public GameAssetRecipe(CookingNode cook, string author, string comment, bool canHotload) { Cook = cook; Author = author; Comment = comment; CanHotload = canHotload; }
private static GameAssetRecipe Wrap(CookingNode cookingNode) { return(new GameAssetRecipe() { Cook = cookingNode, Author = "Halak", Comment = "", CanHotload = false, }); }
public GameAssetRecipe(CookingNode cook) : this(cook, string.Empty, string.Empty, false) { }