private TaskState Find(Dwarf d, float dt, double dtd) { if (State == TaskState.NotActive) { AsyncPathfinding.RequestPathfinding(d, new Point((int)d.Position.X, (int)d.Position.Y), new Point((int)d.GetActionVector().X, (int)d.GetActionVector().Y), null); _numerOfPaths = 1; } _paths.AddRange(AsyncPathfinding.GetFinishedPathsWithData(d)); if (_paths.Count > _numerOfPaths) { } if (_numerOfPaths != _paths.Count) return TaskState.Running; PathfindingResult shortestPath = Path.ShortestPath(_paths); d.SetMovePath(shortestPath.Path); return TaskState.Success; }