// </summary> /// <param name="reader">Binary reader to load this modifier from.</param> public override void Load(BinaryReader reader) { // Load ze base! base.Load(reader); // Load properties. _xAcceleration = new StartFinishF(reader.ReadSingle(), reader.ReadSingle()); _xAccelerationRandom = new MinMaxF(reader.ReadSingle(), reader.ReadSingle()); _yAcceleration = new StartFinishF(reader.ReadSingle(), reader.ReadSingle()); _yAccelerationRandom = new MinMaxF(reader.ReadSingle(), reader.ReadSingle()); }
/// <summary> /// Invoked when a new instance of this class is created. /// </summary> /// <param name="effectDuration">The start and finish time which the type effects particles in between.</param> /// <param name="xAcceleration">Acceleration on the x-axis.</param> /// <param name="yAcceleration">Acceleration on the y-axis.</param> /// <param name="xAccelerationRandom">Minimum and maximum randomization of acceleration on the x axis in the form of an array.</param> /// <param name="yAccelerationRandom">Minimum and maximum randomization of acceleration on the y axis in the form of an array.</param> public ParticleAccelerationModifier(StartFinish effectDuration, StartFinishF xAcceleration, StartFinishF yAcceleration, MinMaxF xAccelerationRandom, MinMaxF yAccelerationRandom) { _effectDuration = effectDuration; _xAcceleration = xAcceleration; _yAcceleration = yAcceleration; _xAccelerationRandom = xAccelerationRandom; _yAccelerationRandom = yAccelerationRandom; }
/// <summary> /// Invoked when a new instance of this class is created. /// </summary> /// <param name="effectDuration">The start and finish time which the type effects particles in between.</param> /// <param name="xScale">Scale on the x-axis.</param> /// <param name="yScale">Scale on the y-axis.</param> /// <param name="zScale">Scale on the z-axis.</param> /// <param name="xScaleRandom">Minimum and maximum randomization of scale on the x axis in the form of an array.</param> /// <param name="yScaleRandom">Minimum and maximum randomization of scale on the y axis in the form of an array.</param> /// <param name="zScaleRandom">Minimum and maximum randomization of scale on the z axis in the form of an array.</param> public ParticleScaleModifier(StartFinish effectDuration, StartFinishF xScale, StartFinishF yScale, StartFinishF zScale, MinMaxF xScaleRandom, MinMaxF yScaleRandom, MinMaxF zScaleRandom) { _effectDuration = effectDuration; _xScale = xScale; _yScale = yScale; _zScale = zScale; _xScaleRandom = xScaleRandom; _yScaleRandom = yScaleRandom; _zScaleRandom = zScaleRandom; }
/// <summary> /// Loads this modifier from a given binary reader. /// </summary> /// <param name="reader">Binary reader to load this modifier from.</param> public override void Load(BinaryReader reader) { // Load ze base! base.Load(reader); // Load properties. _xScale = new StartFinishF(reader.ReadSingle(), reader.ReadSingle()); _xScaleRandom = new MinMaxF(reader.ReadSingle(), reader.ReadSingle()); _yScale = new StartFinishF(reader.ReadSingle(), reader.ReadSingle()); _yScaleRandom = new MinMaxF(reader.ReadSingle(), reader.ReadSingle()); _zScale = new StartFinishF(reader.ReadSingle(), reader.ReadSingle()); _zScaleRandom = new MinMaxF(reader.ReadSingle(), reader.ReadSingle()); }
/// <summary> /// Invoked when a new instance of this class is created. /// </summary> /// <param name="effectDuration">The start and finish time which the type effects particles in between.</param> /// <param name="xRotation">Rotation on the x-axis.</param> /// <param name="yRotation">Rotation on the y-axis.</param> /// <param name="zRotation">Rotation on the z-axis.</param> /// <param name="xScaleRotation">Minimum and maximum randomization of Rotation on the x axis in the form of an array.</param> /// <param name="yScaleRotation">Minimum and maximum randomization of Rotation on the y axis in the form of an array.</param> /// <param name="zScaleRotation">Minimum and maximum randomization of Rotation on the z axis in the form of an array.</param> public ParticleRotationModifier(StartFinish effectDuration, StartFinishF xRotation, StartFinishF yRotation, StartFinishF zRotation, MinMaxF xRotationRandom, MinMaxF yRotationRandom, MinMaxF zRotationRandom) { _effectDuration = effectDuration; _xRotation = xRotation; _yRotation = yRotation; _zRotation = zRotation; _xRotationRandom = xRotationRandom; _yRotationRandom = yRotationRandom; _zRotationRandom = zRotationRandom; }