コード例 #1
0
        public override void Initialize()
        {
            if (Content == null)
                Content = new ContentManager(SceneManager.Game.Services, "Content");
            //Bouton retour pour quitter
            back = new MenuButton(new Vector2(0, 625), Content.Load<Texture2D>("Back"), new Rectangle(100, 100, 100, 100));

            mouseEvent = new MouseEvent();

            base.Initialize();
        }
コード例 #2
0
        public override void Initialize()
        {
            if (Content == null)
                Content = new ContentManager(SceneManager.Game.Services, "Content");

            back = new MenuButton(new Vector2(0, 625), Content.Load<Texture2D>("Back"), new Rectangle(100, 100, 100, 100));
            title = Content.Load<Texture2D>("High Scores_big");

            mouseEvent = new MouseEvent();

            base.Initialize();
        }
コード例 #3
0
        public override void Initialize()
        {
            if (Content == null)
                Content = new ContentManager(SceneManager.Game.Services, "Content");

            left = new MenuButton(new Vector2(100, 200), Content.Load<Texture2D>("Left"), new Rectangle(100, 100, 100, 100));
            right = new MenuButton(new Vector2(100, 300), Content.Load<Texture2D>("Right"), new Rectangle(100, 100, 100, 100));
            up = new MenuButton(new Vector2(100, 400), Content.Load<Texture2D>("Up"), new Rectangle(100, 100, 100, 100));
            down = new MenuButton(new Vector2(100, 500), Content.Load<Texture2D>("Down"), new Rectangle(100, 100, 100, 100));
            controles = new MenuButton(new Vector2(250, 10), Content.Load<Texture2D>("ControlesB"), new Rectangle(100, 100, 100, 100));
            xbox = new MenuButton(new Vector2(400, 200), Content.Load<Texture2D>("Xbox controller"), new Rectangle(100, 100, 100, 100));
            back = new MenuButton(new Vector2(0, 625), Content.Load<Texture2D>("Back"), new Rectangle(100, 100, 100, 100));

            mouseEvent = new MouseEvent();

            base.Initialize();
        }
コード例 #4
0
        public override void Initialize()
        {
            if (Content == null)
                Content = new ContentManager(SceneManager.Game.Services, "Content");

            instructions = new MenuButton(new Vector2(250, 10), Content.Load<Texture2D>("Intructions_big"), new Rectangle(100, 100, 100, 100));
            medic = new MenuButton(new Vector2(50, 350), Content.Load<Texture2D>("medic_kitv1.0"), new Rectangle(100, 100, 100, 100));
            fiole = new MenuButton(new Vector2(50, 400), Content.Load<Texture2D>("fiole_v2.1"), new Rectangle(100, 100, 100, 100));
            gamjam = new MenuButton(new Vector2(500, 480), Content.Load<Texture2D>("logo_gamjam_bonus_v1.0"), new Rectangle(100, 100, 100, 100));
            timeA = new MenuButton(new Vector2(50, 465), Content.Load<Texture2D>("compteurup_v1.0"), new Rectangle(100, 100, 100, 100));
            timeR = new MenuButton(new Vector2(50, 525), Content.Load<Texture2D>("compteurdown_v1.0"), new Rectangle(100, 100, 100, 100));
            enemmy1 = new MenuButton(new Vector2(1175, 320), Content.Load<Texture2D>("ennemie1_v2.0"), new Rectangle(100, 100, 100, 100));
            enemmy2 = new MenuButton(new Vector2(1200, 420), Content.Load<Texture2D>("ennemie2_v1.0"), new Rectangle(100, 100, 100, 100));
            enemmy3 = new MenuButton(new Vector2(1207, 580), Content.Load<Texture2D>("ennemie3_v1.0"), new Rectangle(100, 100, 100, 100));
            flife = new MenuButton(new Vector2(500, 350), Content.Load<Texture2D>("fullLife"), new Rectangle(100, 100, 100, 100));
            dlife = new MenuButton(new Vector2(500, 400), Content.Load<Texture2D>("DamageLife"), new Rectangle(100, 100, 100, 100));
            back = new MenuButton(new Vector2(0, 625), Content.Load<Texture2D>("Back"), new Rectangle(100, 100, 100, 100));

            mouseEvent = new MouseEvent();

            base.Initialize();
        }
コード例 #5
0
        public override void Initialize()
        {
            if (Content == null)
                Content = new ContentManager(SceneManager.Game.Services, "Content");

            Texture2D keyboard = Content.Load<Texture2D>("Keyboard");
            Texture2D gamepad = Content.Load<Texture2D>("Gamepad");
            Texture2D mouse = Content.Load<Texture2D>("Mouse");

            clavier = new MenuButton(new Vector2((SceneManager.GraphicsDevice.Viewport.Width - keyboard.Width) / 2, 200), keyboard, new Rectangle(100, 100, 100, 100));
            xbox = new MenuButton(new Vector2((SceneManager.GraphicsDevice.Viewport.Width - gamepad.Width) / 2, 320), gamepad, new Rectangle(100, 100, 100, 100));
            souris = new MenuButton(new Vector2((SceneManager.GraphicsDevice.Viewport.Width - gamepad.Width) / 2, 440), mouse, new Rectangle(100, 100, 100, 100));
            back = new MenuButton(new Vector2(0, 625), Content.Load<Texture2D>("Back"), new Rectangle(100, 100, 100, 100));

            mouseEvent = new MouseEvent();

            base.Initialize();
        }
コード例 #6
0
        public override void Initialize()
        {
            // TODO: Add your initialization logic here

            /*this.graphics.IsFullScreen = false;
            this.graphics.PreferredBackBufferWidth = 1280;
            this.graphics.PreferredBackBufferHeight = 720;
            this.graphics.ApplyChanges();*/

            if (Content == null)
                Content = new ContentManager(SceneManager.Game.Services, "Content");

            button1 = new MenuButton(new Vector2(10, 250), Content.Load<Texture2D>("Play"), new Rectangle(100, 100, 100, 100));
            button2 = new MenuButton(new Vector2(1000, 400), Content.Load<Texture2D>("Controles"), new Rectangle(100, 100, 100, 100));
            button3 = new MenuButton(new Vector2(500, 650), Content.Load<Texture2D>("Credits"), new Rectangle(100, 100, 100, 100));
            button4 = new MenuButton(new Vector2(1075, 650), Content.Load<Texture2D>("Exit"), new Rectangle(100, 100, 100, 100));
            button5 = new MenuButton(new Vector2(10, 400), Content.Load<Texture2D>("Instructions"), new Rectangle(100, 100, 100, 100));
            button6 = new MenuButton(new Vector2(980, 250), Content.Load<Texture2D>("High Scores"), new Rectangle(100, 100, 100, 100));

            mouseEvent = new MouseEvent();

            logo_gamejam = Content.Load<Texture2D>("logo_gamjam_v1.0");

            base.Initialize();
        }