コード例 #1
0
        public SpellCast(Fight fight, GameActionFightSpellCastMessage msg)
        {
            Caster = fight.GetFighter(msg.sourceId);

            if (Caster == null)
            {
                logger.Error("Fighter {0} not found as he casted spell {1}", msg.sourceId, msg.spellId);
            }

            Spell           = ObjectDataManager.Instance.Get <Spell>(msg.spellId);
            SpellLevel      = ObjectDataManager.Instance.Get <SpellLevel>((int)Spell.spellLevels[msg.spellLevel - 1]);
            Target          = fight.Map.Cells[msg.destinationCellId];
            RoundCast       = fight.Round;
            Critical        = (FightSpellCastCriticalEnum)msg.critical;
            SilentCast      = msg.silentCast;
            TargetedFighter = fight.GetFighter(msg.targetId);
        }
コード例 #2
0
        public void RefreshTimeLine(IEnumerable <int> ids)
        {
            var timeLine = ids.Select(entry => Fight.GetFighter(entry));

            m_fighters.Clear();
            foreach (var fighter in timeLine)
            {
                m_fighters.Add(fighter);
            }
        }
コード例 #3
0
ファイル: TimeLine.cs プロジェクト: Seth-/BehaviorIsManaged
        public void Update(GameFightSynchronizeMessage msg)
        {
            if (msg == null)
            {
                throw new ArgumentNullException("msg");
            }
            var timeLine = msg.fighters.Select(entry => Fight.GetFighter(entry.contextualId));

            m_fighters.Clear();
            m_fighters.AddRange(timeLine);
        }