//---------------------------------------------------------------------// //---------------------------------------------------------------------// //------------------------------- INIT --------------------------------// //---------------------------------------------------------------------// #region Init void Awake() { isActive = false; bezierWalkerSpeed = GetComponent <BezierSolution.BezierWalkerWithSpeed>(); bezierWalkerTime = GetComponent <BezierSolution.BezierWalkerWithTime>(); }
//---------------------------------------------------------------------// //---------------------------------------------------------------------// //------------------------------- INIT --------------------------------// //---------------------------------------------------------------------// #region Init void Awake() { bezierWalkerSpeed = GetComponent <BezierSolution.BezierWalkerWithSpeed>(); bezierWalkerTime = GetComponent <BezierSolution.BezierWalkerWithTime>(); flockWeaponManager = GetComponent <SC_FlockWeaponManager>(); }