protected virtual void Awake() { animationController = GetComponentInChildren <EnemyAnimationController>(); enemyRigidbody = GetComponent <Rigidbody2D>(); targeting = GetComponent <Targeting>(); attack = GetComponent <Attack>(); healthPoints = EnemyParameters.MaxHealthPoints; stateMachine = new StateMachine(); }
private void Awake() { _controller = GetComponent <EnemyStateMachine>(); animationController = GetComponent <EnemyAnimationController>(); }