コード例 #1
0
ファイル: Connection.cs プロジェクト: ubberkid/PeerATT
        /// <summary>
        /// Try to fall back to next transport. If no more transport to try, it will return false.
        /// </summary>
        private bool TryFallbackTransport()
        {
            if (this.State == ConnectionStates.Connecting)
            {
                if (BufferedMessages != null)
                    BufferedMessages.Clear();

                // stop the current transport
                Transport.Stop();
                Transport = null;

                switch(NextProtocolToTry)
                {
#if !BESTHTTP_DISABLE_SERVERSENT_EVENTS
                    case SupportedProtocols.ServerSentEvents:
                        Transport = new ServerSentEventsTransport(this);
                        NextProtocolToTry = SupportedProtocols.HTTP;
                        break;
#endif

                    case SupportedProtocols.HTTP:
                        Transport = new PollingTransport(this);
                        NextProtocolToTry = SupportedProtocols.Unknown;
                        break;

                    case SupportedProtocols.Unknown:
                        return false;
                }
                
                TransportConnectionStartedAt = DateTime.UtcNow;

                Transport.Connect();

                if (PingRequest != null)
                    PingRequest.Abort();

                return true;
            }

            return false;
        }
コード例 #2
0
ファイル: Connection.cs プロジェクト: ubberkid/PeerATT
        /// <summary>
        /// Protocol negotiation finished successfully.
        /// </summary>
        private void OnNegotiationDataReceived(NegotiationData data)
        {
#if !BESTHTTP_DISABLE_WEBSOCKET
            if (data.TryWebSockets)
            {
                Transport = new WebSocketTransport(this);

                #if !BESTHTTP_DISABLE_SERVERSENT_EVENTS
                    NextProtocolToTry = SupportedProtocols.ServerSentEvents;
                #else
                    NextProtocolToTry = SupportedProtocols.HTTP;
                #endif
            }
            else
#endif
            {
                #if !BESTHTTP_DISABLE_SERVERSENT_EVENTS
                    Transport = new ServerSentEventsTransport(this);

                    // Long-Poll
                    NextProtocolToTry = SupportedProtocols.HTTP;
                #else

                    Transport = new PollingTransport(this);

                    NextProtocolToTry = SupportedProtocols.Unknown;
                #endif
            }

            this.State = ConnectionStates.Connecting;
            TransportConnectionStartedAt = DateTime.UtcNow;

            Transport.Connect();
        }
コード例 #3
0
        /// <summary>
        /// Protocol negotiation finished successfully.
        /// </summary>
        private void OnNegotiationDataReceived(NegotiationData data)
        {
            // Find out what supported protocol the server speak
            int protocolIdx = -1;
            for (int i = 0; i < ClientProtocols.Length && protocolIdx == -1; ++i)
                if (data.ProtocolVersion == ClientProtocols[i])
                    protocolIdx = i;

            // No supported protocol found? Try using the latest one.
            if (protocolIdx == -1)
            {
                protocolIdx = (byte)ProtocolVersions.Protocol_2_2;
                HTTPManager.Logger.Warning("SignalR Connection", "Unknown protocol version: " + data.ProtocolVersion);
            }

            this.Protocol = (ProtocolVersions)protocolIdx;

#if !BESTHTTP_DISABLE_WEBSOCKET
            if (data.TryWebSockets)
            {
                Transport = new WebSocketTransport(this);

                #if !BESTHTTP_DISABLE_SERVERSENT_EVENTS
                    NextProtocolToTry = SupportedProtocols.ServerSentEvents;
                #else
                    NextProtocolToTry = SupportedProtocols.HTTP;
                #endif
            }
            else
#endif
            {
                #if !BESTHTTP_DISABLE_SERVERSENT_EVENTS
                    Transport = new ServerSentEventsTransport(this);

                    // Long-Poll
                    NextProtocolToTry = SupportedProtocols.HTTP;
                #else

                    Transport = new PollingTransport(this);

                    NextProtocolToTry = SupportedProtocols.Unknown;
                #endif
            }

            this.State = ConnectionStates.Connecting;
            TransportConnectionStartedAt = DateTime.UtcNow;

            Transport.Connect();
        }