public override void Entry(IModHelper helper) { //Load up the Config. This will be basic for now, it can be worked on later. _config = helper.ReadConfig<BetterMeteorsConfig>(); helper.Events.GameLoop.GameLaunched += GameLaunched; //helper.Events.GameLoop.SaveLoaded += SaveLoaded; helper.Events.Player.Warped += SaveLoaded; helper.Events.Input.ButtonPressed += ButtonPressed; }
public PerformToolActionPatch(IMonitor _monitor, IModHelper _helper, BetterMeteorsConfig _config) { monitor = _monitor; helper = _helper; config = _config; }