public void Create() { _mapElements = new MapElement[_mapX, _mapY, _mapZ]; UpdateAstar(); AddWorldObject(new Tree(new Vector3Int(10, 10, _surfacePoint), 1)); AddCreature(new Dwarf(new Vector3(40, 20, _surfacePoint), LivingType.Dwarf)); AddCreature(new Dwarf(new Vector3(40, 21, _surfacePoint), LivingType.Dwarf)); _creatures.Add(new Dwarf(new Vector3(40, 22, _surfacePoint), LivingType.Dwarf)); AddCreature(new Pig(new Vector3(25, 40, _surfacePoint))); AddCreature(new Pig(new Vector3(26, 40, _surfacePoint))); AddCreature(new Cow(new Vector3(27, 40, _surfacePoint))); AddCreature(new Sheep(new Vector3(28, 40, _surfacePoint))); //_creatures.Add(new Dwarf(new Vector3(41, 20, _surfacePoint))); //_creatures.Add(new Dwarf(new Vector3(41, 21, _surfacePoint))); //_creatures.Add(new Dwarf(new Vector3(41, 22, _surfacePoint))); //_creatures.Add(new Dwarf(new Vector3(42, 20, _surfacePoint))); AddBuilding(new Depot(new Vector3Int(26, 40, _surfacePoint), 100)); for (int x = 0; x < _mapX; x++) { for (int y = 0; y < _mapY; y++) { for (int z = _surfacePoint; z < _mapZ; z++) { //if (z > _surfacePoint + 2) //{ // _mapElements[x, y, z] = new DirtCube(null, new Vector3Int(x,y,z)); //} if (z == _surfacePoint + 1 || (z == _surfacePoint && x == 0 && y == 0)) { _mapElements[x, y, z] = new GrassCube(new Vector3Int(x,y,z)); } if (z == _surfacePoint + 2 && (y == 20 || y == 21 || y ==22) && x < 20) { _mapElements[x, y, z] = new DirtCube(new Vector3Int(x, y, z)); } if (z == _surfacePoint + 2 && (y == 15 || y == 16) && x < 20) { _mapElements[x, y, z] = new WaterCube(new Vector3Int(x, y, z)); } if (z == _surfacePoint && ( (x >= 0 && x < 25 && y > 25) || (x >= 75 && y > 25) || (y > 50) || (y == 26 && x > 27) || (y == 27 && x > 27))) { int random = DwarfRandom.GetRandomInt(0, 1); if (random == 0) _mapElements[x, y, z] = new RockCube(new Vector3Int(x, y, z)); if (random == 1) _mapElements[x, y, z] = new IronOreCube(new Vector3Int(x, y, z)); } if (z == _surfacePoint + 1 && ( (x >= 0 && x < 25 && y > 25) || (x >= 75 && y > 25) || (y > 50) || (y == 26 && x > 27) || (y == 27 && x > 27))) { _mapElements[x, y, z + 1] = new RockGroundCube(new Vector3Int(x, y, z)); } } } } UpdateAllTiles(); UpdateAstar(); }
public void Create() { _mapElements = new MapElement[_mapX, _mapY, _mapZ]; for (int x = 1; x < 25; x++) { for (int y = 1; y < 25; y++) { _mapElements[x, y, 0] = new Tree(this, new Vector3Int(x,y,0)); } } _creatures.Add(new Dwarf(this, new Vector3(40, 20, 0))); _creatures.Add(new Dwarf(this, new Vector3(40, 23, 0))); for (int x = 0; x < _mapX; x++) { for (int y = 0; y < _mapY; y++) { for (int z = 0; z < _mapZ; z++) { if (z > 1) { _mapElements[x, y, z] = new DirtCube(null, this, new Vector3Int(x,y,z)); } else if (z == 1 || (z == 0 && x == 0 && y == 0)) { _mapElements[x, y, z] = new DirtCube(new GrassOverlay(), this, new Vector3Int(x,y,z)); } if (x > 25 && y > 25) { _mapElements[x, y, z] = new RockCube(null, this, new Vector3Int(x,y,z)); } } } } UpdateAstar(); }