コード例 #1
0
ファイル: Preloader.cs プロジェクト: hanabi1224/BepInEx
        public static void Run()
        {
            try
            {
                ConsoleManager.Initialize(false);

                PreloaderLog = new PreloaderConsoleListener();
                Logger.Listeners.Add(PreloaderLog);



                if (ConsoleManager.ConfigConsoleEnabled.Value)
                {
                    ConsoleManager.CreateConsole();
                    Logger.Listeners.Add(new ConsoleLogListener());
                }

                ChainloaderLogHelper.PrintLogInfo(Log);

                Log.LogInfo($"Running under Unity v{FileVersionInfo.GetVersionInfo(Paths.ExecutablePath).FileVersion}");

                Log.LogDebug($"Game executable path: {Paths.ExecutablePath}");
                Log.LogDebug($"Unhollowed assembly directory: {IL2CPPUnhollowedPath}");
                Log.LogDebug($"BepInEx root path: {Paths.BepInExRootPath}");



                UnhollowerLog = Logger.CreateLogSource("Unhollower");
                UnhollowerBaseLib.LogSupport.InfoHandler    += UnhollowerLog.LogInfo;
                UnhollowerBaseLib.LogSupport.WarningHandler += UnhollowerLog.LogWarning;
                UnhollowerBaseLib.LogSupport.TraceHandler   += UnhollowerLog.LogDebug;
                UnhollowerBaseLib.LogSupport.ErrorHandler   += UnhollowerLog.LogError;


                if (ProxyAssemblyGenerator.CheckIfGenerationRequired())
                {
                    ProxyAssemblyGenerator.GenerateAssemblies();
                }


                Logger.Listeners.Remove(PreloaderLog);



                Chainloader = new IL2CPPChainloader();

                Chainloader.Initialize();
            }
            catch (Exception ex)
            {
                Log.LogFatal(ex);

                throw;
            }
        }
コード例 #2
0
ファイル: Preloader.cs プロジェクト: seyfullahaktas/BepInEx
        public static void Run()
        {
            try
            {
                ConsoleManager.Initialize(false);

                PreloaderLog = new PreloaderConsoleListener();
                Logger.Listeners.Add(PreloaderLog);


                if (ConsoleManager.ConfigConsoleEnabled.Value)
                {
                    ConsoleManager.CreateConsole();
                    Logger.Listeners.Add(new ConsoleLogListener());
                }

                ChainloaderLogHelper.PrintLogInfo(Log);

                Log.LogDebug($"Game executable path: {Paths.ExecutablePath}");
                Log.LogDebug($"Unhollowed assembly directory: {IL2CPPUnhollowedPath}");
                Log.LogDebug($"BepInEx root path: {Paths.BepInExRootPath}");

                UnhollowerLog              = Logger.CreateLogSource("Unhollower");
                LogSupport.InfoHandler    += UnhollowerLog.LogInfo;
                LogSupport.WarningHandler += UnhollowerLog.LogWarning;
                LogSupport.TraceHandler   += UnhollowerLog.LogDebug;
                LogSupport.ErrorHandler   += UnhollowerLog.LogError;


                if (ProxyAssemblyGenerator.CheckIfGenerationRequired())
                {
                    ProxyAssemblyGenerator.GenerateAssemblies();
                }


                InitializeUnityVersion();


                using (var assemblyPatcher = new AssemblyPatcher())
                {
                    assemblyPatcher.AddPatchersFromDirectory(Paths.PatcherPluginPath);

                    Log.LogInfo($"{assemblyPatcher.PatcherPlugins.Count} patcher plugin{(assemblyPatcher.PatcherPlugins.Count == 1 ? "" : "s")} loaded");

                    assemblyPatcher.LoadAssemblyDirectories(IL2CPPUnhollowedPath);

                    Log.LogInfo($"{assemblyPatcher.PatcherPlugins.Count} assemblies discovered");

                    assemblyPatcher.PatchAndLoad();
                }


                Logger.Listeners.Remove(PreloaderLog);


                Chainloader = new IL2CPPChainloader();

                Chainloader.Initialize();
            }
            catch (Exception ex)
            {
                Log.LogFatal(ex);

                throw;
            }
        }