コード例 #1
0
 /// <summary>
 ///		Sets up this entitys event listener and collision polygon when called.
 /// </summary>
 public void InitializeCollision()
 {
     _collisionPolygon = new CollisionRectangle(new Transformation(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f), 0.0f, 0.0f);
     _collisionPolygon.MetaData = this;
     _collisionPolygon.PreProcessingDelegate += new CollisionProcessingNotificationDelegate(PreCollisionProcessing);
     _collisionPolygon.PostProcessingDelegate += new CollisionProcessingNotificationDelegate(PostCollisionProcessing);
     CollisionManager.AttachPolygon(_collisionPolygon);
 }
コード例 #2
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 /// <summary>
 ///     Called by this entitys collision polygon when this entity touches another.
 /// </summary>
 /// <param name="aPolygon">Entity that touched.</param>
 /// <param name="bPolygon">Entity that was touched.</param>
 protected void OnTouch(CollisionPolygon aPolygon, CollisionPolygon bPolygon)
 {
     if (_process == null || _process.Process == null || aPolygon.MetaData == null || bPolygon.MetaData == null || _process.Process == null || _enabled == false) return;
     _process.Process[0].PassParameter(new SceneNodeScriptObject((SceneNode)aPolygon.MetaData));
     _process.Process[0].PassParameter(new SceneNodeScriptObject((SceneNode)bPolygon.MetaData));
     _process.Process[0].InvokeFunction("OnTouch", true, false);
     //base.OnTouch(aPolygon, bPolygon);
 }
コード例 #3
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        /// <summary>
        ///     Resets this entity to the state it was in when it was created.
        /// </summary>
        public override void Reset()
        {
            base.Reset();

            if (_collisionPolygon != null) DeinitializeCollision();

            _forceVisibility = false;
            _forceBoundingBoxVisibility = false;
            _forceCollisionBoxVisibility = false;

            _visible  = true;
            _enabled = true;
            _solid = false;

            _event = "";
            _renderEventLines = false;
            _eventNodes.Clear();
            _eventLineColor = unchecked((int)0xFFFF0000);

            _image = null;
            _mesh = null;
            _frame = 0;
            _renderMode = EntityRenderMode.Rectangle;
            _boundingRectangle = new Rectangle(0, 0, 16, 16);
            _collisionRectangle = new Rectangle(0, 0, 16, 16);

            _color = unchecked((int)0xFFFFFFFF);
            _blendMode = BlendMode.Alpha;

            _text = "";
            _bitmapFont = null;

            _renderBoundingBox = false;
            _renderCollisionBox = false;
            _renderSizingPoints = false;
            _boundingBoxColor = unchecked((int)0xFF0000FF);
            _collisionBoxColor = unchecked((int)0xFF666666);
            _sizingPointsColor = unchecked((int)0xFFFFFFFF);
            _sizingPointsSize = 5;

            _collisionPolygon = null;

            _depthLayer = 0;
            _depthMode = EntityDepthMode.SubtractCollisionBoxBottom;

            _triggered = false;

            _shader = null;
        }
コード例 #4
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 /// <summary>
 ///		Removes this entitys event listener and collision polygon when called.
 /// </summary>
 public void DeinitializeCollision()
 {
     if (_collisionPolygon == null) return;
     CollisionManager.DetachPolygon(_collisionPolygon);
     _collisionPolygon.PreProcessingDelegate = null;
     _collisionPolygon.PostProcessingDelegate = null;
     _collisionPolygon.OnEnterDelegate = null;
     _collisionPolygon.OnLeaveDelegate = null;
     _collisionPolygon.OnTouchDelegate = null;
     _collisionPolygon.OnCollidingDelegate = null;
     _collisionPolygon.MetaData = null;
     _collisionPolygon = null;
 }
コード例 #5
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 /// <summary>
 ///     Checks if this polygons is is colliding with a given polygon.
 /// </summary>
 /// <param name="polygon">Polygon to check collision against.</param>
 /// <returns>True if polygons are colliding, else false.</returns>
 public abstract bool HitTest(CollisionPolygon polygon);
コード例 #6
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 /// <summary>
 ///     Attempts to respond to a collision by moving this polygon out
 ///     of the given polygon.
 /// </summary>
 /// <param name="polygon">Polygon that this polygon is currently penetrating.</param>
 public abstract void RespondToCollision(CollisionPolygon polygon);
コード例 #7
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 /// <summary>
 ///		Copys all the data contained in this collision polygon to another collision polygon.
 /// </summary>
 /// <param name="polygon">Collision polygon to copy data into.</param>
 public virtual void CopyTo(CollisionPolygon polygon)
 {
     polygon._onEnterDelegate = _onEnterDelegate;
     polygon._onLeaveDelegate = _onLeaveDelegate;
     polygon._onTouchDelegate = _onTouchDelegate;
     polygon._onCollidingDelegate = _onCollidingDelegate;
     foreach (CollisionPolygon subPolygon in _enteredList)
         polygon._enteredList.Add(subPolygon);
        // foreach (CollisionPolygon subPolygon in _touchedList)
        //     polygon._touchedList.Add(subPolygon);
     polygon._solid = _solid;
     polygon._transformation = _transformation;
     polygon._layers = new int[_layers.Length];
     for (int i = 0; i < _layers.Length; i++)
         polygon._layers[i] = _layers[i];
 }
コード例 #8
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 /// <summary>
 ///		Attachs a given collision polygon to this manager.
 /// </summary>
 /// <param name="polygon">Collision polygon to attach.</param>
 public static void AttachPolygon(CollisionPolygon polygon)
 {
     if (_polygonList.Contains(polygon)) return;
     _polygonList.Add(polygon);
     #if USE_OCTTREE
     AddToOctTree(polygon);
     #endif
 }
コード例 #9
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 /// <summary>
 ///     Adds the polygon to the oct-tree.
 /// </summary>
 /// <param name="polygon">Collision polygon to attach.</param>
 private static void AddToOctTree(CollisionPolygon polygon)
 {
     _octTreeAdditions.Add(polygon);
 }
コード例 #10
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 /// <summary>
 ///     Adds the polygon to the oct-tree.
 /// </summary>
 /// <param name="polygon">Collision polygon to detach.</param>
 private static void RemoveFromOctTree(CollisionPolygon polygon)
 {
     _octTreeRemovals.Add(polygon);
 }
コード例 #11
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        /// <summary>
        ///     Checks for collision against a given polygon and all the other polygons
        ///     attached to this collision manager.
        /// </summary>
        /// <param name="aPolygon">Polygon to check collision against.</param>
        /// <returns>True if a collision exists, else false.</returns>
        public static bool HitTest(CollisionPolygon aPolygon)
        {
            if (aPolygon.Solid == false) return false;

            foreach (CollisionPolygon polygon in _polygonList)
                if (aPolygon != polygon && polygon.HitTest(aPolygon) == true && polygon.Solid == true)
                    return true;

            return false;
        }
コード例 #12
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 /// <summary>
 ///		Detachs a given collision polygon to this manager.
 /// </summary>
 /// <param name="polygon">Collision polygon to detach.</param>
 public static void DetachPolygon(CollisionPolygon polygon)
 {
     _polygonList.Remove(polygon);
     #if USE_OCTTREE
     RemoveFromOctTree(polygon);
     #endif
 }
コード例 #13
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 /// <summary>
 ///     Attempts to respond to a collision by moving this rectangle out
 ///     of the given polygon.
 /// </summary>
 /// <param name="polygon">Polygon that this rectangle is currently penetrating.</param>
 public override void RespondToCollision(CollisionPolygon polygon)
 {
     if (polygon is CollisionRectangle)
         RespondToRectangleCollision(polygon as CollisionRectangle);
     else
         return;
 }
コード例 #14
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        /// <summary>
        ///     Checks if this polygons is is colliding with a given polygon.
        /// </summary>
        /// <param name="polygon">Polygon to check collision against.</param>
        /// <returns>True if polygons are colliding, else false.</returns>
        public override bool HitTest(CollisionPolygon polygon)
        {
            if (polygon is CollisionRectangle)
            {
                CollisionRectangle collisionRectangle = polygon as CollisionRectangle;
                if (collisionRectangle._width == 0 || collisionRectangle._height == 0 || _width == 0 || _height == 0) return false;

                int right1 = (int)(collisionRectangle.Transformation.X) + (int)(collisionRectangle.BoundingWidth * Math.Abs(collisionRectangle.Transformation.ScaleX));
                int bottom1 = (int)(collisionRectangle.Transformation.Y) + (int)(collisionRectangle.BoundingHeight * Math.Abs(collisionRectangle.Transformation.ScaleY));
                int right2 = (int)(_transformation.X) + (int)(_width * Math.Abs(_transformation.ScaleX));
                int bottom2 = (int)(_transformation.Y) + (int)(_height * Math.Abs(_transformation.ScaleY));

                return (!((bottom1 <= (int)(_transformation.Y)) || ((int)(collisionRectangle.Transformation.Y) >= bottom2) || (right1 <= (int)(_transformation.X)) || ((int)(collisionRectangle.Transformation.X) >= right2)));
            }
            return false;
        }
コード例 #15
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        /// <summary>
        ///		Copys all the data contained in this collision polygon to another collision polygon.
        /// </summary>
        /// <param name="polygon">Collision polygon to copy data into.</param>
        public override void CopyTo(CollisionPolygon polygon)
        {
            CollisionRectangle rectanglePolygon = polygon as CollisionRectangle;
            if (rectanglePolygon == null) return;
            base.CopyTo(polygon);

            rectanglePolygon._width = _width;
            rectanglePolygon._height = _height;
        }