public override void Tick() { if (Spawned) { sustainer.Maintain(); Vector3 vector = Position.ToVector3Shifted(); IntVec3 c; if (Rand.MTBEventOccurs(FilthSpawnMTB, 1f, 1.TicksToSeconds()) && CellFinder.TryFindRandomReachableCellNear(Position, Map, FilthSpawnRadius, TraverseParms.For(TraverseMode.NoPassClosedDoors, Danger.Deadly, false), null, null, out c, 999999)) { FilthMaker.MakeFilth(c, Map, filthTypes.RandomElement(), 1); } if (Rand.MTBEventOccurs(DustMoteSpawnMTB, 1f, 1.TicksToSeconds())) { MoteMaker.ThrowDustPuffThick(new Vector3(vector.x, 0f, vector.z) { y = AltitudeLayer.MoteOverhead.AltitudeFor() }, Map, Rand.Range(1.5f, 3f), new Color(1f, 1f, 1f, 2.5f)); } if (secondarySpawnTick <= Find.TickManager.TicksGame) { sustainer.End(); Map map = Map; IntVec3 position = Position; Destroy(DestroyMode.Vanish); if (faction == null) { faction = HiveUtility.GetRandomInsectFaction(); } PawnKindDef kindDef = HiveUtility.GetFactionKindDef(PawnKindDef.Named("BI_Megascarab_Brown"), faction); Insect insect = PawnGenerator.GeneratePawn(kindDef, faction) as Insect; insect.stealFood = true; GenSpawn.Spawn(insect, CellFinder.RandomClosewalkCellNear(position, map, 4, null), map); if (queen != null) { queen.spawnedInsects.Add(insect); Lord lord = queen.Lord; if (lord == null) { lord = queen.CreateNewLord(); } lord.AddPawn(insect); } } } }
public override void Tick() { if (Spawned) { sustainer.Maintain(); Vector3 vector = Position.ToVector3Shifted(); IntVec3 c; if (Rand.MTBEventOccurs(FilthSpawnMTB, 1f, 1.TicksToSeconds()) && CellFinder.TryFindRandomReachableCellNear(Position, Map, FilthSpawnRadius, TraverseParms.For(TraverseMode.NoPassClosedDoors, Danger.Deadly, false), null, null, out c, 999999)) { FilthMaker.MakeFilth(c, Map, filthTypes.RandomElement(), 1); } if (Rand.MTBEventOccurs(DustMoteSpawnMTB, 1f, 1.TicksToSeconds())) { MoteMaker.ThrowDustPuffThick(new Vector3(vector.x, 0f, vector.z) { y = AltitudeLayer.MoteOverhead.AltitudeFor() }, Map, Rand.Range(1.5f, 3f), new Color(1f, 1f, 1f, 2.5f)); } if (secondarySpawnTick <= Find.TickManager.TicksGame) { sustainer.End(); Map map = Map; IntVec3 position = Position; Destroy(DestroyMode.Vanish); PawnKindDef kindDef = HiveUtility.GetFactionKindDef(PawnKindDef.Named("BI_Queen_Brown"), queenFaction); Queen queen = PawnGenerator.GeneratePawn(kindDef, queenFaction) as Queen; queen.hiveLocation = position; if (hiveLocation != null) { queen.hiveLocation = hiveLocation; } GenSpawn.Spawn(queen, CellFinder.RandomClosewalkCellNear(position, map, 4, null), map); if (insectsPoints > 0f) { List <PawnKindDef> spawnablePawnKinds = HiveUtility.GetFactionKindDefs(queenFaction); insectsPoints = Mathf.Max(insectsPoints, spawnablePawnKinds.Min((PawnKindDef x) => x.combatPower)); float pointsLeft = insectsPoints; List <Pawn> list = new List <Pawn>(); int num = 0; while (pointsLeft > 0f) { num++; if (num > 1000) { Log.Error("Too many iterations.", false); break; } IEnumerable <PawnKindDef> source = from x in spawnablePawnKinds where x.combatPower <= pointsLeft select x; PawnKindDef pawnKindDef; if (!source.TryRandomElement(out pawnKindDef)) { break; } PawnGenerationRequest request = new PawnGenerationRequest(pawnKindDef, queenFaction, PawnGenerationContext.NonPlayer, -1, true, true, false, false, false, false, 1f, false, false, true, false, false, false, false, null, null, null, null, null, null, null, null); Pawn pawn = PawnGenerator.GeneratePawn(request); GenSpawn.Spawn(pawn, CellFinder.RandomClosewalkCellNear(position, map, 2, null), map, WipeMode.Vanish); queen.spawnedInsects.Add(pawn); Lord lord = queen.Lord; if (lord == null) { lord = queen.CreateNewLord(); } lord.AddPawn(pawn); list.Add(pawn); pointsLeft -= pawnKindDef.combatPower; } } } } }
private void TrySpawnHive(Map map) { IntVec3 intVec; if (!TryFindQueenSpawnCell(map, out intVec)) { return; } possibleSpawnCells.Remove(intVec); Faction faction = HiveUtility.GetRandomInsectFaction(); PawnKindDef kindDef = HiveUtility.GetFactionKindDef(PawnKindDef.Named("BI_Queen_Brown"), faction); Queen queen = PawnGenerator.GeneratePawn(kindDef, faction) as Queen; queen.hiveLocation = intVec; GenSpawn.Spawn(queen, CellFinder.RandomClosewalkCellNear(intVec, map, 4, null), map); spawnedQueens.Add(queen); Lord lord = queen.Lord; if (lord == null) { lord = queen.CreateNewLord(); } int count = Rand.Range(4, 5); for (int i = 0; i < count; i++) { kindDef = HiveUtility.GetFactionKindDef(PawnKindDef.Named("BI_Megascarab_Brown"), faction); Pawn pawn = PawnGenerator.GeneratePawn(kindDef, faction); GenSpawn.Spawn(pawn, CellFinder.RandomClosewalkCellNear(intVec, map, 4, null), map); queen.spawnedInsects.Add(pawn); lord.AddPawn(pawn); } IntVec3 c; int foodAmt = 0; for (int i = 0; i < Rand.Range(4, 7); i++) { if (CellFinder.TryFindRandomReachableCellNear(intVec, map, 8, TraverseParms.For(TraverseMode.NoPassClosedDoors, Danger.Deadly, false), (IntVec3 x) => x.Walkable(map), (Region x) => true, out c, 999999)) { Egg egg = ThingMaker.MakeThing(HiveUtility.ThingDefOfEgg, null) as Egg; egg.SetFaction(queen.Faction, null); egg.eggLayer = queen; GenPlace.TryPlaceThing(egg, c, map, ThingPlaceMode.Direct, out Thing t, null, null); queen.spawnedEggs.Add(egg); CompInsectSpawner comp = egg.TryGetComp <CompInsectSpawner>(); if (comp != null) { comp.jellyStores = Rand.Range(50, comp.jellyMax); } if (Rand.Range(1, 4) < 4) { CompSpawner comp2 = egg.TryGetComp <CompSpawner>(); if (comp2 != null) { comp2.TryDoSpawn(); } } if (foodAmt < (BetterInfestationsMod.settings.foodStorage + 100)) { IntVec3 c2; if (CellFinder.TryFindRandomReachableCellNear(intVec, map, 2, TraverseParms.For(TraverseMode.NoPassClosedDoors, Danger.Deadly, false), (IntVec3 x) => x.Walkable(map), (Region x) => true, out c2, 999999)) { Thing thing2 = ThingMaker.MakeThing(ThingDefOf.InsectJelly, null); thing2.stackCount = Rand.Range(15, 75); GenPlace.TryPlaceThing(thing2, c2, map, ThingPlaceMode.Direct, out Thing food, null); if (food != null) { food.SetForbidden(true); } } } } } }