public static void HandleGameEntitiesDispositionMessage(Bot bot, GameEntitiesDispositionMessage message) { if (!bot.Character.IsFighting()) logger.Error("Received GameEntitiesDispositionMessage but character is not in fight !"); else bot.Character.Fight.Update(message); }
public void HandleGameEntitiesDispositionMessage(Bot bot, GameEntitiesDispositionMessage message) { bot.Character.Fight.Update(message); }