public static BCOM.Point3d getMiddlePoint(BCOM.Point3d first, BCOM.Point3d second) { BCOM.Vector3d vec = App.Vector3dSubtractPoint3dPoint3d(second, first); return(App.Point3dAddScaledVector3d(first, vec, 0.5)); }
public static bool IsParallelTo(this BCOM.Vector3d self, BCOM.Vector3d other) { return(App.Vector3dAreVectorsParallel(self, other)); }
public static BCOM.Point3d ToPoint3d(this BCOM.Vector3d vec) { return(App.Point3dFromVector3d(vec)); }
public static BCOM.Vector3d Normalize(this BCOM.Vector3d vec) { return(App.Vector3dNormalize(vec)); }