コード例 #1
0
        public void SpawnEgg()
        {
            Queen queen = pawn as Queen;

            if (queen != null)
            {
                Egg egg = (Egg)ThingMaker.MakeThing(HiveUtility.ThingDefOfEgg, null);
                egg.SetFaction(pawn.Faction, null);
                egg.eggLayer = queen;
                GenSpawn.Spawn(egg, pawn.Position, Map, WipeMode.Vanish);
                SoundDef.Named("BI_Laying_Egg").PlayOneShot(egg);
                queen.eggReady = false;
                queen.spawnedEggs.Add(egg);
            }
        }
コード例 #2
0
        private void TrySpawnHive(Map map)
        {
            IntVec3 intVec;

            if (!TryFindQueenSpawnCell(map, out intVec))
            {
                return;
            }
            possibleSpawnCells.Remove(intVec);

            Faction     faction = HiveUtility.GetRandomInsectFaction();
            PawnKindDef kindDef = HiveUtility.GetFactionKindDef(PawnKindDef.Named("BI_Queen_Brown"), faction);
            Queen       queen   = PawnGenerator.GeneratePawn(kindDef, faction) as Queen;

            queen.hiveLocation = intVec;
            GenSpawn.Spawn(queen, CellFinder.RandomClosewalkCellNear(intVec, map, 4, null), map);
            spawnedQueens.Add(queen);
            Lord lord = queen.Lord;

            if (lord == null)
            {
                lord = queen.CreateNewLord();
            }
            int count = Rand.Range(4, 5);

            for (int i = 0; i < count; i++)
            {
                kindDef = HiveUtility.GetFactionKindDef(PawnKindDef.Named("BI_Megascarab_Brown"), faction);
                Pawn pawn = PawnGenerator.GeneratePawn(kindDef, faction);
                GenSpawn.Spawn(pawn, CellFinder.RandomClosewalkCellNear(intVec, map, 4, null), map);
                queen.spawnedInsects.Add(pawn);
                lord.AddPawn(pawn);
            }
            IntVec3 c;
            int     foodAmt = 0;

            for (int i = 0; i < Rand.Range(4, 7); i++)
            {
                if (CellFinder.TryFindRandomReachableCellNear(intVec, map, 8, TraverseParms.For(TraverseMode.NoPassClosedDoors, Danger.Deadly, false), (IntVec3 x) => x.Walkable(map), (Region x) => true, out c, 999999))
                {
                    Egg egg = ThingMaker.MakeThing(HiveUtility.ThingDefOfEgg, null) as Egg;
                    egg.SetFaction(queen.Faction, null);
                    egg.eggLayer = queen;
                    GenPlace.TryPlaceThing(egg, c, map, ThingPlaceMode.Direct, out Thing t, null, null);
                    queen.spawnedEggs.Add(egg);
                    CompInsectSpawner comp = egg.TryGetComp <CompInsectSpawner>();
                    if (comp != null)
                    {
                        comp.jellyStores = Rand.Range(50, comp.jellyMax);
                    }
                    if (Rand.Range(1, 4) < 4)
                    {
                        CompSpawner comp2 = egg.TryGetComp <CompSpawner>();
                        if (comp2 != null)
                        {
                            comp2.TryDoSpawn();
                        }
                    }
                    if (foodAmt < (BetterInfestationsMod.settings.foodStorage + 100))
                    {
                        IntVec3 c2;
                        if (CellFinder.TryFindRandomReachableCellNear(intVec, map, 2, TraverseParms.For(TraverseMode.NoPassClosedDoors, Danger.Deadly, false), (IntVec3 x) => x.Walkable(map), (Region x) => true, out c2, 999999))
                        {
                            Thing thing2 = ThingMaker.MakeThing(ThingDefOf.InsectJelly, null);
                            thing2.stackCount = Rand.Range(15, 75);
                            GenPlace.TryPlaceThing(thing2, c2, map, ThingPlaceMode.Direct, out Thing food, null);
                            if (food != null)
                            {
                                food.SetForbidden(true);
                            }
                        }
                    }
                }
            }
        }