private void HandleRepairyardCompleted(object sender, RepairingCompletedEventArgs args) { if (!Settings.Notify_RepairComplete.Value) { return; } NotifyManager.Notify( Notification.Types.RepairingCompleted, "정비 완료", string.Format("입거 제{0}도크 {1} 정비가 완료되었습니다", args.DockId, args.Ship.Info.Name) ); }
private void HandleConditionRejuvenated(object sender, ConditionRejuvenatedEventArgs args) { if (!Settings.Notify_ConditionComplete.Value) { return; } NotifyManager.Notify( Notification.Types.FleetRejuvenated, "피로회복완료", string.Format("「{0}」의 피로회복이 완료되었습니다", args.FleetName) ); }
private void HandleExpeditionReturned(object sender, ExpeditionReturnedEventArgs args) { if (!Settings.Notify_ExpeditionComplete.Value) { return; } NotifyManager.Notify( Notification.Types.ExpeditionReturned, "원정 완료", string.Format("「{0}」 원정에서 복귀했습니다", args.FleetName) ); }
private void HandleDockyardCompleted(object sender, BuildingCompletedEventArgs args) { if (!Settings.Notify_BuildComplete.Value) { return; } var shipName = args.Ship.Name; NotifyManager.Notify( Notification.Types.BuildingCompleted, "건조 완료", string.Format("공창 제 {0} 도크의 {1} 건조가 완료되었습니다", args.DockId, shipName) ); }