void OnGUI() { if (EditorApplication.isPlaying) { DrawPlayMode(); return; } DrawHeader(); if (EditorSceneManager_Loader.currentDefinition == null) { DrawSceneDefinitionBuilder(); } else { DrawScenes(); DragArea(); } if (requiresRefresh) { requiresRefresh = false; EditorSceneManager_Loader.RefreshCurrentSceneDefinition(); } }
void DrawSceneDefinitionBuilder() { if (EditorSceneManager.GetActiveScene().name != "" && EditorSceneManager.GetActiveScene().path != SceneDefinition.entryScenePath) { if (GUILayout.Button("Create Scene Definition for " + EditorSceneManager.GetActiveScene().name, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true))) { SceneDefinition_Editor.CreateFromScene(EditorSceneManager.GetActiveScene()); EditorSceneManager_Loader.RefreshCurrentSceneDefinition(); } } else { EditorGUILayout.HelpBox("No Saved Scene Loaded", MessageType.Warning); } }