コード例 #1
0
 // Token: 0x0600019B RID: 411 RVA: 0x0000ECE4 File Offset: 0x0000CEE4
 static GizmoManager()
 {
     EditorApplication.hierarchyWindowChanged = (EditorApplication.CallbackFunction)Delegate.Combine(EditorApplication.hierarchyWindowChanged, new EditorApplication.CallbackFunction(GizmoManager.HierarchyChange));
     if (!Application.isPlaying)
     {
         GizmoManager.UpdateAllGizmos();
         EditorApplication.playmodeStateChanged = (EditorApplication.CallbackFunction)Delegate.Combine(EditorApplication.playmodeStateChanged, new EditorApplication.CallbackFunction(GizmoManager.UpdateAllGizmos));
     }
 }
コード例 #2
0
        public static void HierarchyChange()
        {
            BehaviorManager instance = BehaviorManager.instance;

            if (Application.isPlaying)
            {
                if (instance != null)
                {
                    instance.onEnableBehavior = new BehaviorManager.BehaviorManagerHandler(GizmoManager.UpdateBehaviorManagerGizmos);
                }
            }
            else if (GizmoManager.currentScene != EditorApplication.currentScene)
            {
                GizmoManager.currentScene = EditorApplication.currentScene;
                GizmoManager.UpdateAllGizmos();
            }
        }
コード例 #3
0
        // Token: 0x0600019E RID: 414 RVA: 0x0000EDA0 File Offset: 0x0000CFA0
        public static void HierarchyChange()
        {
            BehaviorManager instance = BehaviorManager.instance;

            if (Application.isPlaying)
            {
                if (instance != null)
                {
                    instance.onEnableBehavior = new BehaviorManager.BehaviorManagerHandler(GizmoManager.UpdateBehaviorManagerGizmos);
                }
            }
            else
            {
                string name = SceneManager.GetActiveScene().name;
                if (GizmoManager.currentScene != name)
                {
                    GizmoManager.currentScene = name;
                    GizmoManager.UpdateAllGizmos();
                }
            }
        }