protected override Job TryGiveJob(Pawn pawn) { if (HiveUtility.JobGivenRecentTick(pawn, "AttackMelee")) { return null; } if (BetterInfestationsMod.settings == null) { return null; } if (!BetterInfestationsMod.settings.allowHuntingJob) { return null; } if (pawn.GetRoom() != null && pawn.GetRoom().Fogged) { return null; } Queen queen = HiveUtility.FindQueen(pawn); if (queen == null) { return null; } Insect insect = pawn as Insect; if (insect == null && queen != null && queen.spawnedInsects != null && queen.spawnedInsects.Count > 1) { return null; } int foodAmount = HiveUtility.HiveFoodCount(queen); if (foodAmount >= BetterInfestationsMod.settings.foodStorage && insect != null && !insect.stealFood) { return null; } Region region = pawn.GetRegion(RegionType.Set_Passable); if (region == null) { return null; } Thing target = FindTarget(pawn); if (target != null) { Thing gatherTarget = JobGiver_InsectGather.FindTarget(pawn, false); if (gatherTarget != null) { if (JobGiver_InsectGather.FindCloserTarget(pawn, target, gatherTarget)) { return JobGiver_InsectGather.ForceJob(pawn, gatherTarget); } } if (JobGiver_InsectHarvest.CanHarvest(pawn) && BetterInfestationsMod.settings.allowHarvestJob) { Thing harvestTarget = JobGiver_InsectHarvest.FindTarget(pawn); if (harvestTarget != null) { if (JobGiver_InsectGather.FindCloserTarget(pawn, target, harvestTarget)) { return JobGiver_InsectHarvest.ForceJob(pawn, harvestTarget); } } } if (Rand.Range(1, 25) == 1 && BetterInfestationsMod.settings.allowSapperJob) { Thing sapperTarget = JobGiver_InsectSapper.FindTarget(pawn); if (sapperTarget != null && sapperTarget != queen as Thing) { if (JobGiver_InsectGather.FindCloserTarget(pawn, target, sapperTarget)) { return JobGiver_InsectSapper.ForceJob(pawn, sapperTarget); } } } } if (target == null) { return null; } return MeleeAttackJob(pawn, target); }
protected override Job TryGiveJob(Pawn pawn) { if (HiveUtility.JobGivenRecentTick(pawn, "BI_InsectHarvest")) { return(null); } if (BetterInfestationsMod.settings == null) { return(null); } if (!BetterInfestationsMod.settings.allowHarvestJob) { return(null); } if (pawn.GetRoom() != null && pawn.GetRoom().Fogged) { return(null); } Queen queen = HiveUtility.FindQueen(pawn); if (queen == null) { return(null); } Insect insect = pawn as Insect; if (insect == null) { return(null); } int foodAmount = HiveUtility.HiveFoodCount(queen); if (foodAmount >= BetterInfestationsMod.settings.foodStorage && !insect.stealFood) { return(null); } Region region = pawn.GetRegion(RegionType.Set_Passable); if (region == null) { return(null); } Thing target = FindTarget(pawn); if (target != null) { Thing gatherTarget = JobGiver_InsectGather.FindTarget(pawn, false); if (gatherTarget != null) { if (JobGiver_InsectGather.FindCloserTarget(pawn, target, gatherTarget)) { return(JobGiver_InsectGather.ForceJob(pawn, gatherTarget)); } } if (JobGiver_InsectHunt.CanHunt(pawn) && BetterInfestationsMod.settings.allowHuntingJob) { Thing huntTarget = JobGiver_InsectHunt.FindTarget(pawn); if (huntTarget != null) { if (JobGiver_InsectGather.FindCloserTarget(pawn, target, huntTarget)) { return(JobGiver_InsectHunt.ForceJob(pawn, huntTarget)); } } } if (Rand.Range(1, 25) == 1 && BetterInfestationsMod.settings.allowSapperJob) { Thing sapperTarget = JobGiver_InsectSapper.FindTarget(pawn); if (sapperTarget != null && sapperTarget != queen as Thing) { if (JobGiver_InsectGather.FindCloserTarget(pawn, target, sapperTarget)) { return(JobGiver_InsectSapper.ForceJob(pawn, sapperTarget)); } } } } if (target == null) { return(null); } Job job = new Job(DefDatabase <JobDef> .GetNamed("BI_InsectHarvest"), target) { canBash = true, expiryInterval = 480, count = 1 }; return(job); }
protected override Job TryGiveJob(Pawn pawn) { if (HiveUtility.JobGivenRecentTick(pawn, "Mine")) { return(null); } if (BetterInfestationsMod.settings == null) { return(null); } if (!BetterInfestationsMod.settings.allowSapperJob) { return(null); } if (pawn.GetRoom() != null && pawn.GetRoom().Fogged) { return(null); } Queen queen = HiveUtility.FindQueen(pawn); if (queen == null) { return(null); } Insect insect = pawn as Insect; if (insect == null && queen != null && queen.spawnedInsects != null && queen.spawnedInsects.Count > 1) { return(null); } int foodAmount = HiveUtility.HiveFoodCount(queen); if (foodAmount >= BetterInfestationsMod.settings.foodStorage && insect != null && !insect.stealFood) { return(null); } Region region = pawn.GetRegion(RegionType.Set_Passable); if (region == null) { return(null); } Thing target = FindTarget(pawn); if (target != null && target != queen as Thing) { Thing gatherTarget = JobGiver_InsectGather.FindTarget(pawn, false); if (gatherTarget != null) { if (JobGiver_InsectGather.FindCloserTarget(pawn, target, gatherTarget)) { return(JobGiver_InsectGather.ForceJob(pawn, gatherTarget)); } } if (JobGiver_InsectHunt.CanHunt(pawn) && BetterInfestationsMod.settings.allowHuntingJob) { Thing huntTarget = JobGiver_InsectHunt.FindTarget(pawn); if (huntTarget != null) { if (JobGiver_InsectGather.FindCloserTarget(pawn, target, huntTarget)) { return(JobGiver_InsectHunt.ForceJob(pawn, huntTarget)); } } } if (JobGiver_InsectHarvest.CanHarvest(pawn) && BetterInfestationsMod.settings.allowHarvestJob) { Thing harvestTarget = JobGiver_InsectHarvest.FindTarget(pawn); if (harvestTarget != null) { if (JobGiver_InsectGather.FindCloserTarget(pawn, target, harvestTarget)) { return(JobGiver_InsectHarvest.ForceJob(pawn, harvestTarget)); } } } } if (target == null) { return(null); } if (!pawn.CanReach(target, PathEndMode.OnCell, Danger.Deadly, false, TraverseMode.PassAllDestroyableThings)) { return(null); } using (PawnPath pawnPath = pawn.Map.pathFinder.FindPath(pawn.Position, target, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.PassAllDestroyableThings, false), PathEndMode.OnCell)) { List <IntVec3> cells = pawnPath.NodesReversed; if (cells != null && cells.Any()) { foreach (IntVec3 cell in cells) { Building b = cell.GetEdifice(pawn.Map); if (b != null && b.def != null) { if (b.def.passability != Traversability.Impassable) { return(null); } if (b.def.size != IntVec2.One) { return(null); } if (b.Faction == null || (b.Faction != null && !b.Faction.IsPlayer)) { return(null); } } } } IntVec3 cellBeforeBlocker; Thing thing = pawnPath.FirstBlockingBuilding(out cellBeforeBlocker, pawn); if (thing != null && pawn.CanReserve(thing) && pawn.CanReach(thing, PathEndMode.Touch, Danger.Deadly, true, TraverseMode.PassDoors)) { return(new Job(JobDefOf.Mine, thing) { ignoreDesignations = true, expiryInterval = 6000 }); } } return(null); }