public override void OnReset() { to = 0; time = 0; snap = false; storeTweener = null; }
public override void OnReset() { from = Vector3.zero; to = Vector3.zero; time = 0; storeTweener = null; }
public override void OnReset() { to = Vector3.zero; time = 0; rotateMode = RotateMode.Fast; storeTweener = null; }
public override void OnReset() { from = ""; to = ""; time = 0; storeTweener = null; }
public override void OnReset() { from = new Rect(); to = new Rect(); time = 0; storeTweener = null; }
public override void OnReset() { from = UnityEngine.Color.white; to = UnityEngine.Color.white; time = 0; storeTweener = null; }
public override void OnReset() { to = Vector3.zero; time = 0; axisConstraint = AxisConstraint.None; up = Vector3.up; storeTweener = null; }
public override void OnReset() { targetTweener = null; }
public override void OnReset() { targetTweener = null; ease = Ease.InOutQuint; }