public override void Initialize() { if (Content == null) Content = new ContentManager(SceneManager.Game.Services, "Content"); //Bouton retour pour quitter back = new MenuButton(new Vector2(0, 625), Content.Load<Texture2D>("Back"), new Rectangle(100, 100, 100, 100)); mouseEvent = new MouseEvent(); base.Initialize(); }
public override void Initialize() { if (Content == null) Content = new ContentManager(SceneManager.Game.Services, "Content"); back = new MenuButton(new Vector2(0, 625), Content.Load<Texture2D>("Back"), new Rectangle(100, 100, 100, 100)); title = Content.Load<Texture2D>("High Scores_big"); mouseEvent = new MouseEvent(); base.Initialize(); }
public override void Initialize() { if (Content == null) Content = new ContentManager(SceneManager.Game.Services, "Content"); left = new MenuButton(new Vector2(100, 200), Content.Load<Texture2D>("Left"), new Rectangle(100, 100, 100, 100)); right = new MenuButton(new Vector2(100, 300), Content.Load<Texture2D>("Right"), new Rectangle(100, 100, 100, 100)); up = new MenuButton(new Vector2(100, 400), Content.Load<Texture2D>("Up"), new Rectangle(100, 100, 100, 100)); down = new MenuButton(new Vector2(100, 500), Content.Load<Texture2D>("Down"), new Rectangle(100, 100, 100, 100)); controles = new MenuButton(new Vector2(250, 10), Content.Load<Texture2D>("ControlesB"), new Rectangle(100, 100, 100, 100)); xbox = new MenuButton(new Vector2(400, 200), Content.Load<Texture2D>("Xbox controller"), new Rectangle(100, 100, 100, 100)); back = new MenuButton(new Vector2(0, 625), Content.Load<Texture2D>("Back"), new Rectangle(100, 100, 100, 100)); mouseEvent = new MouseEvent(); base.Initialize(); }
public override void Initialize() { if (Content == null) Content = new ContentManager(SceneManager.Game.Services, "Content"); instructions = new MenuButton(new Vector2(250, 10), Content.Load<Texture2D>("Intructions_big"), new Rectangle(100, 100, 100, 100)); medic = new MenuButton(new Vector2(50, 350), Content.Load<Texture2D>("medic_kitv1.0"), new Rectangle(100, 100, 100, 100)); fiole = new MenuButton(new Vector2(50, 400), Content.Load<Texture2D>("fiole_v2.1"), new Rectangle(100, 100, 100, 100)); gamjam = new MenuButton(new Vector2(500, 480), Content.Load<Texture2D>("logo_gamjam_bonus_v1.0"), new Rectangle(100, 100, 100, 100)); timeA = new MenuButton(new Vector2(50, 465), Content.Load<Texture2D>("compteurup_v1.0"), new Rectangle(100, 100, 100, 100)); timeR = new MenuButton(new Vector2(50, 525), Content.Load<Texture2D>("compteurdown_v1.0"), new Rectangle(100, 100, 100, 100)); enemmy1 = new MenuButton(new Vector2(1175, 320), Content.Load<Texture2D>("ennemie1_v2.0"), new Rectangle(100, 100, 100, 100)); enemmy2 = new MenuButton(new Vector2(1200, 420), Content.Load<Texture2D>("ennemie2_v1.0"), new Rectangle(100, 100, 100, 100)); enemmy3 = new MenuButton(new Vector2(1207, 580), Content.Load<Texture2D>("ennemie3_v1.0"), new Rectangle(100, 100, 100, 100)); flife = new MenuButton(new Vector2(500, 350), Content.Load<Texture2D>("fullLife"), new Rectangle(100, 100, 100, 100)); dlife = new MenuButton(new Vector2(500, 400), Content.Load<Texture2D>("DamageLife"), new Rectangle(100, 100, 100, 100)); back = new MenuButton(new Vector2(0, 625), Content.Load<Texture2D>("Back"), new Rectangle(100, 100, 100, 100)); mouseEvent = new MouseEvent(); base.Initialize(); }
public override void Initialize() { if (Content == null) Content = new ContentManager(SceneManager.Game.Services, "Content"); Texture2D keyboard = Content.Load<Texture2D>("Keyboard"); Texture2D gamepad = Content.Load<Texture2D>("Gamepad"); Texture2D mouse = Content.Load<Texture2D>("Mouse"); clavier = new MenuButton(new Vector2((SceneManager.GraphicsDevice.Viewport.Width - keyboard.Width) / 2, 200), keyboard, new Rectangle(100, 100, 100, 100)); xbox = new MenuButton(new Vector2((SceneManager.GraphicsDevice.Viewport.Width - gamepad.Width) / 2, 320), gamepad, new Rectangle(100, 100, 100, 100)); souris = new MenuButton(new Vector2((SceneManager.GraphicsDevice.Viewport.Width - gamepad.Width) / 2, 440), mouse, new Rectangle(100, 100, 100, 100)); back = new MenuButton(new Vector2(0, 625), Content.Load<Texture2D>("Back"), new Rectangle(100, 100, 100, 100)); mouseEvent = new MouseEvent(); base.Initialize(); }
public override void Initialize() { // TODO: Add your initialization logic here /*this.graphics.IsFullScreen = false; this.graphics.PreferredBackBufferWidth = 1280; this.graphics.PreferredBackBufferHeight = 720; this.graphics.ApplyChanges();*/ if (Content == null) Content = new ContentManager(SceneManager.Game.Services, "Content"); button1 = new MenuButton(new Vector2(10, 250), Content.Load<Texture2D>("Play"), new Rectangle(100, 100, 100, 100)); button2 = new MenuButton(new Vector2(1000, 400), Content.Load<Texture2D>("Controles"), new Rectangle(100, 100, 100, 100)); button3 = new MenuButton(new Vector2(500, 650), Content.Load<Texture2D>("Credits"), new Rectangle(100, 100, 100, 100)); button4 = new MenuButton(new Vector2(1075, 650), Content.Load<Texture2D>("Exit"), new Rectangle(100, 100, 100, 100)); button5 = new MenuButton(new Vector2(10, 400), Content.Load<Texture2D>("Instructions"), new Rectangle(100, 100, 100, 100)); button6 = new MenuButton(new Vector2(980, 250), Content.Load<Texture2D>("High Scores"), new Rectangle(100, 100, 100, 100)); mouseEvent = new MouseEvent(); logo_gamejam = Content.Load<Texture2D>("logo_gamjam_v1.0"); base.Initialize(); }