public override void Reset() { base.Reset(); a = new ConcreteObjectVar(); b = new ConcreteObjectVar(); }
public override void Reset() { boolVariable = new ConcreteBoolVar(); trueValue = (UnityEngine.Object)null; falseValue = (UnityEngine.Object)null; storeObject = new ConcreteObjectVar(); }
public override void Reset () { base.Reset(); SingleValue = new ConcreteFloatVar(); intValue = new ConcreteIntVar(); BooleanValue = new ConcreteBoolVar(); StringValue = new ConcreteStringVar(); Vector3Value = new ConcreteVector3Var(); RectValue = new ConcreteRectVar(); ColorValue = new ConcreteColorVar(); GameObjectValue = new ConcreteGameObjectVar(this.self); MaterialValue = new ConcreteMaterialVar(); TextureValue = new ConcreteTextureVar(); ObjectValue = new ConcreteObjectVar(); }
public override void Reset() { base.Reset(); SingleValue = new ConcreteFloatVar(); intValue = new ConcreteIntVar(); BooleanValue = new ConcreteBoolVar(); StringValue = new ConcreteStringVar(); Vector3Value = new ConcreteVector3Var(); RectValue = new ConcreteRectVar(); ColorValue = new ConcreteColorVar(); GameObjectValue = new ConcreteGameObjectVar(this.self); MaterialValue = new ConcreteMaterialVar(); TextureValue = new ConcreteTextureVar(); ObjectValue = new ConcreteObjectVar(); }
/// <summary> /// Behaviour Machine callback called when a value is changed in the inspector (Called in the editor only). /// </summary> public override void OnValidate () { // The property is a unity object? var propertyType = this.propertyType; if (propertyType != null && propertyType.IsSubclassOf(typeof(Object))) { if (ObjectValue.isConstant) { ObjectValue.ObjectType = propertyType; ObjectValue.OnValidate(); } else { var objectType = ObjectValue.ObjectType; if (objectType != propertyType && !objectType.IsSubclassOf(propertyType)) { ObjectValue = new ConcreteObjectVar(); } } } }
public override void Reset() { gameObject = new ConcreteGameObjectVar(this.self); methodName = new ConcreteStringVar(); options = SendMessageOptions.RequireReceiver; floatParameter = new ConcreteFloatVar(); intParameter = new ConcreteIntVar(); boolParameter = new ConcreteBoolVar(); stringParameter = new ConcreteStringVar(); vector3Parameter = new ConcreteVector3Var(); rectParameter = new ConcreteRectVar(); colorParameter = new ConcreteColorVar(); quaternionParameter = new ConcreteQuaternionVar(); gameObjectParameter = new ConcreteGameObjectVar(this.self); textureParameter = new ConcreteTextureVar(); materialParameter = new ConcreteMaterialVar(); fsmEventParameter = new ConcreteFsmEvent(); objectParameter = new ConcreteObjectVar(); messageType = MessageType.SendMessage; }
/// <summary> /// Behaviour Machine callback called when a value is changed in the inspector (Called in the editor only). /// </summary> public override void OnValidate() { // The property is a unity object? var propertyType = this.propertyType; if (propertyType != null && propertyType.IsSubclassOf(typeof(Object))) { if (ObjectValue.isConstant) { ObjectValue.ObjectType = propertyType; ObjectValue.OnValidate(); } else { var objectType = ObjectValue.ObjectType; if (objectType != propertyType && !objectType.IsSubclassOf(propertyType)) { ObjectValue = new ConcreteObjectVar(); } } } }
public override void Reset () { targetObject = (UnityEngine.Object)null; propertyName = string.Empty; }
/// <summary> /// Draw an object variable. /// <param name="rect">The position to draw the variable.</param> /// <param name="objectVar">The object variable to be drawn.</param> /// <param name="isAsset">The variable blackboard is an asset?</param> /// </summary> static void DrawObjectVar (Rect rect, ObjectVar objectVar, bool isAsset) { // Name rect.yMin += 3f; rect.yMax -= 2f; rect.xMin += 6f; rect.xMax -= 6f; rect.height -= c_TwoLinesHeight - c_OneLineHeight; DrawName(new Rect (rect.x, rect.y, c_SmallNameWidth, rect.height), objectVar); // Value rect.xMin += c_SmallNameWidth + c_Space; rect.xMax -= c_MinusButtonWidth + c_RightPadding; var objectType = objectVar.ObjectType; EditorGUI.BeginChangeCheck(); var newValue = EditorGUI.ObjectField (rect, GUIContent.none, objectVar.Value, objectType, !isAsset); if (EditorGUI.EndChangeCheck() && newValue != objectVar.Value) { // Register undo if (objectVar.blackboard != null) { #if UNITY_4_0_0 || UNITY_4_1 || UNITY_4_2 Undo.RegisterUndo(objectVar.blackboard, "Variable Value"); #else Undo.RecordObject(objectVar.blackboard, "Variable Value"); #endif } // Update variable value objectVar.Value = newValue; // Set blackboard dirty flag if (objectVar.blackboard != null) EditorUtility.SetDirty(objectVar.blackboard); } // Object Type rect.y += rect.height + 3f; var objectTypeAsString = objectType.ToString(); if (GUI.Button(rect, objectTypeAsString, EditorStyles.popup)) { var menu = new GenericMenu(); // Add None menu.AddItem(new GUIContent("None"), string.IsNullOrEmpty(objectTypeAsString), SetObjectType, new SetObjectVarType(objectVar, typeof(UnityEngine.Object))); // Add to menu all types that inherites from UnityEngine.Object var types = TypeUtility.GetDerivedTypes(typeof(UnityEngine.Object)); for (int y = 0; y < types.Length; y++) { var typeAsString = types[y].ToString(); menu.AddItem(new GUIContent(typeAsString.Replace('.', '/')), objectTypeAsString == typeAsString, SetObjectType, new SetObjectVarType(objectVar, types[y])); } menu.ShowAsContext(); } // Minus button rect.x += rect.width + 2f; rect.y -= rect.height + 3f; rect.width = c_MinusButtonWidth; rect.yMin -= 2f; rect.yMax += 2f; if (GUI.Button(rect, s_Styles.iconToolbarMinus, s_Styles.invisbleButton)) s_VariableToRemove = objectVar; }
public override void Reset () { variable = new ConcreteObjectVar(); newValue = new ConcreteObjectVar(); }
public override void Reset() { gameObject = new ConcreteGameObjectVar(this.self); newClip = new ConcreteObjectVar(); }
public override void Reset() { material = new ConcreteMaterialVar(); newShaderName = "Diffuse"; newShader = new ConcreteObjectVar(); }
public override void Reset () { gameObject = new ConcreteGameObjectVar(this.self); newClip = new ConcreteObjectVar(); }
public override void Reset() { audioClip = new ConcreteObjectVar(); position = new ConcreteVector3Var(); volumeScale = 1f; }
public override void Reset() { material = new ConcreteMaterialVar(); storeShader = new ConcreteObjectVar(); }
public override void Reset () { gameObject = new ConcreteGameObjectVar(this.self); methodName = new ConcreteStringVar(); options = SendMessageOptions.RequireReceiver; floatParameter = new ConcreteFloatVar(); intParameter = new ConcreteIntVar(); boolParameter = new ConcreteBoolVar(); stringParameter = new ConcreteStringVar(); vector3Parameter = new ConcreteVector3Var(); rectParameter = new ConcreteRectVar(); colorParameter = new ConcreteColorVar(); quaternionParameter = new ConcreteQuaternionVar(); gameObjectParameter = new ConcreteGameObjectVar(this.self); textureParameter = new ConcreteTextureVar(); materialParameter = new ConcreteMaterialVar(); fsmEventParameter = new ConcreteFsmEvent(); objectParameter = new ConcreteObjectVar(); messageType = MessageType.SendMessage; }
public override void Reset () { objects = new ObjectVar[0]; storeObject = new ConcreteObjectVar(); }
public override void Reset() { gameObject = new ConcreteGameObjectVar(this.self); storeShader = new ConcreteObjectVar(); }
public override void Reset() { targetObject = (UnityEngine.Object)null; propertyName = string.Empty; }
public override void Reset () { boolVariable = new ConcreteBoolVar(); trueValue = (UnityEngine.Object)null; falseValue = (UnityEngine.Object)null; storeObject = new ConcreteObjectVar(); }
public override void Reset() { newGuiskin = new ConcreteObjectVar(); }
public override void Reset() { variable = new ConcreteObjectVar(); newValue = new ConcreteObjectVar(); }
public override void Reset() { objects = new ObjectVar[0]; storeObject = new ConcreteObjectVar(); }
public override void Reset() { gameObject = new ConcreteGameObjectVar(this.self); newShaderName = "Diffuse"; newShader = new ConcreteObjectVar(); }
public override void Reset() { gameObject = this.self; newSprite = new ConcreteObjectVar(); newColor = new ConcreteColorVar(); }
public override void Reset () { gameObject = new ConcreteGameObjectVar(this.self); audioClip = new ConcreteObjectVar(); volumeScale = 1f; }
public override void Reset() { gameObject = new ConcreteGameObjectVar(this.self); audioClip = new ConcreteObjectVar(); volumeScale = 1f; }
public override void Reset () { gameObject = new ConcreteGameObjectVar(this.self); storeShader = new ConcreteObjectVar(); }
/// <summary> /// The class constructor. /// <param name= "objectVar">The target ObjectVar.</param> /// <param name= "objectType">The new ObjectVar type.</param> /// </summary> public SetObjectVarType (ObjectVar objectVar, System.Type objectType) { this.objectVar = objectVar; this.objectType = objectType; }
public override void Reset () { gameObject = this.self; newSprite = new ConcreteObjectVar(); newColor = new ConcreteColorVar(); }
public override void Reset () { base.Reset(); a = new ConcreteObjectVar(); b = new ConcreteObjectVar(); }
public override void Reset () { material = new ConcreteMaterialVar(); storeShader = new ConcreteObjectVar(); }