/// <summary> /// Unregisters the events required for the plugin to fuction properly. /// </summary> private void UnregisterEvents() { server = null; player = null; Serv.RoundStarted -= server.OnRoundStart; Serv.RespawningTeam -= server.OnRespawnTeam; Play.Destroying -= player.OnLeft; Play.Died -= player.OnDied; }
/// <summary> /// Registers events required for the plugin to function properly. /// </summary> private void RegisterEvents() { server = new Handlers.Server(); player = new Handlers.Player(); Serv.RoundStarted += server.OnRoundStart; Serv.RespawningTeam += server.OnRespawnTeam; Play.Destroying += player.OnLeft; Play.Died += player.OnDied; }