public bool Initialize(GameMain gameMain, out string reason) { _gameMain = gameMain; _camera = new Camera(gameMain.Galaxy.GalaxySize * 60, gameMain.Galaxy.GalaxySize * 60, gameMain.ScreenWidth, gameMain.ScreenHeight); _camera.CenterCamera(_camera.Width / 2, _camera.Height / 2, _camera.MaxZoom); _updateStep = 0; _exploredSystemsThisTurn = new Dictionary <Empire, List <StarSystem> >(); _colonizableFleetsThisTurn = new Dictionary <Empire, List <Fleet> >(); _newResearchTopicsNeeded = new Dictionary <Empire, List <TechField> >(); _systemInfoWindow = new SystemInfoWindow(); if (!_systemInfoWindow.Initialize(gameMain, out reason)) { return(false); } _systemView = new SystemView(); if (!_systemView.Initialize(gameMain, "ProcessingScreen", out reason)) { return(false); } _colonizeScreen = new ColonizeScreen(); if (!_colonizeScreen.Initialize(gameMain, out reason)) { return(false); } _researchPrompt = new ResearchPrompt(); if (!_researchPrompt.Initialize(gameMain, out reason)) { return(false); } _starName = new RenderImage("starNameProcessingTurnRendered", 1, 1, ImageBufferFormats.BufferRGB888A8); _starName.BlendingMode = BlendingModes.Modulated; reason = null; return(true); }
public bool Initialize(GameMain gameMain, out string reason) { _gameMain = gameMain; _pathSprite = SpriteManager.GetSprite("Path", _gameMain.Random); _fuelCircle = SpriteManager.GetSprite("FuelCircle", _gameMain.Random); _selectionSprites = new BBSprite[4]; _selectionSprites[0] = SpriteManager.GetSprite("SelectionTL", _gameMain.Random); _selectionSprites[1] = SpriteManager.GetSprite("SelectionTR", _gameMain.Random); _selectionSprites[2] = SpriteManager.GetSprite("SelectionBL", _gameMain.Random); _selectionSprites[3] = SpriteManager.GetSprite("SelectionBR", _gameMain.Random); _showingFuelRange = false; _showingRadarRange = false; _showingOwners = false; _camera = new Camera(_gameMain.Galaxy.GalaxySize * 60, _gameMain.Galaxy.GalaxySize * 60, _gameMain.ScreenWidth, _gameMain.ScreenHeight); _starName = new RenderImage("starNameRendered", 1, 1, ImageBufferFormats.BufferRGB888A8); _starName.BlendingMode = BlendingModes.Modulated; _backBuffer = new RenderImage("galaxyBackBuffer", _gameMain.ScreenWidth, _gameMain.ScreenHeight, ImageBufferFormats.BufferRGB888A8); _backBuffer.BlendingMode = BlendingModes.Modulated; _systemView = new SystemView(); if (!_systemView.Initialize(_gameMain, "GalaxyScreen", out reason)) { return false; } _fleetView = new FleetView(); if (!_fleetView.Initialize(_gameMain, out reason)) { return false; } _taskBar = new TaskBar(); if (!_taskBar.Initialize(_gameMain, out reason)) { return false; } _inGameMenu = new InGameMenu(); _researchScreen = new ResearchScreen(); _shipDesignScreen = new ShipDesignScreen(); _planetsView = new PlanetsView(); _fleetListScreen = new FleetListScreen(); if (!_inGameMenu.Initialize(_gameMain, out reason)) { return false; } if (!_researchScreen.Initialize(_gameMain, out reason)) { return false; } if (!_shipDesignScreen.Initialize(_gameMain, out reason)) { return false; } if (!_planetsView.Initialize(_gameMain, out reason)) { return false; } if (!_fleetListScreen.Initialize(_gameMain, out reason)) { return false; } _inGameMenu.CloseWindow = CloseWindow; _researchScreen.CloseWindow = CloseWindow; _shipDesignScreen.CloseWindow = CloseWindow; _planetsView.CloseWindow = CloseWindow; _planetsView.CenterToSystem = CenterToSystem; _fleetListScreen.CloseWindow = CloseWindow; _fleetListScreen.SelectFleet = SelectFleet; _taskBar.ShowGameMenu = ShowInGameMenu; _taskBar.ShowResearchScreen = ShowResearchScreen; _taskBar.ShowShipDesignScreen = ShowShipDesignScreen; _taskBar.ShowPlanetsScreen = ShowPlanetsView; _taskBar.ShowFleetOverviewScreen = ShowFleetListScreen; _taskBar.EndTurn = CloseWindow; _travelETA = new BBLabel(); _tentativeETA = new BBLabel(); if (!_travelETA.Initialize(0, 0, "ETA", Color.White, out reason)) { return false; } if (!_tentativeETA.Initialize(0, 0, "ETA", Color.White, out reason)) { return false; } reason = null; return true; }
public bool Initialize(GameMain gameMain, out string reason) { _gameMain = gameMain; _pathSprite = SpriteManager.GetSprite("Path", _gameMain.Random); _fuelCircle = SpriteManager.GetSprite("FuelCircle", _gameMain.Random); _selectionSprites = new BBSprite[4]; _selectionSprites[0] = SpriteManager.GetSprite("SelectionTL", _gameMain.Random); _selectionSprites[1] = SpriteManager.GetSprite("SelectionTR", _gameMain.Random); _selectionSprites[2] = SpriteManager.GetSprite("SelectionBL", _gameMain.Random); _selectionSprites[3] = SpriteManager.GetSprite("SelectionBR", _gameMain.Random); _showingFuelRange = false; _showingRadarRange = false; _showingOwners = false; _camera = new Camera(_gameMain.Galaxy.GalaxySize * 60, _gameMain.Galaxy.GalaxySize * 60, _gameMain.ScreenWidth, _gameMain.ScreenHeight); _starName = new RenderImage("starNameRendered", 1, 1, ImageBufferFormats.BufferRGB888A8); _starName.BlendingMode = BlendingModes.Modulated; _backBuffer = new RenderImage("galaxyBackBuffer", _gameMain.ScreenWidth, _gameMain.ScreenHeight, ImageBufferFormats.BufferRGB888A8); _backBuffer.BlendingMode = BlendingModes.Modulated; _systemView = new SystemView(); if (!_systemView.Initialize(_gameMain, "GalaxyScreen", out reason)) { return(false); } _fleetView = new FleetView(); if (!_fleetView.Initialize(_gameMain, out reason)) { return(false); } _taskBar = new TaskBar(); if (!_taskBar.Initialize(_gameMain, out reason)) { return(false); } _inGameMenu = new InGameMenu(); _researchScreen = new ResearchScreen(); _shipDesignScreen = new ShipDesignScreen(); _planetsView = new PlanetsView(); _fleetListScreen = new FleetListScreen(); if (!_inGameMenu.Initialize(_gameMain, out reason)) { return(false); } if (!_researchScreen.Initialize(_gameMain, out reason)) { return(false); } if (!_shipDesignScreen.Initialize(_gameMain, out reason)) { return(false); } if (!_planetsView.Initialize(_gameMain, out reason)) { return(false); } if (!_fleetListScreen.Initialize(_gameMain, out reason)) { return(false); } _inGameMenu.CloseWindow = CloseWindow; _researchScreen.CloseWindow = CloseWindow; _shipDesignScreen.CloseWindow = CloseWindow; _planetsView.CloseWindow = CloseWindow; _planetsView.CenterToSystem = CenterToSystem; _fleetListScreen.CloseWindow = CloseWindow; _fleetListScreen.SelectFleet = SelectFleet; _taskBar.ShowGameMenu = ShowInGameMenu; _taskBar.ShowResearchScreen = ShowResearchScreen; _taskBar.ShowShipDesignScreen = ShowShipDesignScreen; _taskBar.ShowPlanetsScreen = ShowPlanetsView; _taskBar.ShowFleetOverviewScreen = ShowFleetListScreen; _taskBar.EndTurn = CloseWindow; _travelETA = new BBLabel(); _tentativeETA = new BBLabel(); if (!_travelETA.Initialize(0, 0, "ETA", Color.White, out reason)) { return(false); } if (!_tentativeETA.Initialize(0, 0, "ETA", Color.White, out reason)) { return(false); } reason = null; return(true); }
public bool Initialize(GameMain gameMain, out string reason) { _gameMain = gameMain; _camera = new Camera(gameMain.Galaxy.GalaxySize * 60, gameMain.Galaxy.GalaxySize * 60, gameMain.ScreenWidth, gameMain.ScreenHeight); _camera.CenterCamera(_camera.Width / 2, _camera.Height / 2, _camera.MaxZoom); _updateStep = 0; _exploredSystemsThisTurn = new Dictionary<Empire, List<StarSystem>>(); _colonizableFleetsThisTurn = new Dictionary<Empire, List<Fleet>>(); _newResearchTopicsNeeded = new Dictionary<Empire, List<TechField>>(); _systemInfoWindow = new SystemInfoWindow(); if (!_systemInfoWindow.Initialize(gameMain, out reason)) { return false; } _systemView = new SystemView(); if (!_systemView.Initialize(gameMain, "ProcessingScreen", out reason)) { return false; } _colonizeScreen = new ColonizeScreen(); if (!_colonizeScreen.Initialize(gameMain, out reason)) { return false; } _researchPrompt = new ResearchPrompt(); if (!_researchPrompt.Initialize(gameMain, out reason)) { return false; } _starName = new RenderImage("starNameProcessingTurnRendered", 1, 1, ImageBufferFormats.BufferRGB888A8); _starName.BlendingMode = BlendingModes.Modulated; reason = null; return true; }