public virtual void RemoveGuest(CObjectController value) { if (m_Guests.Contains(value) == false) { return; } m_Guests.Remove(value); }
public override void SetCurrentBlock(CObjectController value) { base.SetCurrentBlock(value); if (value != null && m_MovableComponent != null) { m_MovableComponent.LookForwardToTarget(value.GetPosition()); } }
public virtual void AddGuest(CObjectController value) { if (m_Guests.Contains(value) || value == this) { return; } m_Guests.Add(value); }
public virtual void SetCurrentBlock(CObjectController value) { if (m_CurrentBlock != null && Application.isPlaying) { CGameManager.Instance.OnObjectLeaveBlock(this, m_CurrentBlock); } m_CurrentBlock = value; if (value != null && Application.isPlaying) { CGameManager.Instance.OnObjectEnterBlock(this, value); } }
public void RegisterObject(CObjectController value) { if (value == null || value.GetActive() == false) { return; } if (m_SequenceList.Contain(value)) { return; } m_SequenceList.Enqueue(value); m_UIManager.RegisterUIAvatar(value); }
public void UnRegisterObject(CObjectController value) { if (value == null) { return; } if (m_SequenceList.Contain(value) == false) { return; } m_SequenceList.Remove(value); value.ResetBaseGame(); m_UIManager.UnRegisterUIAvatar(value); }
public override void SetTargetAlly(CObjectController value) { base.SetTargetAlly(value); if (value != null) { switch (value.GetObjectType()) { case CEnum.EObjectType.Hero: m_TargetAlly = value; break; } } else { m_TargetAlly = value; } }
public virtual void OnObjectStartTurn() { var turn = m_TurnCount + 1; m_TurnCount = turn; OnTurnChange(m_TurnCount); objectSelected = m_SequenceList.Peek(); if (objectSelected == null) { return; } objectSelected.OnEndTurn -= OnObjectEndTurn; objectSelected.OnEndTurn += OnObjectEndTurn; objectSelected.SetTurnState(CEnum.ETurnState.StartTurn); m_UIManager.SetAnimation(CEnum.EUIState.Idle); m_CameraController.target = objectSelected.transform; m_UIManager.target = objectSelected; }
public FSMBaseControllerState(IContext context) : base(context) { m_Controller = context as CObjectController; }
public virtual void OnObjectLeaveBlock(CObjectController guest, CObjectController block) { var currentBlock = block as CBlockController; currentBlock.RemoveGuest(guest); }
public virtual void OnObjectEnterBlock(CObjectController guest, CObjectController block) { var currentBlock = block as CBlockController; currentBlock.AddGuest(guest); }
public void UnRegisterUIAvatar(CObjectController value) { }
public virtual void SetOwner(CObjectController value) { }
public virtual void SetTargetBlock(CObjectController value) { m_TargetBlock = value; }
public virtual void SetTargetAlly(CObjectController value) { }