コード例 #1
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ファイル: ColorSetRGBA.cs プロジェクト: xclouder/godbattle
 public override void Reset () {
     variable = new ConcreteColorVar();
     newR = new ConcreteFloatVar();
     newG = new ConcreteFloatVar();
     newB = new ConcreteFloatVar();
     newA = new ConcreteFloatVar();
 }
コード例 #2
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 public override void Reset()
 {
     base.Reset();
     easeType   = TweenNode.EaseType.easeInQuad;
     target     = new ConcreteFloatVar();
     floatValue = new ConcreteFloatVar();
 }
コード例 #3
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 public override void Reset()
 {
     boolVariable = new ConcreteBoolVar();
     trueValue    = 1f;
     falseValue   = 0f;
     storeFloat   = new ConcreteFloatVar();
 }
コード例 #4
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 public override void Reset()
 {
     variable = new ConcreteVector3Var();
     storeX   = new ConcreteFloatVar();
     storeY   = new ConcreteFloatVar();
     storeZ   = new ConcreteFloatVar();
 }
コード例 #5
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     animationName = new ConcreteStringVar();
     fadeLength = .3f;
     queue = QueueMode.CompleteOthers;
     playMode = PlayMode.StopSameLayer;
 }
コード例 #6
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 public override void Reset()
 {
     gameObject = new ConcreteGameObjectVar(this.self);
     space      = Space.World;
     direction  = new ConcreteVector3Var();
     speed      = new ConcreteFloatVar();
 }
コード例 #7
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ファイル: ColorGetRGBA.cs プロジェクト: xclouder/godbattle
		public override void Reset () {
			variable = new ConcreteColorVar();
			storeR = new ConcreteFloatVar();
			storeG = new ConcreteFloatVar();
			storeB = new ConcreteFloatVar();
			storeA = new ConcreteFloatVar();
		}
コード例 #8
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 public override void Reset () {
     explosionPoint = new ConcreteVector3Var();
     explosionPosition = new ConcreteGameObjectVar(this.self);
     explosionForce = new ConcreteFloatVar();
     explosionRadius = new ConcreteFloatVar();
     layers = -1;
 }
コード例 #9
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 public override void Reset()
 {
     gameObject       = new ConcreteGameObjectVar(this.self);
     animationName    = new ConcreteStringVar();
     targetWeight     = 1f;
     targetFadeLength = .3f;
 }
コード例 #10
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 public override void Reset()
 {
     center          = new ConcreteGameObjectVar(this.self);
     radius          = new ConcreteFloatVar();
     layers          = 0;
     storeGameObject = new ConcreteGameObjectVar();
 }
コード例 #11
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        public override void Reset () {
            base.Reset();

            gameObject1 = new ConcreteGameObjectVar(this.self);
            gameObject2 = new ConcreteGameObjectVar(this.self);
            distance = new ConcreteFloatVar();
        }
コード例 #12
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ファイル: IsInLineOfSight.cs プロジェクト: xclouder/godbattle
 public override void Reset () {
     gameObject = this.self;
     target = this.self;
     maxDistanceSight = 10f;
     maxAngleSight = .5f;
     localDirection = Vector3.forward;
 }
コード例 #13
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ファイル: IsAxisButtonUp.cs プロジェクト: pikaqiufk/Client
        public override void Reset()
        {
            base.Reset();

            buttonName = "Horizontal";
            tolerance  = 0.3f;
        }
コード例 #14
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        public override void Reset()
        {
            base.Reset();

            a = new ConcreteFloatVar();
            b = new ConcreteFloatVar();
        }
コード例 #15
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ファイル: LookAtSmooth.cs プロジェクト: xclouder/godbattle
 public override void Reset () {
     objectToRotate = new ConcreteGameObjectVar(this.self);
     objectToLookAt = new ConcreteGameObjectVar(this.self);
     worldUp = new ConcreteVector3Var();
     speed = 120f;
     onlyRotateInYAxis = new ConcreteBoolVar();
 }
コード例 #16
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 public override void Reset()
 {
     gameObject       = new ConcreteGameObjectVar(this.self);
     torque           = new ConcreteFloatVar();
     multiplyTorqueBy = 1f;
     perSecond        = true;
 }
コード例 #17
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ファイル: CameraFadeIn.cs プロジェクト: xclouder/godbattle
 public override void Reset () {
     color = Color.black;
     time = 2f;
     storeCurrentTime = new ConcreteFloatVar();
     onFinish = new ConcreteFsmEvent();
     guiReady = false;
 }
コード例 #18
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 public override void Reset()
 {
     a         = new ConcreteVector3Var();
     b         = new ConcreteVector3Var();
     store     = new ConcreteFloatVar();
     operation = V3OperationFloat.Angle;
 }
コード例 #19
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        public override void Reset()
        {
            base.Reset();

            gameObject = new ConcreteGameObjectVar(this.self);
            threshold  = 0.000001f;
        }
コード例 #20
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 public override void Reset()
 {
     targetValue = new ConcreteFloatVar(0f);
     values      = new FloatVar[] { new ConcreteFloatVar(0f), new ConcreteFloatVar(0f) };
     operation   = Operation.Add;
     store       = new ConcreteFloatVar();
 }
コード例 #21
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 public override void Reset()
 {
     gameObject    = new ConcreteGameObjectVar(this.self);
     animationName = new ConcreteStringVar();
     fadeLength    = .3f;
     playMode      = PlayMode.StopSameLayer;
 }
コード例 #22
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ファイル: Vector3AddXYZ.cs プロジェクト: xclouder/godbattle
 public override void Reset () {
     variable = new ConcreteVector3Var();
     x = new ConcreteFloatVar();
     y = new ConcreteFloatVar();
     z = new ConcreteFloatVar();
     perSecond = false;
 }
コード例 #23
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ファイル: Blink.cs プロジェクト: xclouder/godbattle
        public override void Reset () {
            gameObject = this.self;
            onTime = 1f;
            offTime = 1f;

            m_Timer = 0f;
        }
コード例 #24
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        public override void Reset () {
            base.Reset();

            a = new ConcreteVector3Var();
            aComponent = Vector3Component.x;
            b = new ConcreteFloatVar();
        }
コード例 #25
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     newVelocity = new ConcreteVector3Var();
     x = new ConcreteFloatVar();
     y = new ConcreteFloatVar();
     z = new ConcreteFloatVar();
 }
コード例 #26
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ファイル: GizmoDrawSphere.cs プロジェクト: xclouder/godbattle
		public override void Reset () {
			gameObject = new ConcreteGameObjectVar(this.self);
			center = Vector3.zero;
			radius = 1f;
			color = Color.white * .5f;
			sphereType = SphereType.Wired;
		}
コード例 #27
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 public override void Reset()
 {
     variable = new ConcreteVector3Var();
     newX     = new ConcreteFloatVar();
     newY     = new ConcreteFloatVar();
     newZ     = new ConcreteFloatVar();
 }
コード例 #28
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ファイル: SetFog.cs プロジェクト: xclouder/godbattle
		public override void Reset () {
			fog = new ConcreteBoolVar();
			fogColor = new ConcreteColorVar();
			fogDensity = new ConcreteFloatVar();
			linearFogStart = new ConcreteFloatVar();
			linearFogEnd = new ConcreteFloatVar();
		}
コード例 #29
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 public override void Reset()
 {
     base.Reset();
     value      = new ConcreteFloatVar();
     leftValue  = 0f;
     rightValue = 1f;
 }
コード例 #30
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 public override void Reset()
 {
     axisName           = new ConcreteStringVar();
     storeAxisComponent = Vector3Component.x;
     storeAxis          = new ConcreteVector3Var();
     multiplier         = 1f;
 }
コード例 #31
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ファイル: IsFloatNotEqual.cs プロジェクト: xclouder/godbattle
        public override void Reset () {
            base.Reset();

            a = new ConcreteFloatVar();
            b = new ConcreteFloatVar();
            tolerance = new ConcreteFloatVar();
        }
コード例 #32
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 public override void Reset () {
     multiplier = 1f;
     storeAcceleration = new ConcreteVector3Var();
     storeX = new ConcreteFloatVar();
     storeY = new ConcreteFloatVar();
     storeZ = new ConcreteFloatVar();
 }
コード例 #33
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 public override void Reset()
 {
     gameObject = new ConcreteGameObjectVar(this.self);
     #if !UNITY_4_0_0
     delay = new ConcreteFloatVar();
     #endif
 }
コード例 #34
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 public override void Reset()
 {
     gameObject         = new ConcreteGameObjectVar(this.self);
     velocity           = new ConcreteVector3Var();
     horizontalVelocity = new ConcreteFloatVar();
     verticalVelocity   = new ConcreteFloatVar();
 }
コード例 #35
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 public override void Reset () {
     position = new ConcreteVector3Var();
     x = new ConcreteFloatVar();
     y = new ConcreteFloatVar();
     z = new ConcreteFloatVar();
     worldPosition = new ConcreteVector3Var();
 }
コード例 #36
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ファイル: SetScale.cs プロジェクト: xclouder/godbattle
 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     newScale = new ConcreteVector3Var();
     newX = new ConcreteFloatVar();
     newY = new ConcreteFloatVar();
     newZ = new ConcreteFloatVar();
 }
コード例 #37
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 public override void Reset()
 {
     eventToSend    = new ConcreteFsmEvent();
     delay          = new ConcreteFloatVar();
     storeEventUsed = new ConcreteBoolVar();
     storeDelayTime = new ConcreteFloatVar();
 }
コード例 #38
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        public override Status Update()
        {
            // The location service is not enabled in user settings?
            if (!Input.location.isEnabledByUser)
            {
                return(Status.Failure);
            }

            // The location service is initializing?
            if (Input.location.status == LocationServiceStatus.Initializing)
            {
                return(Status.Running);
            }

            // The location service failed?
            if (Input.location.status == LocationServiceStatus.Failed)
            {
                return(Status.Failure);
            }

            // Get the location info
            LocationInfo locationInfo = Input.location.lastData;

            storeLocation.Value     = new Vector3(locationInfo.longitude, locationInfo.latitude, locationInfo.altitude);
            storeLongitude.Value    = locationInfo.longitude;
            storeLatitude.Value     = locationInfo.latitude;
            storeAltitude.Value     = locationInfo.altitude;
            storeHorizontalAccuracy = locationInfo.horizontalAccuracy;
            storeVerticalAccuracy   = locationInfo.verticalAccuracy;

            return(Status.Success);
        }
コード例 #39
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ファイル: FloatRemap.cs プロジェクト: xclouder/godbattle
 public override void Reset () {
     In = new ConcreteFloatVar();
     inMin = 0f;
     inMax = 1023f;
     outMin = 0f;
     outMax = 1f;
     storeOut = new ConcreteFloatVar();
 }
コード例 #40
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ファイル: RotateAround.cs プロジェクト: xclouder/godbattle
 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     aroundObject = new ConcreteGameObjectVar(this.self);
     aroundPoint = new ConcreteVector3Var();
     axis = new ConcreteVector3Var();
     angle = new ConcreteFloatVar();
     perSecond = true;
 }
コード例 #41
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 public override void Reset()
 {
     multiplier        = 1f;
     storeAcceleration = new ConcreteVector3Var();
     storeX            = new ConcreteFloatVar();
     storeY            = new ConcreteFloatVar();
     storeZ            = new ConcreteFloatVar();
 }
コード例 #42
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 public override void Reset()
 {
     fog            = new ConcreteBoolVar();
     fogColor       = new ConcreteColorVar();
     fogDensity     = new ConcreteFloatVar();
     linearFogStart = new ConcreteFloatVar();
     linearFogEnd   = new ConcreteFloatVar();
 }
コード例 #43
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ファイル: SetPosition.cs プロジェクト: xclouder/godbattle
 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     newPosition = new ConcreteVector3Var();
     newX = new ConcreteFloatVar();
     newY = new ConcreteFloatVar();
     newZ = new ConcreteFloatVar();
     relativeTo = Space.World;
 }
コード例 #44
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        public override void Reset()
        {
            base.Reset();

            gameObject1 = new ConcreteGameObjectVar(this.self);
            gameObject2 = new ConcreteGameObjectVar(this.self);
            distance    = new ConcreteFloatVar();
        }
コード例 #45
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 public override void Reset()
 {
     color            = Color.black;
     time             = 2f;
     storeCurrentTime = new ConcreteFloatVar();
     onFinish         = new ConcreteFsmEvent();
     guiReady         = false;
 }
コード例 #46
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 public override void Reset()
 {
     gameObject       = this.self;
     target           = this.self;
     maxDistanceSight = 10f;
     maxAngleSight    = .5f;
     localDirection   = Vector3.forward;
 }
コード例 #47
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ファイル: GUIRectNode.cs プロジェクト: xclouder/godbattle
 	public override void Reset () {
         rect = new ConcreteRectVar();
         x = new ConcreteFloatVar();
         y = new ConcreteFloatVar();
         width = new ConcreteFloatVar();
         height = new ConcreteFloatVar();
         normalized = true;
     }
コード例 #48
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ファイル: Jump.cs プロジェクト: collegeguykyle/AdventureGame
 public override void Reset()
 {
     jumpTrigger = "jump";
     stateName = "Jump";
     layer = 0;
     forward = new ConcreteFloatVar();
     turn = new ConcreteFloatVar();
 }
コード例 #49
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 public override void Reset () {
     base.Reset ();
     
     distance = Mathf.Infinity;
     layerMask = -1;
     storeGameObject = new ConcreteGameObjectVar();
     storePoint = new ConcreteVector3Var();
 }
コード例 #50
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ファイル: GetPosition.cs プロジェクト: xclouder/godbattle
 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     storePosition = new ConcreteVector3Var();
     storeX = new ConcreteFloatVar();
     storeY = new ConcreteFloatVar();
     storeZ = new ConcreteFloatVar();
     relativeTo = Space.Self;
 }
コード例 #51
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ファイル: Crouch.cs プロジェクト: kazha/Pearl
 public override void Reset()
 {
     crouchParameter = "crouching";
     crouchButton = "Fire1";
     speed = new ConcreteFloatVar();
     crouchSpeed = .7f;
     standUpSpeed = 5f;
 }
コード例 #52
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ファイル: SetEulerAngles.cs プロジェクト: xclouder/godbattle
 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     newEulerAngles = new ConcreteVector3Var();
     x = new ConcreteFloatVar();
     y = new ConcreteFloatVar();
     z = new ConcreteFloatVar();
     relativeTo = Space.Self;
 }
コード例 #53
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ファイル: GUIRectNode.cs プロジェクト: pikaqiufk/Client
 public override void Reset()
 {
     rect   = new ConcreteRectVar();
     x      = new ConcreteFloatVar();
     y      = new ConcreteFloatVar();
     width  = new ConcreteFloatVar();
     height = new ConcreteFloatVar();
 }
コード例 #54
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 public override void Reset()
 {
     variable = new ConcreteColorVar();
     newR     = new ConcreteFloatVar();
     newG     = new ConcreteFloatVar();
     newB     = new ConcreteFloatVar();
     newA     = new ConcreteFloatVar();
 }
コード例 #55
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 public override void Reset()
 {
     gameObject      = new ConcreteGameObjectVar(this.self);
     newCenterOfMass = new ConcreteVector3Var();
     x = new ConcreteFloatVar();
     y = new ConcreteFloatVar();
     z = new ConcreteFloatVar();
 }
コード例 #56
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 public override void Reset()
 {
     objectToRotate    = new ConcreteGameObjectVar(this.self);
     objectToLookAt    = new ConcreteGameObjectVar(this.self);
     worldUp           = new ConcreteVector3Var();
     speed             = 120f;
     onlyRotateInYAxis = new ConcreteBoolVar();
 }
コード例 #57
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ファイル: MoveTowards.cs プロジェクト: xclouder/godbattle
 public override void Reset () {
     objectToMove = new ConcreteGameObjectVar(this.self);
     targetPosition = new ConcreteGameObjectVar(this.self);
     speed = 1f;
     ignoreXAxis = new ConcreteBoolVar();
     ignoreYAxis = new ConcreteBoolVar();
     ignoreZAxis = new ConcreteBoolVar();
 }
コード例 #58
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 public override void Reset () {
     gameObject = new ConcreteGameObjectVar(this.self);
     localDirection = new ConcreteVector3Var();
     localX = new ConcreteFloatVar();
     localY = new ConcreteFloatVar();
     localZ = new ConcreteFloatVar();
     storeWorldDirection = new ConcreteVector3Var();
 }
コード例 #59
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        public override void Reset()
        {
            base.Reset();

            a          = new ConcreteVector3Var();
            aComponent = Vector3Component.x;
            b          = new ConcreteFloatVar();
        }
コード例 #60
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ファイル: LinecastAll2D.cs プロジェクト: xclouder/godbattle
 public override void Reset () {
     startPoint = new ConcreteGameObjectVar(this.self);
     endPoint = new ConcreteGameObjectVar(this.self);
     layers = 0;
     storeGameObject = new ConcreteGameObjectVar();
     storeFraction = new ConcreteFloatVar();
     storePoint = new ConcreteVector3Var();
 }